Dunno where this should go, but anyway.
Talking with someone on Twitter about AGS and high-res support. How many high-res sprites (assuming this to be 1080 or above?) sprites can AGS handle on-screen at the same time? Not too fussed about frame rate, just about how many it could display before unstability or crashing would become an issue.
Talking with someone on Twitter about AGS and high-res support. How many high-res sprites (assuming this to be 1080 or above?) sprites can AGS handle on-screen at the same time? Not too fussed about frame rate, just about how many it could display before unstability or crashing would become an issue.