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Messages - Kingzjester

#1
Howdy gents! I haven't been here in ages. I have been thinking about starting a small game project and I've been having some rad ideas. I am currently on a mac and don't have any kind of Parallels installed and I cannot check this on my own, so I come here to ask.

Would it be possible to create a detective's notebook-style dialogue interface like in Discworld Noirâ€"where all/most conversation options get fed into a notebook, from which any character in the game can be interrogated and upon which the protagonist can him/herself ruminate? When a given puzzle/conversation opens a new line of interrogation, a new line item is added to the notebook, and then this technically becomes a conversation option for all other NPCs in the world.

Last time I played with AGS some half a dozen years ago, I recall that the built-in Lucas-Arts-like dialogue system, robust as it was, was not particularly flexible in this regard. Would this require building a plugin, or would I be able to hack it from within AGS's own scripting system?

Also, I dunno who the admins are, I tried to search for Discworld Noir on the forums and it kept giving me a database error. FYI. Never mind, noticed other threads talking about this. ¬_¬
#2
General Discussion / Re: Food Update
Mon 26/07/2004 22:31:27
Quote from: netmonkey on Mon 26/07/2004 01:40:07
Rusalka, be glad (or sad?) that your boyfriends (Kingzjester and Remo) are not here to argue (or flirt?) with you. :P
What the hell does that mean?
#3
Quote from: AGA on Fri 16/04/2004 02:32:44
Um... I've been an active member and moderator for for almost 3 years now. Remixor is just a lurking bastard though.
Nah, sorry, I don't buy that. Get off this forum, consider yourself banished.
#4
Quote from: AGA on Fri 16/04/2004 00:20:33
Quote from: Kingzjester on Thu 15/04/2004 23:52:37
Whatever she said.

ARGH! You brought him over here now. AGers and AGS are supposed to be two separate places, and never the twain shall meet. You've  messed with the balance now.
Hey now, I posted a few questions about the AGS before. If anyone is guilty for me being here it's you and your AGS pimping.

Remixor, AGA, what the flying fuck are you doing here anyway?
#5
Rusalka is full of shitty shit shit.
#6
Heh, refering to the old math plugin really means nothing to me since I never played around with it.

Quote...a processor low precision floating point number stored in the int, which will look like garbage if you try to use it as an int.
Hmmm.... That makes more sense than my shoestring and paperclip solution.
#7
Oh, hey, thanks! Lemme see if I get this straight:

int ints_to_float(int units, int thousandths);

If units = 23 and thousandths = 567 the whole function would gimme = 23.567? How does it then still stay an integer? And if I give it 23 and 1000 respectively, will it = 24? What kind of voodoo is this? Hmm... perhaps it is just a fake floating point number that I could forge on my own by multiplying all my relevant numbers by a 1000 (which I could also fuck up royally by forgetting to divide later on)....

Does float_to_int rounds up or down discriminantly?

What does fcomp(int a, int b); return? I assume it s a bool checking if variables are equal, and I could concievably give it a test run - but hey - who has time nowadays?!

How many decimals does pi() run?

So, I figure I have answered most of my important questions here, feel free to correct me.
#8
Drat and double drat!

Can somebody by any chance e-mail me the dll?
#9
... and I sortof need it. Oh, and if you know, can it handle tan^-1? There is an absurd path calculation puzzle that I need to, er, calculate for that game of mine. I could concievably make a small program in C that would generate a table of all the possible results and fit it into an if-else if-else if-else if argument from hell that I could then just cut&paste into the global script, but that would be too memory intensive and ungodly-looking.

BTW, you have to admit that my problems and questions have evolved from not noticing that whole chunks of code have been edited out into a far more subtler areas.
#10
The upping of the refresh rate solved the problem. I never noticed that damn thing blinked before, and I run all my games, programs and such at 65Hz or so.
#11
My 800 by 600, 16bit colour game blinks semi-noticably in full-screen mode. I wonder what the reason for this might be. I guess it is not a HUGE problem as the game is otherwise playable and the blinking doesn't go as far as to be anything more than slight change in tone (as if there is something wrong with the hertzage, so to speak). It might even be a problem with my graphics card.

Any ideas?
#12
Quote from: Scummbuddy on Sun 29/02/2004 03:23:55Besides, you could have posted in the beginners forum as a guest without having to register, but we're glad you did, and we hope your stay here is long and fun.
Bring out the paddles.. you've got to run the gauntlet.... then do jello-shots... or something.  ;)
Well... Damn... Didn't notice you could do that... What is with me and not noticing? Well, anyway, I have made a great GUI and am going to make the greatest AGS game yet, mark my words.

You may wonder, if he created the GUI first, what chances are there that he is going to pay enough attention to the facets of the game that really matter? Well, at least I didn't create the website first and then somehow forgotten about the game... You see, I needed to streamline a lot of the GUI for greater immersion and ease of use, but more importantly I hate most Sierra adventures, so looking at those controls was just painful...
#13
I completely managed to miss the commented out stuff within the global scripts page... Now I feel stupid. It is all your fault! Or something...
#14
Fancy that! All of a sudden that quiz I took became far less annoying...
#15
A curious thing: I have merely inserted a background image, resized the sucker (i.e. the whole pop-up window) and changed the two colors that I could into 0 (since there are some spaces that I want to be see-through). All looks great until I test run the game, and turn on the inventory, it shows a thing that is not even the old inventory, but something even more generic...

Oh, and since this is my first post, I have to say that the registration quiz is the most tedious screening thing I have ever had to go through. Is it not enough that I have spent an hour imploring the inventory to work, but now I come here and the forum quizzes me like it's the freakin' border patrol! Suffice it to say that I am tempted to curse gratuitously, but I will not, since that quiz thing makes the administrators look like wee totalitarians who tolerate no outbursts of 'bad behavior'. I will not curse, no, at least not in this little window....

So, yeah, to recapitulate: the inventory I see ain't my baby...
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