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Messages - MetuSynth

#1
I am trying to animate one of my characters during a dialog.  For the most part, this works.  However, the character will go through each animation frame, then disappear for a split second before repeating the animation.

Here is the code (within a dialog script):

Code: ags

cEgo.LockView(4);
cEgo.Animate(1,1,eRepeat,eNoBlock,eForwards);


There are three frames in the animation view, none of which (obviously) are blank.  How do I get the animation to run smoothly?

EDIT: I had accidentally checked the box where the current loop goes into the next loop (which had one blank frame in it).  Oops. 
#2
Hi, I'm MetuSynth - 25, USA, geophysics student.  I discovered adventure gaming about a year ago thanks to "let's play" youtubers Resulka and hercrabbiness, and have been hooked on the genre ever since.  My favorite games include the Chzo Mythos and Blackwell Series, Resonance, and Gemini Rue.  Currently I am learning how to use AGS and hope to complete my own game, Error 43, sometime early-mid 2014.
In addition to science and adventure gaming, I compose and play music (mostly orchestral or electronic), and potentially am interested in helping with game soundtracks.
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