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Topics - Alice24

#1
My game involves 2 languages, Russian and English that I mix in together in the dialogue. I'm getting question marks and other gibberish when trying to use Russian though.

I did add a Russian font which I downloaded but it didn't seem to change anything. For the record, I'm on Unicode (UTF-8).  Would love some assistance in this!
#2
Heya! So my goal is to scale NPC's, and they might be scaled differently per room. I tried putting the NPC scaling code under room_FirstLoad(), but nothing changed

Code: ags
// room script file
function room_FirstLoad()
{
      cChar3.ManualScaling = true;
      cChar3.Scaling = 10;
}

What I am missing?  :-\  would love your help!
#3
Hi! Looking for some  advice    :)
What your go-to software for writing conversation tree drafts where it stays all neat and easy to keep track of? I did find old recommendations on some reddit posts but wondering if there is some consensus here about a specific tool. What are you using?
#4
Hi, 2 questions:

1) I got one sprite that's a bit too small but I don't want to reupload/recreate sprite, just wanna scale it. Trying to follow the example of 'character.scaling' but no luck.

guard.ManualScaling = true;
guard.Scaling = 50;

Gives me a parse error: unexpected "guard"

2) I'm using continuous scaling at the moment, but is there a way I could also scale the characters in the editing window before I click play? Because right now they're taking up a huge amount of space.

https://ibb.co/c6jb42m
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