aw gawrsh, thanks.
I'm glad you liked it so much, and I hope whoever got it also likes it.


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Show posts MenuQuote from: Bavolis on Sat 12/09/2015 01:04:03
Dropsy is fantastic. Things I have learned so far:
1. Squeaky clown shoe toggles in the options menu are underused.
2. Word balloon symbols work really well for replacing dialog.
3. You can make a story about a horrible-looking mutant clown and somehow come out with one of the most uplifting games on the market. What.
4. Don't press the butt button if you have kids. You will be stuck spamming the butt button for 5 minutes while they laugh like little demonspawn.
Quote from: Grundislav on Sat 31/01/2015 16:56:54
Episode 65
Quote from: Andail on Tue 05/11/2013 06:57:05
I think the game looks incredible, but man, this is the third kickstarter campaign for the same game... your very first backers must be getting impatient?
Anyhow, good luck!
Quote from: Armageddon on Tue 05/11/2013 07:30:13
Unity is an interesting choice of engine for a 2D adventure game. But it looks like it's working great. I especially love this old SNES-y heat warp effect.
QuoteDropsy is an open world adventure game with an emphasis on surreal atmospheric elements and environmental storytelling. It extracts the humor and rich narratives from classic adventure games and places them into a unique exploration based framework. You guide Dropsy, a perpetually carefree clown (ex-clown to be precise) through a richly detailed world full of colorful characters and sinister secrets.
Dropsy subverts the traditional tendency of game protagonists to be destructive forces in the world. Instead of slaying enemies, Dropsy's innocence and kindness act as a catalyst for redemption. Dropsy doesn't recognize anyone as his enemy, and will lovingly embrace them whether they like it or not.
Though its roots are in the point-and-click titles of old, Dropsy is an almost entirely text-free experience. There are still colorful characters to communicate with, but the dialogue is handled visually rather than linguistically.
This helps emphasize another theme central to the game, a sense of not belonging. Players may not always understand what a character is trying to communicate, resulting in assumptions based on how they interpret the visual symbols. This came as a way to deal with the fact that Dropsy cannot speak, and has become one of its most unique aspects. It also gives the game a universal appeal as people who speak any language can enjoy it fully.
Quote from: ThreeOhFour on Sun 30/06/2013 00:06:46
Yeah, Dropsy looks awesome (although I was kinda surprised to see it n Kickstarter again after it already got Kickstarted successfully).
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