Hello,
Nearly whole the game I write is one very very long dialogue.
I use Default game template and have problem with accessibility of menu, saving, loading etc.
The only way I could solve it was adding additional option "MENU" in every dialogue, which stops dialog script and makes GUI visible. I had to add additional integer with number of current dialog which is changed every new dialog starts, and loop in room script which runs dialog with proper index when game is loaded.
Maybe there is any better way to do that?
Thanks!
Nearly whole the game I write is one very very long dialogue.
I use Default game template and have problem with accessibility of menu, saving, loading etc.
The only way I could solve it was adding additional option "MENU" in every dialogue, which stops dialog script and makes GUI visible. I had to add additional integer with number of current dialog which is changed every new dialog starts, and loop in room script which runs dialog with proper index when game is loaded.
Maybe there is any better way to do that?
Thanks!