Hi everyone,
I'm new to AGS. Working on my first game right now. I already asked a question here in the Forum which really helped me!
So I've got another basically simple question for which I couldn't find any answers...
I want to put quoataion marks into a speech. But the script recognizes them as an error:
Code: ags
Is there a way to mark these "second" quotation marks not to be recognized as part of the scrpt's commands or something like that?
Thanks for your help!!!
Greets,
Luder
I'm new to AGS. Working on my first game right now. I already asked a question here in the Forum which really helped me!
So I've got another basically simple question for which I couldn't find any answers...
I want to put quoataion marks into a speech. But the script recognizes them as an error:
cCharacter.Say("He said:"Hello!"");
Is there a way to mark these "second" quotation marks not to be recognized as part of the scrpt's commands or something like that?
Thanks for your help!!!
Greets,
Luder