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Topics - Kingzjester

#1
Howdy gents! I haven't been here in ages. I have been thinking about starting a small game project and I've been having some rad ideas. I am currently on a mac and don't have any kind of Parallels installed and I cannot check this on my own, so I come here to ask.

Would it be possible to create a detective's notebook-style dialogue interface like in Discworld Noirâ€"where all/most conversation options get fed into a notebook, from which any character in the game can be interrogated and upon which the protagonist can him/herself ruminate? When a given puzzle/conversation opens a new line of interrogation, a new line item is added to the notebook, and then this technically becomes a conversation option for all other NPCs in the world.

Last time I played with AGS some half a dozen years ago, I recall that the built-in Lucas-Arts-like dialogue system, robust as it was, was not particularly flexible in this regard. Would this require building a plugin, or would I be able to hack it from within AGS's own scripting system?

Also, I dunno who the admins are, I tried to search for Discworld Noir on the forums and it kept giving me a database error. FYI. Never mind, noticed other threads talking about this. ¬_¬
#2
... and I sortof need it. Oh, and if you know, can it handle tan^-1? There is an absurd path calculation puzzle that I need to, er, calculate for that game of mine. I could concievably make a small program in C that would generate a table of all the possible results and fit it into an if-else if-else if-else if argument from hell that I could then just cut&paste into the global script, but that would be too memory intensive and ungodly-looking.

BTW, you have to admit that my problems and questions have evolved from not noticing that whole chunks of code have been edited out into a far more subtler areas.
#3
My 800 by 600, 16bit colour game blinks semi-noticably in full-screen mode. I wonder what the reason for this might be. I guess it is not a HUGE problem as the game is otherwise playable and the blinking doesn't go as far as to be anything more than slight change in tone (as if there is something wrong with the hertzage, so to speak). It might even be a problem with my graphics card.

Any ideas?
#4
A curious thing: I have merely inserted a background image, resized the sucker (i.e. the whole pop-up window) and changed the two colors that I could into 0 (since there are some spaces that I want to be see-through). All looks great until I test run the game, and turn on the inventory, it shows a thing that is not even the old inventory, but something even more generic...

Oh, and since this is my first post, I have to say that the registration quiz is the most tedious screening thing I have ever had to go through. Is it not enough that I have spent an hour imploring the inventory to work, but now I come here and the forum quizzes me like it's the freakin' border patrol! Suffice it to say that I am tempted to curse gratuitously, but I will not, since that quiz thing makes the administrators look like wee totalitarians who tolerate no outbursts of 'bad behavior'. I will not curse, no, at least not in this little window....

So, yeah, to recapitulate: the inventory I see ain't my baby...
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