I am trying to animate one of my characters during a dialog. For the most part, this works. However, the character will go through each animation frame, then disappear for a split second before repeating the animation.
Here is the code (within a dialog script):
Code: ags
There are three frames in the animation view, none of which (obviously) are blank. How do I get the animation to run smoothly?
EDIT: I had accidentally checked the box where the current loop goes into the next loop (which had one blank frame in it). Oops.
Here is the code (within a dialog script):
cEgo.LockView(4);
cEgo.Animate(1,1,eRepeat,eNoBlock,eForwards);
There are three frames in the animation view, none of which (obviously) are blank. How do I get the animation to run smoothly?
EDIT: I had accidentally checked the box where the current loop goes into the next loop (which had one blank frame in it). Oops.