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Topics - MetuSynth

#1
I am trying to animate one of my characters during a dialog.  For the most part, this works.  However, the character will go through each animation frame, then disappear for a split second before repeating the animation.

Here is the code (within a dialog script):

Code: ags

cEgo.LockView(4);
cEgo.Animate(1,1,eRepeat,eNoBlock,eForwards);


There are three frames in the animation view, none of which (obviously) are blank.  How do I get the animation to run smoothly?

EDIT: I had accidentally checked the box where the current loop goes into the next loop (which had one blank frame in it).  Oops. 
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