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Topics - Barbarian

#1
Hi guys.

I wanted to share an old project I was working on, "The Elevator - Rise from the Abyss"


This is a much improved, and expanded upon follow-up game based on the concept of my short "The Elevator" project.

Though this game is in-complete and I don't think I'll ever bother to fully finish it, I did spend a fair amount of time and work on it and thought it would be a shame if no one ever got to see it. There's still probably around 30 - 40 minutes of playtime to be had from it though. I guess in a way you can think of this as a type of "Demo" for a game that might-have-been.  ;)

You can probably consider this game "Over" when:
Spoiler
you encounter the zombie that chases after you.
[close]

** Warning: "The Elevator - Rise From The Abyss" is a Horror-Adventure meant for adult players and may contain scenes of violence, gore, nudity, sex, profanity, etc... so, play at your discretion.

Download the "Rise from the Abyss" game from this link:
http://www.adventuregamestudio.co.uk/games.php?action=download&game=548&mirror=1

The game controls are fairly easy to use. You have a top control-GUI when moving your pointer towards the top. Standard options such-as Walk, Talk, Look, Interact, Inventory, Save, Load and Exit are there.

You can also use your mouse scroll-wheel to cycle through the pointer-control options (walk, talk, look and interact).
For alternative movement controls, you can use the arrow-keys on your keyboard.
To toggle the "Health-GUI" on or off, press H.

For changing any of the game's options, such as resolution-size, windowed or full-screen, etc.. run the "winsetup.exe" from the same folder as the game's executable "T_E_R.exe" file.

It's all fairly standard stuff. I'm sure you'll be able to figure it out easy enough.

*Note: Yes, I did "borrow" the graphics from other sources for these projects (Such as the Silent-Hill, Half-Life, Obscure games), which was supposed to be "place-holder" graphics (and in reflecting on it, I probably shouldn't have). This game was just a free non-profit fan-made project I put together for fun in my spare time.  

I hope people that play it will still enjoy it as it is.
Cheers!  :)

#2
General Discussion / Greetings from Barbarian
Sun 22/05/2011 06:52:40
Hi all.
Your friendly Barbarian here.

I haven't been here in ages, and not sure if any of the "old timers" are still hanging about, or how many of youse might even remember me.

I was going through some old files I had, and happen to find some of the old games I made using AGS, which got me to thinking I should pop-in here and see what's going on and say hi.

I noticed that my old games in the library had outdated links and broken-images, so I went in and updated the the links and pics for my old games (the ones that I was still able to find):

Escape from Evergreen Forest: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=450
The Great Stroke Off: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=540
Dark of Night: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=637
Knight Quest for the Golden Ring: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=853

Well, life's been a real adventure in itself (but, I can save some of those details for another time). I was living over in SE Asia for several years, but have now since returned back "home" to Canada for a while now.
I'm still trying to figure some things out and get "back-on-my-feet" so to speak, but I'm working towards improving my situation.

I've still been fairly active in the creative-side of things though, but focusing on a different interest/hobby these last couple of years or so in that regards. I've gotten into RailWorks, which is a fairly realistic Train-Simulator that I enjoy using, and I've taught myself how to build Routes & Scenarios for it as well.
You can see my site for it over at: http://www.rryard.com/ if interested.  I've made and released a few freeware projects for it, but have now just released my first Payware for it (a Scenario Expansion Pack which I hope to see some success from), and currently working on a High-Speed-Route project as well.

I was thinking I'd like to get back into making some Adventure Games again at some point with the AGS program.. but it looks like I'd probably have to re-learn and re-teach myself a lot of it, as it appears lots of changes have been made to the AGS engine & editor since I've last used it.

Anyways, that's just very briefly an update about what I've been up to these last few years.
It would be great for any of my old AGS friends that may still be around to say hi and get in contact with me.
Or, even if I don't know you, feel welcome to shout at me.

Cheers!  :)
#3
General Discussion / Archie's getting married!
Thu 21/05/2009 03:20:00
Wow. After close to 70 years of stringing two hot babes along, Archie is goinna get hitched!
http://today.msnbc.msn.com/id/30846812/?gt1=43001

Who will he choose? Betty? Veronica?  Who would you choose? (I tend towards Veronica myself, and hey she's rich to boot ;)   But hey, who's to say he can't have a little mistress on the side right? Heheheh.
And what's happens to Betty then? Probably ends up with Jughead.
But yeah, I remember reading those silly Archie comics when I was a kid.

#4
Greetings Mighty Adventurers.

Announcing a new short Adventure game with a Fantasy theme:

Knight Quest for the Golden Ring


Click HERE to Download! Game is about 1.4MB in size in ZIP format.

You play the role of "Sir Krud", a young Knight who is summoned by King Bob to go on a Quest to retrieve a lost Golden Ring. Succeed in your Quest, and the King will reward you. Fail, and you may get turned into a Bar-B-Q crisp.

Ã,  Ã, Originally this was supposed to be a whim-of-the-moment "hour game" in which I and a couple other AGSers on IRC decided to go ahead and make something with a fantasy based theme.Ã,  Well, as it turned out, we decided to expand on our idea and spend a bit more than an hour (overall, perhaps close to 8 Hours of programming time on my end.Ã,  Though Jdinky amazingly completed all of the art-work for the game in about 3 hours and our music-man also came up with some great music in a relatively short time as well).

Thanks to my team-mates for their wonderful help on this little adventure.
It was a nice diversion and I hope you Adventure Gaming fans out there can enjoy it as well.

There may be a couple of little bugs or responses to actions in there I may have missed, but the game should still be playable from beginning to end.

So have a play through and let us know what you think.
Thanks!

--- Don "The Barbarian".
#5
General Discussion / Addictive Flash Game!
Thu 01/02/2007 18:30:43
Well, I found a neat little flash game called "Flash Element". It's not too hard to figure out. You have a maze, "creeps" try to get through the maze and if they do you lose life and gold. You build various weapon towers to slaughter the various "creeps".Ã, 

http://novelconcepts.co.uk/FlashElementTD/

But a word of warning: If you're supposed to have a productive day (such as work, errands, sleep, exercise, etc..) , it's best to avoid playing this game as, really, it's quite addictive.Ã,  ;DÃ,  Well, check it out if you dare.Ã,  Btw, I finally beat it (level 39 is the last level). How far can you get?
It's simple enough in concept, but devious in how addictive it is.

*Tip: When playing that game, press "Space Bar" to toggle on the creeps health bar.
#6
Ok, a bit crazy of a collector this guy... but appearantly he has every NES Nintendo game cartridge ever made in good-to-mint condition. All for sale along with a NES system and a bunch of accessories:
Click Here to see the eBay auction page

Or Click here to see a little news blurb about it on Opposable Thumbs..

From what I seen (at the time of this posting), the bidding was already up to $25,000 USD. I don't know if I'm more envious or just scratching my head thinking of the obsessiveness and insanity of it all. Probably enviousÃ,  :=
#7
Hi guys. Hope I'm not out of bounds in my post here.
But, as I've been an active part of the AGS community for quite a while now, I thought it'd probably be okay.

I may need some help from some of you more Artistically / Graphically Gifted people.

My "Sifu" and I are trying to design a Logo for our Tai Chi group.
We've come up with a rough sketch using pen & paper, and I've scanned it in and you can see the result below:


The idea is to perhaps make this into a logo the people in our group can use to get put on t-shirts or whatever.

I'm still not so good yet at making nice looking "graphic art" using the computer. Perhaps I'm just not gifted that way.

As I see a lot of talented people around these forums, I thought maybe I could request of one (or some) of you to perhaps turn this logo into a computer-rendered graphic that looks good and that we may be able to use for a template we can use for our logo.

Only the main part of the logo needs to be done. There's no need to include any of the writing (as we can add that in later). But the writing is there just as a sample of what the whole completed logo may look like.Ã, 

You can see the main circle-part of the logo is actually a "Yin-Yang" symbol.

Well, maybe someone out there might see this as a little task to put their skills to.
Of course any help is greatly appreciated, and you'll have the satisfaction to know you'll be helping out a bunch of old "Tai Chi farts" (like me and Sifu.. heheh)Ã,  :D

Thanks for any assistance! --- Don "Barbarian".
#8
General Discussion / Dreamfall & Paradise.
Fri 02/06/2006 15:33:42
Anyone had a chance to play these games yet?

http://edition.cnn.com/2006/TECH/fun.games/05/19/adventure.game.genre/index.html

Looks interesting. If I get a chance to get my hands on a copy, I might go for it.
Nice to see that adventure games are still making a bit of show in the gaming market.
#9
It's a fairly long video. Appears to be well documented and raises a lot of questions.
Watch it with an open mind and it sort of makes ya wonder

http://www.policestateplanning.com/loose_change_ii.htm
#10
General Discussion / I'm gonna give AGS crap!!
Thu 26/01/2006 17:19:30
That's right! I'm tired of the AGS program and forums here taking up so much of my free time.

[Begin Rant]
I'm tired of CJ constantly updating his buggy program every few days with so-called "new features!".

I'm tired of how the "Make my gaem!" button doesn't actually make my game! Grrrr!

I'm tired of the never-ending petty bickerings on the AGS forums about religion, politics, DG'sMcphees witty comebacks (oft time's with "Mr. T" references inferred, Fool!) , and "nOObs" breakin' da rulez!

Ã,  Ã, So, now I can vent my rage and frustrations at AGS to my hearts content...
I'm gonna crap all over the adventuregamestudio.co.uk , and shoot it, and send fleets of UFO's from Mars to attack it, Nuke it, throw coffee at it, and generally cause a variety of mayhem and misery 'round here in general! [/End-Rant]

Ã,  Ã,  Heheh! Okay, in case you haven't figured it out yet, this thread is meant in good jest, and I'm just joking.Ã,  ;D I love AGS, and I was trying to think of a humorus way to share with you guys this really cool website link I found www.netdisaster.com, in which you can choose from a variety of destructive ways to "vent your rage and frustration" at just about any website you choose.Ã,  It uses "flash" to overlay the webpage you choose and the option of "disaster" you choose, and sometimes you can set it for Automatic, or manually control the effect via the mouse-pointer & "click" where you want the destruction to occur.

Ã,  Ã, I like a lot of the effects, but, I think a couple of my favorites is the "Chainsaw" and the "Mars Attacks!" one too. Well, I enjoy most of the effects in some way, but hey, why don't you check it out yourself and then let us know what one of your favorite Disaster effects is.Ã,  Enjoy!Ã,  :=Ã,  Ã, "Now, git goin' Fooo!"
#11
If you follow the tech news, you're probably already aware of a very serious Windows bug that is now starting to be widely exploited by hackers / spyware / trojans, that by simply viewing a specifically malformed picture / image file (even if just viewing it on a webpage), you can have your system infected.
You can read more about the official story from several internet News sites, one such as this: http://news.bbc.co.uk/2/hi/technology/4580852.stm

and HereÃ,  and Here.

More detailed information about this nasty bug can currently be found here:
http://isc.sans.org/diary.php  ,here http://handlers.dshield.org/jullrich/wmffaq.html
and here
http://www.f-secure.com/weblog/archives/archive-012006.html#00000768

Micro$oft does not as of yet have a patch to fix this problem (it's in the works still), and they are trying to downplay the seriousness of the flaw.Ã, 
As far as I know most all version of Windows are vunerable to this bug.Ã,  MicroSoft does not officially support some older versions of Windows, and you may not want to take the risk of having a very serious bug that hackers world-wide are working hard to exploit it as much as possible, while you wait untill MicroSoft finally decides to release a patch.
So, in the meantime, there is a vunerability-checker and an "unofficial" patch that can be downloaded and installed from the following site: http://www.hexblog.com/

This "unofficial" patch has been recommended by many security websites and is deemed to be safe and fully un-installable (that being said, installing any such files is at the users own risk, but I think it's more of a risk not to install some kind of protection while waiting for Micro$oft to get off their ass regarding this problem).

Keep your anti-virus up to date, be careful of opening strange emails or clicking on suspicious links. This is one of the most serious Windows bugs ever exposed, so take care.
Best wishes.
#12
AGS Games in Production / Rise from the Abyss!
Mon 26/12/2005 16:11:37
*UPDATE: Jan.21.2007 - Current overall game progress is approximately around 72% completed.

Due to popular demand, I've been now working the last few months on my new adventure game, "The Elevator - Rise from the Abyss!".Ã,  Some of you may remember my original "Elevator" game, which I made for the first "One Room, One Week" competition a while back: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20505.0
Ã,  The main character in that adventure found himself stuck in an Elevator, and needed to find a way to escape.

My new "Elevator - Rise from the Abyss!" game will be based on the idea / concept of the original game, but it will be expanded into a full sized adventure game, with lots of areas to explore, a few interesting characters to interact with (sometimes perhaps being able to control / play-as a different character within the game), nasty monsters will be encountered (did I hear a Zombie behind you?). I'm planning on implementing "fight-scenes" at key points in the game, however, some fights may be won in different ways (Example: Use your Wits, or a helpful Weapon might come in handy as well). A much more intersting story will unfold as our adventurer explores and interacts with his surroundings.
==========

Ã,  Ã, A brief summery of the story I will share with you thus far:

Jack is an average guy who's a bit down on his luck.Ã,  Having a tuff time finding a new job, and with the bills piling up, he thinks his luck's about to change when an ad in a local newspaper catches his eye:

"Wanted: Testers for a R&D firm. Good pay! No experience required as on-the-job training will be provided. Interested individuals please come to our office located at 2 Gardenview Lane in PleasantVille on Wednsday between the hours of 6 - 8 pm".Ã, 

Hmmm, PleasantVille... Jack's never been there, and it's a bit out of town.Ã,  But curiousity gets the best of him so he decides to check it out. Finally arriving in the quiet little town of PleasantVille, it almost seems abandonded.Ã,  Finally, Jack locates the address of the office, though he's a little bit late by this time.Ã,  But, trying his luck, he knocks. No answer.Ã,  Trying the door, it's unlocked, so he decides to go in... "Hello! Is anyone here?"

No answer... it seems no one's here. Damn! But, now the real adventure is about to start. Jack find he's "stuck" in the office, so, he goes into a back room to try and find a way out. He will find that in fact the office was not "abandonded" as he thought, and into a fearsome terror of a waking nightmare he will fall, and soon he will find that his "new job" is to Survive, to stay alive as long as he can as he finds "The Elevator", which brings him to face horrors, devious puzzles and madness at each new level.Ã,  Ã, 

Some sick feindish mastermind seems to be playing some kind of warped "game" with Jack, watching, waiting, enjoying Jack's desperate prediciment and his impending doom.Ã,  Jack may need to make some desperate choices if he wishes to stay alive.Ã,  Some choices may plunge Jack into a world of darkness and despair which will challenge his very morality, his very soul!
===========================================================

Ã,  Ã, The "Elevator" will be a re-occuring "portal" of sorts which will take Jack to different areas to explore.Ã,  If Jack is to survive and escape this nightmare, he will need to find the next "Elevator" in each area which can help take him to his freedom and salvation.
I was hoping to make a "Survival Horror" type of aventure, similar in idea to the "Resident Evil" / "Silent Hill" type of games.Ã,  I'm taking my time to do a good job on this game, and as my life is rather busy at times, so there's no set release date yet. I'll just say that I'll work on this game as much as I'm able to in my spare time and hope to release it within 2006 sometime.

Below is a few ScreenShots of my game. The quality of the ScreentShots here reduced from what will be seen in-game, as I converted them over to "jpg" format and resized them a bit smaller to display better on this page:

Jack finds a "Withered Corpse", is this some previous "victim" perhaps?


The Elevator! It will be like "Friend and Foe" at times during Jack's adventure.


Exploring an alleyway in what appears to be a "Ghost Town". What horrors will Jack find here?

--------------------------------------------------------------------------------

I've got a good start on making this game, but I've still got a long way to go yet.Ã,  The game will have lots of nice graphics (as you can probably tell by the screenshots), and I'll be adding in some nice extra features (eg: shadows for the characters. cool "animations" at key sequences. "cut scenes" of almost "movie-like" effect.).Ã,  Ã, 

I was thinking to wait a bit longer before making a game-in-production thread for this game.. but I figured, I've already put in several months of work on it, and got a good start. Plus, I think I could use the inspiration from some of you fellow adventurers here to help motivate me on.Ã,  ;DÃ,  Ã, 

As I make some significant progress, I'll keep you all updated here from time to time.
Best regards.
#13
General Discussion / Farewell Mr. Miyagi-san
Fri 25/11/2005 18:31:42
As excited as I been feeling the last couple of days with some good news in my personal life, I feel at bit sad at the news I just read that Pat Morita, famously known for playing the role of an old Karate Master who teaches "Daniel-san" in the "Karate Kid" movies, has just passed away.  :'( 
http://news.yahoo.com/s/ap/20051125/ap_on_en_mo/obit_morita
   I seen those movies so many times, and I was really inspired so much by those movies of his over the years, so I feel like I'm losing an old friend in a sense.
   Farewell Miyagi-San *Bows deeply*
#14
Wow!  :o  I got the call today!   
I'm so excited, and the AGS community is like an "old friend" now, so I felt I needed to share with you guys (even if it's not in the same league as a "growth-spurt" topic  ;)
   But I just found out: It looks like I'm going to be in a movie with Jackie Chan! YAY!!!   :D
I don't know all the details yet, but, they were quite impressed with me last week when they were auditioning me and filmed me in action performing some Martial-Arts.  They were surprised at how skillful and fast I could move for being such a big-guy, and said comments like "You move just like Samo Hung" (Samo being a large Chinese Kung-Fu actor that has appeared in many films with Jackie Chan).
 
    Anyways, my scenes for the upcoming movie-in-production will start in a couple weeks from now (around mid-December).  As far as I know I'm supposed to be a "Body-Guard" character in the movie, and I might end up in a fight scene with Jackie Chan himself (not sure yet)... I'll find out more details about it soon. 

   This is like a dream come true for me. I've been a fan of Jackie Chan and enjoyed watching his movies since I was a kid, and now it looks like I'm going to be in a movie with him! Man, this is Awesome!  ;D
#15
Okay, I hope this is the right place to put this question.
And before someone shouts "RTFM" or somesuch, yes I did my best to research the manual and searching the AGS forums for help, but I can't seem to find a way to fix my particular problem.

So, the problem is regarding the custom GUI inventory window that comes along with the newer AGS versions (I'm using the 2.71 RC 3 version currently). I like the look and layout of the new custom GUI that comes along with the new version and it makes it easier to play around with getting it to look how I want, however there was a really nice feature that appeared in the old "default" inventory GUI window, in which when you hovered or "mouse over" an item in your inventory, that it would make a "yellow border" appear around the item (Here's a screenshot of the old default style inventory GUI in action):

Ã,  Ã, If you notice, where the pointer is hovering over the "lighter" item in my inventory window, there's a yellow border that appears around it.

Ã,  Ã, Anyways, the problem I seem to be having is that for the Custom Inventory GUI, that nice mousing-over an item border thingy is not appearing. So my question is, would there be a way for me to active the mouse-over item border into the Custom inventory GUI?Ã,  Ã, I'm probably missing somthing obvious, but I've been trying to resolve this little nagging problem for a long time now without success.Ã,  :PÃ, 

Thanks in advance.
#16
Greetings mighty Adventurers.

Inspired by the "Release Something - Halloween Edition, Oct.2005"Ã,  event, I dusted-off an old project that was in the beginning stages, I've decided to go ahead and release this short, but "spooky" little adventure game just in time for Halloween.


More game and download info can be found at the following link:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=637

I didn't have time to make up a new and more fitting main-character sprite this time, so yes, I know it looks a bit out of place with the backgrounds.

Ã,  Still, overall I think people may enjoy this game for the short time it might take to play through it.Ã,  When I first started this little project a while back, I was experimenting with trying to get some really cool looking & sounding "lightning & thunder" effects in a rain storm scenario.Ã,  I wanted to create a bit of a scary setting for the player to explore, and I think it mostly comes off.

If there's enough interest from people regarding this project, then I may go ahead and continue to work on it and make it a more full sized adventure game with improved character sprites, more interesting puzzles and a more thought out "story".

Okay, so give it a try and feel welcome to post back here with any comments / critisism / bugs.Ã,  Thanks!
#17
Critics' Lounge / Creepy Cruise Ship
Wed 05/10/2005 15:19:02
Hi guys. I got a new game in the works, and for my idea the adventure will take place on an "oldish, creepy looking" cruise ship. This is a drawing that I drew freehand (pencil and paper), and scanned it in.Ã, 
The background I have in mind for this picture be a bit dark (around dusk or night-time), with a bit of fog.

I'm an amateur artist, but I like to try. I'm not really much good at all in colorizing/editing/inking my drawing on the computer format.

Anyways, as this is my very first post to the critics lounge with my own piece of art, I was hoping some of you talented artist might beat me up errr, give me some kind advice on how I can re-draw / color / edit this picture in hopes to give an a bit of an "oldish" and "creepy" looking cruise ship type of feel. And hey, if you feel motivated, a paint-over would be fantasticÃ,  ;D

I hope I'm on the right track with this overview picture of my ship.

Okay, here's my picture in "jpg" format, and half-size of the original scan:


* Note: The following picture links below are in full-size and png format, so if you have a slower connection, it may take a while to load in the following pictures:

To see the original full-sized scan of this picture in "png" format
Click Here!

To see my *attempt* at a partial re-edit on the computer Click Here!
#18
General Discussion / Bye Bye Gilligan.
Wed 07/09/2005 08:11:06
Well, perhaps some of you may not have known him, but Bob Denver, well known for his role as the bumbling "Gilligan" character he portrayed on the once popular "Gilligan's Island" TV show (which still runs in many countries in syndication), has just passed away at the age of 70.Ã,  Ã, 

I remember when I was a kid, rushing home from school to turn on the TV to watch the Gilligan's Island show (Ack, am I really getting that old now?) . It was always funny to see what kind of trouble Gilligan would get into, or to see how he would inadvertantly mess-up the shipwrecked group's chances of escaping or being rescued from the Island... and then the big 'ol Skipper shouting "Gill-iii-gaaan!", and *Wap* hitting Gillian with his Skipper's hat. Classic stuff.Ã, 

So, it's time to say "Bye Bye Gilligan", I'll sure you'll be remembered and missed by many.

(A News link about it): http://edition.cnn.com/2005/SHOWBIZ/TV/09/06/denver.obit.ap/index.html
#19
Another silly waste of time, but, appearantly it's a test of how well you'll do during a Zombie crisis  ;D
My results is: I made it! But "Barely", with a 59% score. Though appearantly I scored 28% higher than average compared to other people my age and gender  :P

http://www.okcupid.com/tests/take?testid=5349989821747660792
#20
Completed Game Announcements / The Elevator!
Sun 24/04/2005 23:38:13
You wake up alone in some strange elevator. Not remembering how you got there, you try to get out, but soon find that you are "trapped". It's as if someone, or something, is trying to prevent your escape. Are you a prisoner?

Download link: Here!Ã,  2.26 Mb file in ZIP format.



I present the game here in case some of you may have not already seen it yet.
This game was made for the "One Room, One Week" competition, April 2005.
Enjoy!Ã,  ;D
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