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Messages - FM_Luder

#1
Hi!
Thank you very much for your long answer! Really hlped me! Thanks!
#2
Hi everyone,
I'm new to AGS. Working on my first game right now. I already asked a question here in the Forum which really helped me!
So I've got another basically simple question for which I couldn't find any answers...

I want to put quoataion marks into a speech. But the script recognizes them as an error:

Code: ags

cCharacter.Say("He said:"Hello!"");


Is there a way to mark these "second" quotation marks not to be recognized as part of the scrpt's commands or something like that?

Thanks for your help!!!
Greets,
Luder
#3
Sorry for my late answer.

I imported a smaller font over my old fonts. That just worked fine! Thanks a lot for your help!
#4
Hi everyone,

I'm new to AGS. Working on my first game right now. I watched the whole Tutorial by densming on youtube, read the Tutotrial on the AGS Site and searched the Forum but somehow I couldn't find the solution to a relative simple (I think so) problem. So excuse me if I just overlooked something (or being just stupid;)).

I changed the resolution of my game from 320 x 240 to 200 x 100. But the text which is shown in the game doesn't change size. It just stays too big (in the size of the old resolution).

Thanks for your help!
Greets Ludre
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