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Topics - Dread Spectacle

#1
Critics' Lounge / Isometric Walk Cycle
Mon 08/05/2017 21:37:03
I have been working on an isometric walkcycle. Isometric walkcycles I have found to be very difficult but I think this one is nearly ready. The shading still needs work but I'm not worried about that at the moment. Does everything else look okay? I'm a little worried about the height of a couple of the frames which might need to be adjusted a pixel or two one way or the other. Also the speed needs to be increased a little I think. What does the Critic's Lounge have to say?
#2
I've been working on my isometric illustrations again. I feel like I'm improving but would like some comments. Also I created some lighting effects which I think add a lot of character to the scene but I'm worried that the shadows will be a problem. In order to look correct the character would need some sort of dynamic shadow which is pretty far beyond my AGS capabilities. Below are the examples. This is how the character would look without a shadow when other objects in the room have shadows.

[imgzoom]http://i61.tinypic.com/2z4a1yq.jpg[/imgzoom]

[imgzoom]http://i61.tinypic.com/66kksj.jpg[/imgzoom]

All comments and criticisms are welcome. Thanks
#3
MAGS OCTOBER 2014
A Tainted Treat
I created this game for the MAGS competition. It is a brief game about a young boys adventures on Halloween.
I'm planning to improve it in a few areas over the next few weeks but it plays fine now.
Don't forget to play the other MAGS entries and vote in the competition.
(I can only afford one screenshot because the game doesn't have very many rooms.)


#4
 Hello All,
I've been working on some isometric buildings and stuff and was wondering if the Critics Lounge might have some ideas on how to improve it as it seems a little bland to me.  So without further ado.

The grass pattern needs some tweaking and I may have gone a little overboard on the dirt on the sidewalk. But I'd like to hear any ideas that other might have. Thanks.
#5
Hello Critic's Loungers,
I've been working on some backgrounds for a game I've had in mind for some time and wanted to get some feedback before continuing on.  The first is a basement office:


The second is a kitchen with character example (he's a fox, hands in pockets):


As you can see I've thrown out perspective by adopting something like a platform game style.  I was thinking that character motion would be almost exclusively left and right (added benefit of reducing walkcycles) and that I would use very thin walkable areas.  I haven't experimented yet but will that cause any problems?  These two, of course, still lack some details and finishing but I'd really like some feedback on how anyone thinks a game in this style might work.  Thanks.
#6
Hello Critics Loungers.  I've finally decided to stop lurking in these forums and post something.  I've been working on improving my art abilities and have created some backgrounds that I feel are good but still badly need some texturing and/or shading.  What appears to be a chalkboard on the left wall is actually a window.  I'll probably be putting blinds on it eventually.  The door on the right is also still unfinished.  I know it is sparsely furnished, this is a plot element.  I'd really love some simple texture/shading techniques you might have in your repertoire.  Thank in advance for your help.
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