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Topics - AnasAbdin

#1
<<  COLORING BALL: Quest For Glory  >>




Our heroes are tired after a lot of fights with dragons and wizards.
Both are sitting at the table waiting for some reward to ease their pain, restore stamina, heal wounds, or even give joy.

[imgzoom]http://ags.pics/Gi8n.png[/imgzoom]
Logo text and background images are edited from Quest for Glory II

You are now their hero, give them an item you think they need.

The items must fill any of these shapes:

[imgzoom]http://ags.pics/Gqsy.png[/imgzoom]
[imgzoom]http://ags.pics/GT2N.png[/imgzoom]
[imgzoom]http://ags.pics/G4gf.png[/imgzoom]

You may:

-color the outlines
-rotate the sprites 90°, 180° or 270°
-flip the sprites horizontally and/or vertically
-use animation
-submit multiple entries

however, be consistent with the theme and only use the EGA palette:



Trophies

           


Entries are accepted until August 5th



And now it's time to VOTE!
Please vote for your favorite three items in this format:

First: #
Second: #
Third: #



[imgzoom]http://ags.pics/D2At.gif[/imgzoom]


We have a winner!

[imgzoom]http://ags.pics/D7p1.gif[/imgzoom]

Third place is a tie between both DWR's Game Controller & Klatuu's bucket of snakes!
You two get the bronze pinwheel!

[imgzoom]http://ags.pics/Dkry.gif[/imgzoom]

And in Second place, Klatuu's miniature Grim Reaper gets the silver pinwheel!
[imgzoom]http://ags.pics/DpvN.gif[/imgzoom]

And our First Prize winner is Krysis' wind-up toy camel!
Congratulations Krysis! Here's your golden pinwheel!
[imgzoom]http://ags.pics/DW6P.gif[/imgzoom]


I would like to mention that DWR have submitted a cool "friendly entry" on Twitter
for fun! Here's the image (it's outside the shape but still awesome work DWR!)


Thank you all for participating, voting, visiting! <3 <3 <3
Congrats to all winners and see you soon in the
next coloring ball by Krysis!

[imgzoom]http://ags.pics/DMZF.gif[/imgzoom]




#2
Hey guys! Today is Maarten Amkreutz (Amayirot-Akago)'s first birthday after his passing last year. Let us all wish him the best. I'd like to invite everyone to check his media outlets and send wishes over there as well. Also let's play his game Postman's Quest ! Let's share his stories, comments, posts, thoughts... anything you like!

As most of us here already know, Maarten likes Sierra games and they were the first games he ever played. I found a comment on a cover of St George's Bookstore music from Gabriel Knight where he mentions how much he likes the song. So I learned it the last few days and played it in the background of this video:



Happy birthday my friend <3
#3
The Rumpus Room / What's in the box?
Mon 14/01/2019 15:10:43
Guess the object, if you're correct post one for us to guess and so on.
Rules may change as we progress..

Here's a guess (try to be as precise as possible):

#4
I have just learned that Scott Murphy (one of the two creators of Space Quest) underwent surgery for cancer. Latest news that it went well. There's a go-fund-me page if you would like to participate financially or mention him in your thoughts.

I just wanted to add that Scott Murphy is the reason I became a game developer. Space Quest shaped my childhood, and during hard times, his work lifted me up and gave me hope. I still play Space Quest to separate my mind from the cruelty of this world every once in a while.

I felt I reached my highest in game development when Scott sat down on his PC and recorded a few lines for a cameo appearance in one of my games. Until now I still think it was a dream and I play that part over and over to make sure it really happened.

I love you Scott more than anything <3

Love for Scott Murphy
#5
Hi there!
I was wondering if there's a way to make AGS access the mic to record a voice clip and store it in a file.

Thanks in advance!
#6
Hello,

Is it possible to set a default viewing size [x2,x3 or x4...] for the IMGZOOM tag so when the post is opened, the image would appear at a specific zoomed size instead of the original size?

something like [ IMGZOOM default = 2 ] etc...
Thanks!
#7
<< Coloring Ball: W. O. W. >>

[imgzoom]https://i.imgur.com/SemrmhW.gif[/imgzoom]
[imgzoom]https://i.imgur.com/YiW4vVt.png[/imgzoom]

Howdy, stranger! The name's Blatz, Fester Blatz.
Welcome to World O' Wonders! Go ahead.. oops!
Those Alien scum stole everything from my shop!
Talk about leaving the store for a minute to check
on some LOSER messing with the elevator machinery..
Please help me fill my shelves and counter with cool inventory souvenirs!
Tell me what is your item and its origin!

I'd like to have items that fit this tiny shape:


[imgzoom]https://i.imgur.com/fwn6zW4.png[/imgzoom]

You may:

Rotate the shape 90, 180, 270 degrees;
Flip the shape horizontally or vertically;
Color the outline;
Use animation (no extra points though);
Submit as many items as you wish.

However, you can only use colors that are supported by the SCI0 EGA palette from here:



Submission is until July 4th where voting begins. Make sure to submit between 10am and 5pm when W.O.W. is open. Be careful of Phleebhut's zapping scorpions!
Good luck everyone!

Trophies: 1st, 2nd and 3rd winners get the famous Space Quest 3 'Wait cursor' in Gold, Silver and Bronze!

[imgzoom]https://i.imgur.com/npkystO.png[/imgzoom]   [imgzoom]https://i.imgur.com/4fHU7uV.png[/imgzoom]   [imgzoom]https://i.imgur.com/lHcZ8Aj.png[/imgzoom]


VOTING TIME!!!

[imgzoom]https://i.imgur.com/oXrZzV7.gif[/imgzoom]


Oh all the goodies! Please people have some class!
One at a time! One at a time!
Please vote for your top 3 items!




Please use this format to choose:

1st: <number>
2nd: <number>
3rd: <number>




Winner Announced!!!
[imgzoom]https://i.imgur.com/Xm8NMkS.gif[/imgzoom]


Well! Well! Well! We have a winner good fellows!
Congratulations slumber!
You won the golden trophy of this Coloring Ball!
You get to be the host of the next round!

[imgzoom]https://i.imgur.com/npkystO.png[/imgzoom]

And congratulations to Privateer Puddin' and Krysis!
You two get a silver trophy as well!

[imgzoom]https://i.imgur.com/4fHU7uV.png[/imgzoom]

Congratulations to Pling!! You get the bronze trophy!

[imgzoom]https://i.imgur.com/lHcZ8Aj.png[/imgzoom]

I want to thank everyone for being so awesome! This Coloring Ball
is nothing without all your shared art and magnificent imagination
filling a little shape with only 16 colors! I'm sure many space heroes
and travelers will be very pleased with all your items!
AND I'M GONNA BE RICH!
I'll buy all the expensive meals from Monolith Burger! Woohoo!
I love you all! <3 <3 <3


[imgzoom]https://i.imgur.com/a4Zbw9A.gif[/imgzoom]

#9
Hi all,

I'm toying with translations now and I managed to get a true type font with accented letters and all, I imported the TTF to the engine and all the characters appeared at the "Selected font settings" tab.

However, in the editor, any special letter appears as a question mark ( ? ). I thought it was an editor thing, and that when the game is running it won't be like this. But I was wrong.

Note that when I label a button in the properties grid on the right side of a GUI, I can see the special letter (not in the GUI, just the properties grid).

Welp!

AGS Build 3.4.1.12
v3.4.1, January 2018
res 640*400*32
#10
<<  Coloring Ball: Retro Computer   >>

Let's welcome 2018 with some beautiful memories of our older computers! Try to fill the shape with anything from the good ol'times :)
Remember when you got your first PC?
Remember when your favorite game was released?

Please fill the shape with those beautiful memories and if you want please share with us any backstory associated with the shape!



Rules:


1. You can flip the shape vertically and/or horizontally.
2. You can rotate the shape 90, 180, 270 but not 360.
3. Animation is a plus!
4. You MUST include at least one hardware part.
5. You can draw games' related art as long as rule 4 is applied.
6. Use as many colors as you want, color the outline if you want to.

Trophies:
1st2nd3rd

Deadline: December 25th 2017
January 5th 2018


Entries:

1. Funkpanzer
[imgzoom]http://www.charlietwitch.com/ags/stylo_comp.gif[/imgzoom]
2. Tabata
[imgzoom]https://i.imgur.com/Rq1SO8i.gif[/imgzoom]
3. Cassiebsg
[imgzoom]http://i.imgur.com/IZapYnT.png[/imgzoom]
4. Rocchinator
[imgzoom]https://i.imgur.com/n5i0NVy.png[/imgzoom]
5. Klatuu
[imgzoom]https://orig00.deviantart.net/8f51/f/2018/004/a/9/maclintoshlc_by_klatuu_vii-dbyzg5p.png[/imgzoom]



Winner Announced!

We got an absolute winner!

Everyone voted Funkpanzer first place! So guess what? Funkpanzer is first place!
Please take this old PC endlessly ejecting golden floppy disks!



Second and third had a tough fight!
The second entry is Klatuu's!
Please keep this PC ready when the Zombies attack!


And the third entry is our lovely Tabata :-*
Please accept this national treasure PC! (Yours is the best because it has a mouse now (laugh) )


Thank you all for stopping by!
Thanks for the lovely entries by all of you! Thanks to Cassiebsg and Rocchinator for their entries and better luck next time :-*
Thanks for voting! Commenting and participating in any way :-* :-*

See you in the next coloring ball by:

Funkpanzer
#11
I tried so hard to do a task, and when I got desperate I honestly searched a little :-[

What I'm trying to achieve is to give the player the ability to draw lines on a specific area on the screen. I'm using a GUI as the area. And a hHotspot1_Interact() as a trigger. The effect I'm looking for is the same idea when drawing lines using normal paint programs. That is, when the left mouse button is pressed over a point and the mouse moves while the button is still down, a line is drawn between the clicked point and the current mouse location no matter where it moves.

I managed to do that part well.

Then, when you finally decide that the line is perfect for you, you release the mouse and the line is drawn permanently. I managed to make the final line gets drawn but not permanently. It stays until you try to draw another line then it disappears :-\

I'm sure I have missed something simple, or misplaced a lines.. and that I would be embarrassed later :-[
Could someone please help?

Here's my code:

Code: ags
// room script file
int prev_mx, prev_my;
DrawingSurface *surface;
 
function hHotspot1_Interact()
{
  DynamicSprite* Field_Spr = DynamicSprite.Create(640, 300, false); //drawing area is top 3/4 of the room..
  
  surface = Field_Spr.GetDrawingSurface();

  //The desired GUI to be drawing into
  gCSTiles.Visible = true;
  gCSTiles.Clickable = false;
  
  //saving the previous mouse xy
  prev_mx = 0;
  prev_my = 0;
 
  //saving the first point of the line
  int mx = mouse.x;
  int my = mouse.y;

  //The lines is drawn here and moves smoothly with the mouse movement
  while ( mouse.IsButtonDown(eMouseLeft) )
  {
    surface.DrawingColor=65535;
    surface.DrawLine(mx, my, mouse.x, mouse.y);
    Wait(1);
    //clearing the old line until the player is satisfied with another line
    if ( mouse.x != prev_mx || mouse.y != prev_my )
    {
      surface.Clear();
      surface.DrawLine(mx, my, mouse.x, mouse.y);
    }
  }

  surface = Field_Spr.GetDrawingSurface();
  //draw the 'permanent' line
  surface.DrawLine(mx, my, mouse.x, mouse.y);
  
  gCSTiles.BackgroundGraphic = Field_Spr.Graphic;
  surface.Release();
}
#12
The Rumpus Room / Guess the TV show
Mon 26/06/2017 21:48:01
Like the sister thread *Guess the Movie Title* try to guess what's on TV now, a guess should be complete though mentioning the title, season and episode numbers as well.
Here's something to begin with:


#13

<< Coloring Ball: Furniture >>


I have a 2x2 meters empty space in my living room. I don't know what piece of furniture to put there. I don't mind what material, style or age. All I care is to get a unique piece that has a story behind.

The piece of furniture should be within this shape:



You can fill the shape and the outline
You can use semi-transparency but no empty pixels or complete transparent parts allowed
You can flip the shape horizontal or vertical
You can rotate the shape 90, 180 or 270 degrees
You can use animations (plz do!)

Trophies:

1st2nd3rd

Last day for delivery will be April 25th.

Okay! Great entries everyone! Time to vote 8-)

1. DBoyWheeler
4. blur
2. blur
5. arjOn
3. Tabata
6. Cassiebsg

I can't envy you it's a hard decision! 8-0
Please vote by using the number of the entry as follows:

First: x
Second: y
Third: z


Good luck everyone!
Voting ends May 6th!





Winner Announced!

..aaaaand we have a winner!

Third place goes to Cassiebsg for the Arc-Sim gaming system!


Cassiebsg please enjoy your 3rd place trophy!

Second place goes to blur for the Kitschy Digital Cat Clock!


blur, here's your 2nd place trophy!

Let's all give it to our winner of this coloring ball, arjOn for the 2x2 meters inflatable party swimmingpool with a water slide!


arjOn, please accept the first place trophy!

Hope to see you all soon in the next Coloring Ball by Mr. arjOn! Can't wait to see what he's hiding for us! (laugh)

Thank you all for participating, voting and helping me make this coloring ball! And special thanks to Klatuu and Kumpel for their creativity even though they didn't make it in time, I can still find a spot in my house to add those beautiful pieces :-*

#14
This is totally for a cosmetic reason.
I've been toying with the idea of making a few leaves fall of trees and a few dust particles here and there.
I also came to some parts where I will have to introduce rain.

So I thought, I came to the point where I must use the snow/rain plugin or anything similar I might be unaware of. I wanted to know ask first before I use it.

Game's settings:
AGS 3.3.3
640x400x32



  • Which is the best version to use for the game's settings?
  • Can it be used to rotate the sprites while they fall?
  • Can it emit as few as 3 sprites only?
#15
Critics' Lounge / Framing a room
Tue 18/10/2016 07:14:40
Well, I am in the middle of creating a room full of objects and trivial details. I used the word 'trivial' but I don't really believe there are trivial pixels in adventure games. You can never depict where players can find clues..

So in order to make things more fun, I though maybe if the "less important" details could be reduced in size, players might get the impression that they are not that important after all without ruining the art. Those objects will be scattered all over the room which is an interior of an antiques store.

I thought maybe I can pull a King's Quest V trick by reducing the size -hence resolution- of the room and putting it in a frame over a background of the store's exterior (of which is another room in the game)..

What do you think of this technique?
Do you think I used it correctly? Any changes? thoughts?


#16
The title says it all.
Is there a way to animate the edges of display text boxes? (e.g assign the edges to views..)
#17
Hi all :)
I am looking for applications in github for a research study. I've used many and I cannot reuse what I have found in future researches ???
If you happen to know any good java application that has a bug record please let me know!

Applications requirements:


  • Must be written in java and has .java files in the github bracnhes
  • Must have at least 3 years of revisions history
  • The more bugs the merrier
  • Must have at least 300 java classes (also the more the merrier)

Please let me know if you came across any good candidate over there :-* The domain and the platform of the software is not important. If you're not sure about the number of classes (or the number of bugs) please don't hesitate to mention the application, I can search for those ;)
#18
<< The Fabric of Spacetime >>


Anomalies are happening everywhere in the universe. Scientists can't decide what are they yet. So far, most of the theories are going with random cracks in the fabric of spacetime. Scientists sent a few objects through them and they just disappeared and never came back. Some theorists claim they are time rips, specially that some major historical evens have changed after a few people jumped in some of them. The cracks can appear anywhere, in public places, under your dinning table, in the middle of the ocean, in the atmosphere... they have no limits.

Their shapes are different but mostly like this sprite:



They can be rotated 90, 180, 270 degrees
They can be flipped horizontally or/and vertically
The outline can be colored
They MUST be animated
The animation is at least 3 frames *


Trophies
Space Quest IV TimeRipTM

       


Deadline is August 16th 2016, however due to the current events, there is a chance someone may travel through time and change this date.


* Except animations using color cycling



Voting Time!

Please vote for your favorite 3 entries by mentioning their corresponding numbers under each animation! To make things easier for everyone please use this format:

First: ##
Second: ##
Third: ##

Good luck to all participants! Voting ends August 25th 2016!








[imgzoom]http://i.imgur.com/zJg9R0f.gif[/imgzoom][imgzoom]http://i.imgur.com/kFgkPic.gif[/imgzoom]
1
2
3
4
[imgzoom]http://dam1976.home.xs4all.nl/AGS/CBall/Hypnotoad.gif[/imgzoom][imgzoom]http://i.imgur.com/Xd1zjlC.gif[/imgzoom][imgzoom]http://fs5.directupload.net/images/user/160806/3oltbmtv.gif[/imgzoom][imgzoom]http://i.imgur.com/f3tFCjq.gif[/imgzoom]
5
6
7
8
[imgzoom]http://dam1976.home.xs4all.nl/AGS/CBall/CB-Lightnings.gif[/imgzoom][imgzoom]http://dam1976.home.xs4all.nl/AGS/CBall/PEXCrew.gif[/imgzoom][imgzoom]http://i.imgur.com/t0DSvXX.gif[/imgzoom]
9
10
11
12



[IMGzoom]http://i725.photobucket.com/albums/ww258/Cassiebsg/Misc/spacetimecrack_coloringball_2.gif[/IMGzoom]
13
14
15

Spoiler


[close]
No. 16 (nsfw)


Winner Announced!

The participant sprites were literally in a race fighting for the first place! As I was calculating the score, some were fighting very well for the trophies (nod)


3rd Place


by CaesarCub
2nd Place


by Riaise
1st Place


by Cassiebsg

Congratulations Cassiebsg for winning this coloring ball! and Congratulation to Riaise & CaesarCub for the 2nd and 3rd trophies!
Thanks to all contestants, all your sprites are wonderful and are now placed in The Intergalactic Museum Of Cracks (laugh)
Thanks to all voters and everyone participating in this coloring ball :-*

I'd like to personally thank both Creamy and Blondbraid for letting me host this coloring ball since they were the winners of the previous one and a little too busy :)

See you soon on the next Coloring Ball by Cassiebsg!

#19
Advanced Technical Forum / Fading day/night
Wed 30/03/2016 10:03:53
Hi all,

I have two backgrounds for a room, (0 = day, 1 = night )
I can change between them using SetBackgroundFrame.

However, I found this code extract in the manual:

Code: ags

DrawingSurface *mainBackground = Room.GetDrawingSurfaceForBackground(0);
DrawingSurface *nightBackground = Room.GetDrawingSurfaceForBackground(1);
mainBackground.DrawSurface(nightBackground, 50);
mainBackground.Release();
nightBackground.Release();


I am trying to make the day background fades into night. The manual says:

Quote from: AGS Manual
TIP: If you want to gradually fade in a second background, create a copy of the original surface and then restore it after each iteration, otherwise the backgrounds will converge too quickly.


I'm not sure what I'm doing wrong, it is working exactly as the manual warned: (otherwise the backgrounds will converge too quickly)

Code: ags
DrawingSurface *mainBackground = Room.GetDrawingSurfaceForBackground(0);
DrawingSurface *nightBackground = Room.GetDrawingSurfaceForBackground(1);
DrawingSurface *copyBG = mainBackground.CreateCopy(); //is this a correct way to create the copy of the original surface?

int i = 90;
while ( i > 0 )
  {
    mainBackground.DrawSurface(nightBackground, i);
    // I'm not sure how to use the copyBG here and how to restore it :/
    copyBG.DrawSurface(mainBackground, 0);
    i --;
    Wait(1);
  }

mainBackground.Release();
nightBackground.Release();
copyBG.Release();


Game stats:
AGS version 3.3.3
Res 640x400 32 bit
Direct 3D 9 hardware acceleration


Thanks in advance  :)

Edit:

I managed to get a gradient effect with this:

Code: ags

DrawingSurface *mainBackground = Room.GetDrawingSurfaceForBackground(0);
DrawingSurface *nightBackground = Room.GetDrawingSurfaceForBackground(1);

int i = 90;
while ( i > 10 )
{
mainBackground = Room.GetDrawingSurfaceForBackground(0);
mainBackground.DrawSurface(nightBackground, i);
i --;
Wait(1);
mainBackground.Release();
}

nightBackground.Release();
mainBackground.Release();
#20
Hey all :)

I am stuck at this, I am trying the following:

When the player clicks a hotspot, a dynamic sprite appears at (x1,y1) and moves to (x2,y2) NoBlock style, then disappears or get ignored behind a walkbehind if possible.
I managed to make the dynamic sprite appear, but I can't make it move non-block. And I can't control its baseline (it is even possible?)

This is by far what I managed to do: (creating and displaying the sprite) :-[
Code: ags
DynamicSprite* stone = DynamicSprite.CreateFromExistingSprite(object[1].Graphic);
DrawingSurface *surface = Room.GetDrawingSurfaceForBackground();
surface.DrawImage(100, 280, stone.Graphic);
surface.Release();
stone.Delete();


Edit:
The player can click the hotspot again while the dynamic sprites from the previous clicks are displaying and moving.

Note that when the use of dynamic sprites is introduced to me.. I panic.

Game info:

AGS 3.3.3.0
res: 640x400 32-bit
Direct3D 9
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