Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - AmOrPhIsSs

#1
Hi All,

I need help in assigning different animations to the same character.
I want it to move to a certain position on the screen THEN start walking, my code below just ignores the first step and goes walking directly...Can somebody instruct me how to put this code correctly in a room?

 
Code: ags

  cEagle.Move(800, 400, eNoBlock, eAnywhere);
  Wait(1);
  cEagle.Walk(300, 300, eNoBlock, eAnywhere);
  
#2
Hi Guys, I'm having a major problem here with the PlayVideo() function.

I'll start by explaining that I've released a demo for my game recently, some players had an issue that whenever they open the game the mouse doesn't move and it hangs (When using directdraw), but when they change it to (Direct3D) it works, but plays the video at the end of the demo with sound only (No Video).

But on my personal computer, I can run the game with directdraw perfectly with the video working flawlessly at the end, but today I tried to change the game to use Direct3D, it worked fine but the video played with only sound.
Please how can I fix this so that my game works with "Direct3D & The video plays fine with audio?"

Kindly note that the video is .avi extension saved using XVID codec with resolution (640x480) & the game's resolution is (640x480) in 32-bit colors.
#3

Story

Mccoy the main character finds himself trapped in a bizarre chamber with a weird inmate; Is it a prison, a hospital, or is it something bigger than what he thinks it is?
That's what he has to figure out specially when the drift of events take an unconditional way when he tries to escape this chamber.


Screenshots



Future Development

I'm working on releasing "Vague" in terms of 3 Chapters as follows:

Chapter 1: Some hours earlier than the incident in the demo to make the gamer experience the flashback of the character and uncover how he ended up in this chamber.
Chapter 2: Starts right off when the demo ends and continues the story accordingly.
Chapter 3: No spoilers at the moment but the plot is already in production and it will be the end of the story.

Download the demo here & try it yourself

And don't forget to support the project & like its official Facebook Page as well: http://www.facebook.com/VagueGame

Demo: http://www.mediafire.com/?adn7gz6gcd4fcz0
#4
Critics' Lounge / Vague - My First Game
Tue 10/09/2013 05:31:40
Hi everyone, first of all I'd like to thank all of the people who've encouraged me on my project and helped me upgrade my artworks as well with all of their advices.
I've created this topic since I've worked a lot on my game recently and I wanted to share the latest updates and get your feedback on the art style; Please take a look below on the artworks and your feedback is very much appreciated since this is my first game and I'm thrilled to introduce it to everyone:



Game Name: Vague

The player wakes up to find himself locked up in some sort of a cell and an inmate is sleeping there; "Is it a prison?, a hospital?, is it another thing?", that's what you're going to learn throughout the whole story in "Vague" starting with a flashback that leads to such point in the game, then you progress to finish the story.



The main character is: Mccoy (I've attached a picture from his front, and the animation of the side)



More details to come soon but until then, i'd like to know your feedbacks on the art style, animation...etc


#5
Critics' Lounge / Creating Assets For My Game
Thu 05/09/2013 05:33:42
I really want to create the assets of my game using the same art technique as in old school Adventure games like "Monkey Island".
I'm using 3ds Max to model all my environments, objects & characters. But can anyone help me on how to achieve such quality "The Pixelated Artwork with the Cartoonish look" ?
SMF spam blocked by CleanTalk