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Messages - Alice24

#1
Quote from: Snarky on Fri 08/03/2024 10:31:41
Quote from: Alice24 on Fri 08/03/2024 08:40:15Heya! So my goal is to scale NPC's, and they might be scaled differently per room. I tried putting the NPC scaling code under room_FirstLoad(), but nothing changed

Can you not use the walkable area scaling properties to adjust the scale from room to room without the need for any code?

Well, that assumes all uploaded characters are scaled correctly in relation to each other, that requires careful planning, I'm not that great of a pre-planner ;)
#2
My game involves 2 languages, Russian and English that I mix in together in the dialogue. I'm getting question marks and other gibberish when trying to use Russian though.

I did add a Russian font which I downloaded but it didn't seem to change anything. For the record, I'm on Unicode (UTF-8).  Would love some assistance in this!
#3
Thanks! Yes, that was my mistake I just realized that a minute ago :)
#4
Heya! So my goal is to scale NPC's, and they might be scaled differently per room. I tried putting the NPC scaling code under room_FirstLoad(), but nothing changed

Code: ags
// room script file
function room_FirstLoad()
{
      cChar3.ManualScaling = true;
      cChar3.Scaling = 10;
}

What I am missing?  :-\  would love your help!
#5
Hi! Looking for some  advice    :)
What your go-to software for writing conversation tree drafts where it stays all neat and easy to keep track of? I did find old recommendations on some reddit posts but wondering if there is some consensus here about a specific tool. What are you using?
#6
Thanks! Issue fixed  :-D

As for number 2- darn, hopefully it will be addressed in a future update! Really enjoying this engine so far!
#7
Hi, 2 questions:

1) I got one sprite that's a bit too small but I don't want to reupload/recreate sprite, just wanna scale it. Trying to follow the example of 'character.scaling' but no luck.

guard.ManualScaling = true;
guard.Scaling = 50;

Gives me a parse error: unexpected "guard"

2) I'm using continuous scaling at the moment, but is there a way I could also scale the characters in the editing window before I click play? Because right now they're taking up a huge amount of space.

https://ibb.co/c6jb42m
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