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Topics - modgeulator

#1
Figured this would probably be the place to ask if there's anyone out there that knows...
Anyone know of any stores in Australia accepting pre-orders for Psychonauts? Had a look on the web and couldn't find anything...

I want those playing cards too! :(
#2
For anyone who may be interested: I just wanted to announce a little "interactive" music project/composition I've put together.

DESCRIPTION:
The piece is essentially a collaborative jam between the original composer of the various segments(me), the random choices of the computer and the input of the listener/player.
The listener presses buttons to alter the music in various ways, interactively exploring the piece and discovering its possibilities.
I don't really want to give away too many details as discovering what is happening and how it is working is part of the whole experience.


DETAILS & DOWNLOAD:
http://members.iinet.net.au/~snderson/modgeulator/bowlophone


Any feedback would be appreciated... on second thought, maybe I should of posted this in the "Critic's Lounge" . Oh well.
#3
Here's the theme for the next music competition:

"70's porn music"

The cheesier, the sleazier the better! No special rules or conditions. Feel free to interpret this idea any way you want.
#4
Hi, I've completed my DirectMusic plugin for AGS.

System requirements:
Used alone: DirectX 8.0 or higher and Windows 95 or higher
Used in conjunction with AGS audio engine: DirectX 8.0 or higher and Windows 2000 or higher

The demo consists of three bare rooms. A forest, a town and an interior building inside a town. The forest has a simple ambient soundscape consisting of a random bird call, some forest animal/woodpecker kinda sounds (intended to be very similar to many classic Sierra games), and periods of silence. The town is a simple ditty for guitar and flute, entering the house-room it transitions to a similarly arranged piece then back again when you re-enter the town. I've written this music with the intention of using it in KQ 2.5.

In the house-room try INTERACTING with the BLUE CUP, it should trigger a sound effect and a MIDI music of a drum intro - this is being played using the internal AGS engine. I also need to know if this works. It's hard to click on the blue cup, so please try a few times if needed. Thanks.
(I know this will only work with Windows 2000 and XP now.)

You can download the demo here: http://modgeulator.tripod.com/DirectMusic.html

EDIT: If you're using Windows 95 / 98 / ME you need to run winsetup first and turn off the digital sound completely.

#5
Would it be possible to add a command or variable that could be used in a plugin to tell AGS not to initialize its audio engine? The reason I'm asking is because I'm trying to write a DirectMusic plugin and I need to be able to disable the built-in audio engine for it to work.
I know that I can get this system working if there were just a way to turn off the built-in audio. At the moment, sometimes on my PC the AGS audio system fails to initialize. When this happens I can get a sound/midi loaded into DirectMusic and played back correctly. The rest of the time it fails to playback (with a "DMUS_E_NO_MASTER_CLOCK" error). So I know I'm on the right track, just need to be able to turn off the built-in audio system.

A little info on DirectMusic for anyone interested. It's part of DirectX which is installed on all Windows PCs. What makes it interesting to me is DirectMusic Producer, probably the most advanced interactive audio content creation tool around. If you were at all impressed with the music in all the LucasArts games with their iMUSE engine, well you can re-create all those cool transitions and effects with this. And then some. It's also free to download from Microsoft.
You can read more about it at these sites:
http://www.musicmachines.net/faqdm.htm
http://www.iasig.org/pubs/industry/dmpmass.shtml
http://msdn.microsoft.com/library/en-us/dmusprod/htm/directmusicproducer.asp



EDIT:
DUH! I can't believe how stupid I can be sometimes. All I needed to do was run winsetup and disable sound there  ::). Anway, I've got my plugin loading DirectMusic scripts and calling routines, so it's pretty close to finished. I'm just going to put together a little demo using it, then release it all sometime in the next few days  ;D.
#6
The project's probably still a little too early to officially unveil - but I just wanted to post up a little teaser screenshot....

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