Hello everyone,
I am new to AGS, and am trying to make my first game.
So far I managed to have my first room, objects set up in it, and a few scripts associated to objects.
However, when I start the game in full screen, I do not get black borders on the left and right sides of the screen, which stretches the visuals.
My monitor is 16:9, 1920x1080
On my first attempt, I tried having a 800x600 game and when trying to go fullscreen it was ugly. I went onto 640x400 which is a resolution closer to 16:9 (but not), but it still stretches the visuals.
After I compile the game, I go to the compilation folder, execute winsetup.exe and ensure "Side borders on widescreen monitors" is checked. It changes nothing. I also made an attempt with "Force alternate letterbox resolution" but it has no impact either.
I want my game to be playable in full screen, even if that means low-res graphics (they are pixelated anyway), I don't mind. I think most of players enjoy playing in a fullscreen.
My question is simple:
how can I properly run my AGS game on 1920x1080, and how can I ensure anyone that will (one day) try the game will face no stretching issue no matter their resolution?
Thank you for your lights.
I am new to AGS, and am trying to make my first game.
So far I managed to have my first room, objects set up in it, and a few scripts associated to objects.
However, when I start the game in full screen, I do not get black borders on the left and right sides of the screen, which stretches the visuals.
My monitor is 16:9, 1920x1080
On my first attempt, I tried having a 800x600 game and when trying to go fullscreen it was ugly. I went onto 640x400 which is a resolution closer to 16:9 (but not), but it still stretches the visuals.
After I compile the game, I go to the compilation folder, execute winsetup.exe and ensure "Side borders on widescreen monitors" is checked. It changes nothing. I also made an attempt with "Force alternate letterbox resolution" but it has no impact either.
I want my game to be playable in full screen, even if that means low-res graphics (they are pixelated anyway), I don't mind. I think most of players enjoy playing in a fullscreen.
My question is simple:
how can I properly run my AGS game on 1920x1080, and how can I ensure anyone that will (one day) try the game will face no stretching issue no matter their resolution?
Thank you for your lights.