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Messages - Stewart

#2
Thank you for the tip Mehrdad,

unfortunately I don't think that unexperimented players or computer users are pleased to tweak their configuration to have the game work properly.

it is to the game to adapt to the screen and video resolution, not the opposite :-/
#3
I updated my video drivers, and it changes nothing.

I am using a nVidia GTX 560 Ti. I saw on the forums another thread where the guy had to modify the source code and recompile AGS in order to have full screen working.

I am not skilled enough to run through such a process and hope there will be a fix anytime soon, as I also saw there are resolution improvements being discussed.

What a shame, AGS looked a lot promising for my project. But not having the guarantee of a stable resolution screen management does not seem fair to anyone willing to make a serious project.
#4
Hello everyone,

I am new to AGS, and am trying to make my first game.

So far I managed to have my first room, objects set up in it, and a few scripts associated to objects.

However, when I start the game in full screen, I do not get black borders on the left and right sides of the screen, which stretches the visuals.

My monitor is 16:9, 1920x1080

On my first attempt, I tried having a 800x600 game and when trying to go fullscreen it was ugly. I went onto 640x400 which is a resolution closer to 16:9 (but not), but it still stretches the visuals.

After I compile the game, I go to the compilation folder, execute winsetup.exe and ensure "Side borders on widescreen monitors" is checked. It changes nothing. I also made an attempt with "Force alternate letterbox resolution" but it has no impact either.

I want my game to be playable in full screen, even if that means low-res graphics (they are pixelated anyway), I don't mind. I think most of players enjoy playing in a fullscreen.

My question is simple:

how can I properly run my AGS game on 1920x1080, and how can I ensure anyone that will (one day) try the game will face no stretching issue no matter their resolution?

Thank you for your lights.
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