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Topics - Sim

#1
Critics' Lounge / Mercenary
Thu 30/03/2006 06:24:58
Hi All,

I've been working on some characters designed for 320x200 game screens and would like some feedback.

This one is supposed to be a sci-fi mercenary type character.Ã,  Any comments/suggestions would be appreciated.

#2
Hi,

I finally have a demo ready to go.Ã,  The website is having a few issues at the moment
so an alternative set of links are available below.Ã,  It's a 3-part rar achive so just download
all 3 files into the same directory and double-click on the exe to extract the files.

I would put time estimations in here but I'm not sure of my plans for the rest of the game
yet.

http://www.freewebs.com/simona2004/downloads/xm[1].part1.exe
http://www.freewebs.com/simona2004/downloads/xm[1].part2.rar
http://www.freewebs.com/simona2004/downloads/xm[1].part3.rar

or

http://h1.ripway.com/simonando/xm.part1.exe
http://h1.ripway.com/simonando/xm.part2.rar
http://h1.ripway.com/simonando/xm.part3.rar



Enjoy!
----------------------------------------------------------------------------------------------------

Hi All...

I've been working on a demo for a game I've designed. Ã, So here it is.

X-Missions: Pacific Islands revolves around the main character Jake Hunter,
A technical specialist for an anti-terrorism team whos job it is to travel the world
tracking down targets no matter where or what the task.

This particular mission involves the team tracking down a known terrorist
organisation to a location in the Pacific Islands. Ã, It is believed the organisation's
HQ is based on a small island somewhere and they have in their control a weapon
accused of knocking out satellites and destroying cities. Ã, 

Your job is to locate and destroy this weapon as well as uncovering the identity of the mysterious head of the organisation.

Final game features:

- classic 320x200 resolution art in high colour
- multiple game locations including beach front, forrests,
Ã, mountain tops, underwater scenes and a huge underground complex.
- Linear and non-linear gameplay;
- over 40 screens and just as many puzzles
- ability to pick up character "friends" along the
Ã, way to aid you in your mission.






#3
Critics' Lounge / new beach background
Thu 04/12/2003 01:29:50
Hi All,

I've just finished a second background of a beach shore and would appreciate any
cc/advice on it.

Cheers.


#4
Critics' Lounge / new background - beach shore
Mon 27/10/2003 06:09:38
Hi all,

I'm new to ags and the forum and would appreciate any comments/suggestions
you have to offer on my new background (colour, detail, shading etc.).


http://www.2dadventure.com/ags/beach1.png
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