the character says his words instead of walking, and then cutscene ends. function goes like this:
function room_FirstLoad()
{
StartCutscene(eSkipESCOnly);
{cHaliKarisi.Walk (435, 181);
cDeha.Walk (142, 190);
cDeha.Say ("blah blah");
}
EndCutscene();cDopsu.ChangeRoom (15);}
cDopsu is the playable character. cHaliKarisi walks, but cDeha doesn't.
function room_FirstLoad()
{
StartCutscene(eSkipESCOnly);
{cHaliKarisi.Walk (435, 181);
cDeha.Walk (142, 190);
cDeha.Say ("blah blah");
}
EndCutscene();cDopsu.ChangeRoom (15);}
cDopsu is the playable character. cHaliKarisi walks, but cDeha doesn't.