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Topics - speksteen

#1
Hi everybody,

I have a question. So obviously AGS lets you use 1920 by 1080 resolutions. I googled around the AGS forums but found contradicting information.

Is AGS able to handle characters, objects etc. in higher resolution's? Or is AGS not the recommended software? Love hearing about people with these resolutions since the default resolution is perfect for pixel art by not so good for illustrations with animations that have too many frames..

Sorry for the newbie question. Love to hear from the experts. :)

Edit: I googled for the answer and did found an old topic on this question. This means I got to switch from AGS to something like Gamemaker. The thing that sucks is that this community feels sociable and truly passionate. this thread can be closed. My apologies.
#2
Hi! I tested out some animations in Moho. I tried exporting them as a gif and import them in AGS. Unfortunately there were way too many png's.

https://youtube.com/shorts/z-L0Fn5lWpU?si=beQ_cpKWvZbAuoHQ

I was kinda excited to create something with it. I know Gamemaker can handle it but I really want to stick with AGS.

What do you think? Would lower res and less frames work in AGS? :)
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