Hi! Your project is incredible! What conditions should be met to make it possible to apply to objects, characters etc?
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gMenu.Visible = true;
stop
Quote from: Crimson Wizard on Sat 14/04/2018 18:13:01
Imho one alternative that might be tried here is to script custom key input handling, not relying on key_press function and keycodes it receives, but checking IsKeyPressed in repeatedly_execute.
if (keycode == 94)
{
if ((IsKeyPressed(eKeyL)) && (IsKeyPressed (404)))
{
_textFieldTexts[id] = _textFieldTexts[id].InsertChar(211, this._caretIndex);
this._caretIndex++;
this.UpdateDisplay();
}
else if (IsKeyPressed(eKeyL))
{
_textFieldTexts[id] = _textFieldTexts[id].InsertChar(243, this._caretIndex);
this._caretIndex++;
this.UpdateDisplay();
}
if ((IsKeyPressed(eKeyC)) && (IsKeyPressed (404)))
{
_textFieldTexts[id] = _textFieldTexts[id].InsertChar(212, this._caretIndex);
this._caretIndex++;
this.UpdateDisplay();
}
else if (IsKeyPressed(eKeyC))
{
_textFieldTexts[id] = _textFieldTexts[id].InsertChar(244, this._caretIndex);
this._caretIndex++;
this.UpdateDisplay();
}
}
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