It looks very interesting, will definitely play it

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Show posts MenuQuoteThis one was featured in the October 2017 "Following Freeware" article on AdventureGamers.
https://adventuregamers.com/articles/view/34122/page2
Quote
I just want to say that as annoying as it is that I've hit so many bugs and had to start over probably 4-5 times because the save/load didn't work, it really is a well-done game. I haven't finished but the graphics and creepy atmosphere are really amazing and the puzzles so far have really been a lot of fun. If this version irons out the bugs then you have a good game going and I'm willing to have another go at it...
Quote from: ClickClickClick on Mon 30/10/2017 23:35:50
Why does it say 1.2 MB on the game entry page but it's really 31? Not like I don't have that space available, but still.
Quote from: selmiak on Tue 31/10/2017 11:39:11
I checked the complete house and the girl won't pick up anything nor will she open the door nor do the promised weird things start to happen
ViewFrame *frame = Game.GetViewFrame(this.FollowingCharacter.View, this.FollowingCharacter.Loop, this.FollowingCharacter.Frame);
Flashlight.SetFollowCharacter(player);
Flashlight.Update();
function room_RepExec()
{
if (IsTimerExpired(1) && counter>0)
{
textParse = String.Format("%d", counter);
cTim.SayBackground(textParse);
counter--;
SetTimer(1, GetGameSpeed());
if (counter == 0)
{
cTim.SayBackground("Ready or not, here I come!");
}
}
Quoteroom_RepExec gets executed with every game loop which by default is 40 times per second (if i remember correctly)It's correct, 40 loops = 1 second
QuoteBy saying none of the solutions work can you tell us more about what it is doing?I had some spare time during work, so I tested the game again.
function room_FirstLoad()
{
dFirstDialog.Start();
if(isTimHideandSeeking == true)
{
SetTimer(1,800);
}
}
function room_RepExec()
{
while(counter > 0) //counter is an int defined in 'global variables'
{
counter = counter-1;
textParse = String.Format("%d", counter); //textParse is a String defined in 'global variables'
//cTim.Say(textParse);
cTim.SayBackground(textParse);
SetTimer(1,800);
}
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