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Topics - BrainMayhem

#1

A Treat and Some Tricks

A girl and her brother are left alone by their mother on Halloween night, with specific orders not to go trick or treating nor opening the door, unless it's their grandmother.
But being kids, they don't obey.
And weird things start happening...







Made for the Pixel Horror Jam 2, you can find the download link here!
Thanks everyone for the support! :)
#2
Hi everyone,

I'm using monkey_05_06's Flashlight module and this specific problem keeps happening:

With the flashlight active, I go from room to room without a problem. But there's a particular room (that happens to be exactly like the others (it has hotspots, objects, nothing out of the ordinary)) that keeps crashing the game and giving me the following error:



It points to this line:
Code: ags

    ViewFrame *frame = Game.GetViewFrame(this.FollowingCharacter.View, this.FollowingCharacter.Loop, this.FollowingCharacter.Frame);


I've made sure the flashlight is following the player and I'm calling the update on the problematic room and the ones adjacent to it, but the result doesn't change.

//global script @ game_start
Code: ags
Flashlight.SetFollowCharacter(player);


//room script @ room_Load
Code: ags
Flashlight.Update();


Already tried to delete and recreate the room, but still...nothing happens.

Has anyone have any idea on what's happening? ???
#3
Hi everyone!
I got stuck on what I think is easy to solve, however I still don't have the necessary programming knowledge to come up with a solution :-[

I need a NPC to start a countdown. While he's counting I want to be able to move around the room and leave it if I want.
My problem is that I can't bypass the blocking speech. Tried with Say and the character does count from 20 to 0, but I can't move. Tried with SayBackground and he just says "0"; the loop doesn't work.
Read around the forum and one possible solution would be using GUI, but maybe there's something I'm missing here that could work faster...

Room asc
Code: ags

function room_FirstLoad()
{
  dFirstDialog.Start();
    
  if(isTimHideandSeeking == true) 
  {
      SetTimer(1,800);
  }
    
}

function room_RepExec()
{
  while(counter > 0) //counter is an int defined in 'global variables'
  {
    counter = counter-1;
    textParse = String.Format("%d", counter);  //textParse is a String defined in 'global variables'
    //cTim.Say(textParse);      
    cTim.SayBackground(textParse);      
    SetTimer(1,800);
  }


Thanks in advance!
#4
Hi everyone!

I'm creating this game for a horror jam and I would like some feedbacks from you regarding some aspects of the art.
This is the initial screen with the characters:



Is the style weird? Is the image per se weak? Are there wrong placed pixels? Are the colors not right? Things like that.

Thanks in advance! :smiley:
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