Hi guys! I just to use AGS wayyy back in the day. I was always back and forth between here and the Klik community, but never really contributed anything worthwhile. (Hey, I was like 14.) This game isn't an AGS title (my programmer is using Unity) - but it's definitely influenced in part by my time following the community here.
That said, the past 3 years of my life have been consumed by this project. My friend posted a thread about it a while back, but I figured it would be better to start a new one myself, with updated information and such. I ran a campaign over the summer, but it didn't really work out. So, I took two months off of work (read: got fired :'() did my research, and worked hard to finish a few little disjointed prototypes of the game to show off. Just relaunched and it's going really well. I'm amazed at the response this time. As I write this, we're at about $15,500. I'd love to get my friend Chris Schlarb on the project to compose, and we'll need to hit 19k for that to happen.
Here's more on the game, but read the KS for a more fleshed out description:
Click HERE to check out Dropsy on Kickstarter.






Click HERE to check out Dropsy on Kickstarter.
Thanks all! I'll be happy to answer any questions you guys may have.
That said, the past 3 years of my life have been consumed by this project. My friend posted a thread about it a while back, but I figured it would be better to start a new one myself, with updated information and such. I ran a campaign over the summer, but it didn't really work out. So, I took two months off of work (read: got fired :'() did my research, and worked hard to finish a few little disjointed prototypes of the game to show off. Just relaunched and it's going really well. I'm amazed at the response this time. As I write this, we're at about $15,500. I'd love to get my friend Chris Schlarb on the project to compose, and we'll need to hit 19k for that to happen.
Here's more on the game, but read the KS for a more fleshed out description:
Click HERE to check out Dropsy on Kickstarter.

QuoteDropsy is an open world adventure game with an emphasis on surreal atmospheric elements and environmental storytelling. It extracts the humor and rich narratives from classic adventure games and places them into a unique exploration based framework. You guide Dropsy, a perpetually carefree clown (ex-clown to be precise) through a richly detailed world full of colorful characters and sinister secrets.
Dropsy subverts the traditional tendency of game protagonists to be destructive forces in the world. Instead of slaying enemies, Dropsy's innocence and kindness act as a catalyst for redemption. Dropsy doesn't recognize anyone as his enemy, and will lovingly embrace them whether they like it or not.
Though its roots are in the point-and-click titles of old, Dropsy is an almost entirely text-free experience. There are still colorful characters to communicate with, but the dialogue is handled visually rather than linguistically.
This helps emphasize another theme central to the game, a sense of not belonging. Players may not always understand what a character is trying to communicate, resulting in assumptions based on how they interpret the visual symbols. This came as a way to deal with the fact that Dropsy cannot speak, and has become one of its most unique aspects. It also gives the game a universal appeal as people who speak any language can enjoy it fully.




Click HERE to check out Dropsy on Kickstarter.
Thanks all! I'll be happy to answer any questions you guys may have.