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Topics - salak

#1
the character says his words instead of walking, and then cutscene ends. function goes like this:


function room_FirstLoad()
{
StartCutscene(eSkipESCOnly);
{cHaliKarisi.Walk (435, 181);
cDeha.Walk (142, 190);
cDeha.Say ("blah blah");
}
EndCutscene();cDopsu.ChangeRoom (15);}

cDopsu is the playable character. cHaliKarisi walks, but cDeha doesn't.
#2
I wanted to make the value of a variable change after a dialog proceeds with the proper choices. Dialog goes like this:

.......
@3
cFake: Where are you, son?
cDopsu: I'm in the Dumbell Palace, dad.
cFake: What the hell are you doing there anyway? Just wait, I'm coming.
set-globalint 1 1
lose-inv 4
stop

The value is meant to change from 0 to 1 after this dialog, but I guess there must be something missing as the result of the change does not occur anyhow. AGS does not seem to show any error messages. Is it something about spelling or about the idea of using that command?
#3
I use Xp SP3 and have the last version of AGS installed. I put template files with agt extension to main AGS directory and also templates directory but they don't appear on the template selection scene. Importing external character files (.cha) result on an error message. Is it about compatibility, should I have an older version of AGS?
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