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Topics - FormosaFalanster

#1
The team that gave you Breakfast on Trappist-1 is back with a new game:


[imgzoom]https://i.imgur.com/pjyiS8O.png[/imgzoom]


The rain hasn't stopped for over a year. The city is soaked.

Most locals moved away, but those who once were outcasts adapted to the deserted metropolis.

You are tasked with a mission: finding what power causes this endless rain...

Explore a permanently dark city under a constant storm, investigate and crawl back to the source of the mystery.

Walk a thin line between two women who play with your mind.

Will you burn like the rain?

A sample of the locations that are already completed? Look at this city:







The game will feature a story by FormosaFalanster, graphics by Lorenzo, and original music by Lithuanian composer Ingaja (see her work here).

Expected release in March 2022. This is a commercial game!


-A first-person point-and-click graphic adventure with all the pleasure of exploration and problem-solving without the pixel chase and the usual tropes.
-The weird multicultural stories of FormosaFalanster, the immersive hand-drawn artworks of Lorenzo, and the atmospheric sounds of Ingaja.
-A true investigation with clues and characters with their own motivations, personalities, and backstories.
-An emotional backstory for the city and its dwellers, conveyed through gameplay as you make your way through the universe the authors built for you.
-A personal story for the hero as well, and a love triangle that gets intertwined with the investigation.

See more at the game's itch.io page and follow us on twitter for more updates!
#2




The woman you love is a refugee from a destroyed planet. She is lonely and desperate and cannot let go of her lost home. Only you can help her grow out of the trauma and enter a new life with you on Trappist-1.

Will you let Zheny walk away?
On Trappist-1, a planet of perpetual daylight, your countrymen desperately try to re-create the art de vivre of their country. Zheny is a refugee from a devastated planet. If you do not help her, she will leave and face dangers beyond imagination.

"Breakfast on Trappist-1" is a story of love and identity on a foreign planet where cultures intertwine.

Made in two weeks for Adventure Jam 2021.
We have also been offered to enter it for MAGS May 2021 and leave it to the voters to decide if it fits.

The game features:
- An emotional story of love and cross-cultural experience.
- A real exoplanet: the story imagines what would happen in one of the most promising candidates for human exploration, see here.
- A lot of scripted actions: there are as little unhandled actions as possible, and many of your attempts at interacting with hotspots or giving items to characters will result in more storytelling.
- Lorenzo's fantastic original art.












The can be downloaded on its GameJolt page or on its itch.io page.
You can also access it via its AGS database page.



FormosaFalanster: writing, coding.

Lorenzo Boni: art, additional coding.
#3
The next game I do, I want to translate it in several languages, including Chinese (traditionnal characters). How would that work though? Is that supported? Anyone has experience with writings that are not in latin alphabet?
#4
Is it me or the latest games in the AGS database are not actually made with AGS? Should they be in there?
#5
I wasn't sure where to put it so here it is: I made a walkthrough for "The House of Mr Chocolate". I hope it helps!

1. Beginning
Spoiler
- See Mr Chocolate react to a noise downstairs.
- Walk until you reach the kitchen door, talk to it to open it.
- Talk to the gallery door to open it as well.
- The library door simply opens by using hands on it.
[close]

2. Opening the staircase door
Spoiler
- Go in the kitchen and use hands on the butter to pick it up.
- In the inventory (pockets) look at the butter. Mr Chocolate will see a key frozen inside it.
- Use the butter on the tap. The hot water will melt it and you have a key.
- Use this key on the door of the desk in the library.
- Pick up the brown note inside the desk.
- Read the brown note in your inventory. Mr Chocolate will suddenly remember how to open the staircase door.
- Use hands on the door to open it, now you can do it.
[close]

3. Fixing the hole in the staircase

Spoiler
- You need to collect a hammer, nails, and planks. Once you have them all, use the hammer on the hole to fix it.
[close]

3.1 How to find the hammer
Spoiler

- Go down in the corridor, open the first door to enter the pink bedroom
- Use hands on the bedside table. Mr Chocolate will take a blank sheet of paper from it.
- In the corridor, open the second door to enter the master bedroom
- Use hands on the bedside table. Mr Chocolate will pick up a pen.
- Go down the other stairs to reach the basement. Look at the bathroom door. Mr Chocolate will know he needs to write a note.
- In your inventory, use the pen on the blank sheet of paper. Mr Chocolate will write a note.
- Use this note on the bathroom door. Mr Chocolate will pass it under the door and receive a green note in return.
- In your inventory, read the green note. The bathroom door will open.
- Enter the bathroom and pick up the hammer from the floor.
[close]

3.2 How to find the nails
Spoiler

- Go in the kitchen and pick up the knife near the sink.
- In the corridor downstairs, go open the last door to enter the guest room.
- Use the knife on the metallic bed. Mr Chocolate will unscrew a few screws. They will act as nails.
[close]
3.3 How to find the planks
Spoiler

- Go to the basement and pick them up.
[close]


4. How to open the calligraphy room door
Spoiler

- Go in the master bedroom, then enter the little dressing room on the right. The bedroom door will close behind you.
- Use hands on  the wardrobe. Mr Chocolate will take a coat hanger from it.
- Use hands the chair, Mr Chocolate will take spare keys from them.
- Use the spare keys to open the bedroom door.
- Go up to the first room to pick up the rope.
- In your inventory, use the rope on the coat hanger to make a sort of fishing line.
- Go up the stairs to the music room (you can only access it if you fixed the hole on the stairs, see above).
- Open the door to the water tank.
- Use the fishing line on the water. You will get a big key.
- Use this big key on the calligraphy room door.
[close]

5. How to open the blue bedroom door

Spoiler

- Go in the corridor and look at the door to the blue bedroom, it has a note pinned in it. Mr Chocolate will read it and he will know he needs to find the other half of a sentence to open the door.
- Go back in the library. Use hands on the bookshelves on the left of the room. Mr Chocolate will find the book but the page is torn.
- You need a key to open the wardrobe where the page is. This key is in the bathtub, look at it in the bathroom to see it, but you cannot take it as Mr Chocolate hates cold water.
- Talk to the bathtub. At Mr Chocolate's request, it will warm up the water and he will take the key.
- Go use this key on the wardrobe in the guest room (at the end of the corridor). Mr Chocolate will pick up the torn page, but the ink is faded and you need incense to make the ink reappear.
- To find the incense, go back in the library. Talk to the books in the shelves on the right; this is how Mr Chocolate will get a bookmark.
- In your inventory, look at the bookmark. Mr Chocolate will tell you it's a label from an incense box.
- Use the bookmark on the supplies in the kitchen (at the right end of the room). Mr Chocolate will use it to find the right box of incense, you now have an incense stick in your inventory.
- Go up one level and talk to the smoking room door. It will give Mr Chocolate his matches.
- In the inventory, use the matches on the incense stick. You now have a smoking stick.
- Use the stick on the torn page. The text will reappear.
- Look at the page now. Mr Chocolate now knows the message.
- Go in the corridor and talk to the door with the note pinned on it. Mr Chocolate will say the quote, and the door will open.
[close]

6. How to open the radio room door

Spoiler

- Go look at the door so Mr Chocolate knows he must remember a code made of his favourite song and Yolanda's favourite song.
- Go to the music room and use hands on the records, Mr Chocolate will get out Yolanda's favourite record.
- Use hands on the record to pick it up.
- Use the record on the turntable to play it. Mr Chocolate will remember this is the same as his own song but you still need to hear it somewhere else.
- Go in the blue bedroom and use hands on the glass on the table to pick it up.
- Go in the calligraphy room. At the right of the room on the table is a handkerchief, use hands on it to pick it up.
- Go to the kitchen use the glass on the tap. The glass is now full but too hot so Mr Chocolate will leave it on the table and cannot pick it up anymore.
- Use handkerchief on the glass to pick it up.
- Go in the master bedroom, use the glass of hot water on the desk door to melt the wax seal that keeps it shut.
- Use hands on the desk door to open it. Then use hands on the musical box inside to pick it up.
- Go to the music room and look at the piano to get the tuning tool.
- Use the tuning tool on the musical box to hear Mr Chocolate's favourite song.
- Now he is ready to type his code: go use hands on the radio room door.
[close]


7. Finish the game
Spoiler


- Talk to the radio transmitter in the basement and exhaust all dialogue.
- Walk up to enter the smoking room, which is now open. Pick up the talisman on the armchair.
- Walk to the entrance door and use the talisman on it.
[close]
#6
Hello all,

It was over two years ago that I decided I would make narrative games. Yet it was only a couple months ago I started the creation of my first game (which you can find here).

So what happened between these two events? What I did for two years? I documented myself to get ready for it.

Not only I looked into how to use AGS or other engines, I also looked into games themselves, read articles on the topic, played games to see what was good or not good, and above all, constantly reminded myself that I did not know anything about making games and I had to learn and learn and learn more.

So in the end I thought why not publish all of this. I wrote so many notes on stuff I learnt, either playing games or reading articles, I decided to publish these notes. The result is a blog which you can find here: https://formosafalanster.wordpress.com/

I will be updating three times a week, Monday, Wednesday, and Friday. It's easy because I already wrote over 50 articles and all are scheduled to be published already.

I hope it can be interesting!
#7
After two years documenting myself and reading and lurking on this forum and elsewhere, I dived in and after six weeks of work I can introduce my first game to you:

The House of Mr Chocolate

Mr Chocolate lives alone in his house. He never goes out, slowly loses his memory, and he is so lonely that he took the habit of talking to objects... But something is happening in this house! Explore with him what is disturbing his peaceful retreat and why something is trying to force him out.

Like in most adventure/point-and-click games, you will have a "Talk To" command, but Mr Chocolate is all alone... Only by mimicking Mr Chocolate's habit will you succeed in completing the game, and hopefully you will get to experience his sense of solitude and the emotions he is going through.

The AGS page link: https://www.adventuregamestudio.co.uk/site/games/game/2510-the-house-of-mr-chocolate/

The game includes:
- A unique "fog-of-war" system: the house is all dark and as you walk through you will be able to see more of its corners.
- A mystery around the poignant story of a lonely man.
- A pixel-art house to explore with a strong personality and many hidden items.
- An astonishing number of dialogues for a game with only one character...







You can find the game here: https://formosafalanster.itch.io/the-house-of-mr-chocolate

Please report bugs and typos to me (I am not a native speaker!)

Last but not least! I intended this game to be a proof that I am able to sustain a project from beginning to end. Apart from the sprite of the main character and a few random sprites in game, I used open source pixel art. If you enjoyed The House of Mr Chocolate, you know I am able to work on a game and bring it to completion, so please reach out so we can work on future games together! If you want to make a game with me, let me know!
#8
Project:

"The House of Mr Chocolate"
, my first foray into making an AGS game. Here is a screenshot:



I wrote the whole story and did the sprite of the main character, then patiently coded it entirely on AGS. All other graphics are from open source free pixel art. I used the standard GUI for a first game. I also developed a sort of "fog of war" system: the house is first fully dark, and only reveals itself as you walk through it.

My intention is to show I can sustain a project to its end by myself, in hope that it would convince other people to work with me on future, more ellaborate game. I do not ambition it to be of commercial quality but I still want it to convey a nice emotion and to be an enjoyable play.

Details:
Mr Chocolate lives alone in his house where strange phenomenons suddenly start happening. He never goes out, and he is so lonely that he took the habit of talking to objects... Explore what is going on with his house and why something is trying to lure him out.

The game plays on a trope in point and click game: a Talk To verb that players would use to speak with other characters... but Mr Chocolate is all alone, so you have to use the Talk To verb on objects instead. Only by mimicking Mr Chocolate's habit will you succeed in completing the game, and hopefully you will get to experience his sense of solitude and the emotions he is going through.

Positions Available:
I have done a game that works from beginning to end. I still need to make an intro screen and an ending animation (for the moment, ending the game just brings you to a frozen screen, I will develop that later, while people are testing the game itself). Hopefully you would be able to tell me if I forgot things, if there are glitches I did not see, and simply if the game is nice or not.

I would also welcome any proofreading especially because I am not a native speaker.

Deadline:
I am not in a hurry to complete the game. My sole hope is to have a finished game to show the world at some point, so I can then move on to other projects, hopefully with other people who would be keen on working with me because "The House of Mr Chocolate" was good enough to convince them that it would be nice to do something together.

Comments:
Please send me a PM here and I will send you the game via a link. Please specify me what kind of link you want, I have never done this before and I am not sure what is the best way to send a game to somebody.
#9
Hello all, this is not really a technical question but I hope this is still the right place to put it.

I am busy finishing my first AGS game so I do a lot of testing to polish it. I just run the game and note down the little changes I want to do, fix them, play again, etc, until it will be good enough for me to show it around. So I am asking myself the question: what are you guys best tips to test a game? What method do you use and what works best for you?
#10
hello, I have put a RemoveWalkableArea in the room_Load function yet the walkable area is still walkable. Note that the walkable area in question is located beyond the screen and character has to walk and scroll to reach it. It goes like this:
Code: ags

function room_Load()
{
  RemoveWalkableArea (2);
}


The Walkable Area ID is correct so I am not sure why the Area is still active when the game starts.

PS in fact I added a player.Say in the room_Load function just to see if it would work and it doesn't, it seems the room_Load doesn't work at all.
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