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Messages - Sslaxx

#1
Hints & Tips / Re: Zniw adventure
Sat 14/11/2020 21:48:32
I can't find the dry leaves in the "fresh air cavern". I haven't dropped them anywhere else, because I never picked them up. I have the flint/pyrite, ladder, a mushroom and the torch.
#2
Where do you
Spoiler
find the dry leaves?
[close]
#3
Stayin' alive? Good idea, guys!
#4
Quote from: Monsieur OUXX on Thu 26/03/2020 14:40:58
Moving on : Is anyone up to trying loading and executing an AGS game into Godot 3.2 (or even better: the Vulkan branch) ?
It's a hard task. But if you're crazy then let's try together.
As in, convert AGS games into Godot format(s) wholesale? Wouldn't it be best to talk to Clarvalon and see if he has any ideas from his experience with XAGE? Straton (Escoria's current lead dev) and Akien-mga (Godot project manager) on GitHub are people you'd want to talk to, too.
#6
Quote from: Grundislav on Sat 23/06/2018 15:34:58
Hey, it's been a while, but we're back!

Episode 119

Game jams!
Thanks for existing! Always love to hear what you guys talk about.
#7
Ah Cliff Racers... such bastards!
#8
Dunno where this should go, but anyway.

Talking with someone on Twitter about AGS and high-res support. How many high-res sprites (assuming this to be 1080 or above?) sprites can AGS handle on-screen at the same time? Not too fussed about frame rate, just about how many it could display before unstability or crashing would become an issue.
#9
Scum. People are just idiots, unfortunately.
#10
itch.io is also a good choice of DRM-free platform, too.
#11
The bare-bones example it comes with is... rough. And buggy, very buggy, from my limited experimentation with it (using the alpha of Godot). Not sure how much of Escoria's internals have been fixed up for Godot 2.x's changes from the 1.x Dog used, but I have a feeling only the absolute bare minimum. If you want to get it usable, you'll have to put in a lot of work. And with Godot 3.x due some time in the next 9-12 months or so, you may need to make even bigger changes to its codebase.

I'm not sure how it compares with the P&C stuff people are already doing with Godot, but Problem - https://twitter.com/ProbDenis/ - is working with his own Godot framework, so he might be a good one to ask.
#12
Well:

  • Are there any frustrations about the AGS community? Because no community is perfect - we all have our disagreements and bad apples, after all.
  • Have you ever been bitten by issues like licenses? Thinking "Oh, I want to use this" in a game (be it a module, or an idea or anything) and then finding out something about it (like a license) that makes it impossible to use would be frustrating.
  • What's the hardest scene that you ever wrote/designed/played, emotionally speaking? The stuff that's been hard to complete because it was hard on your emotions.
  • What would make you switch from AGS? What would you like to come along tomorrow to make you go "Let's use this instead!"...
#14
You guys going to do any podcasts while Ben's in the Big Apple? Maybe go interview Bt!
#15
Glad to be able to play your games, Mr G, and I hope to be able to do so for many years yet!
#16
Infamous Adventures didn't ask for permission. Himalaya (AGDI) did. And then there's Phoenix with Silver Lining and its associated mess. So you may get C&D-ed, you may not. It's only a call you can make.
#17
What was the issue?
#18
Does it give any error messages?
#19
Quote from: Monsieur OUXX on Wed 20/04/2016 13:28:233) The licensing of your framework. Will you release it free of rights? For commercial games too?
Now, there was a guy who had posted on the FB group for Godot a demonstration of a P&C engine he was working on, GPLed. Wonder if this is the same guy?
#20
Asked about this on Godot's forums, Facebook page etc.?
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