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Topics - Konador

#1
Hi, I've just finished my second short game, and am planning to make a series with the character if people think it's good enough :)

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=580
#2
Code: ags
#sectionstart object4_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function object4_a() {
Ã,  // script for object4: Ext.modes object
if (UsedMode(PULL))
{
Display("I'll just move this over a little bit");
Wait(30);
SetCharacterView(AZ, 16);
AnimateCharacter(AZ, 2, 7, 0);
MoveObject(4, 374, 128, 3);
ReleaseCharacterView(AZ);
ObjectOn (8);Ã,  
}
else Unhandled(); 
}
#sectionend object4_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE


No errors come up when compiling, but the character doesn't perform the animations I've put in, and the object doesn't move. What could be the reason for this?
#3
I have written a dialog, but after one specific line in the conversation I want to set the global variable "clue given" to "1".

I have got "run-script 1" in the dialog to call this from the global script:

function dialog_request (int 1) {
    ???
  }

But what do I type in the dialogue_request to change the variables?
#4
Hi everyone. I've finally finished the intro sequence to my second game. It's about a little... well... I'll let you see for yourself:
www.konador.com/aazor-intro.zip

The first playable room is not part of the game. It's just there so the intro doesnt just crash out back into Windows.

I'm planning on making sequels and stuff once I've finished this game. I have quite a few stories for this little character :)
#5
Critics' Lounge / Character Animation
Fri 23/07/2004 16:22:41
Hi :)
I've just finished animating my first original character from scratch. I used a template for my first game but decided I wanted to create a totally new character for my next one.

Please could you download the single room demo and see how you think the animation looks? The background is a bit rubbish but I just threw it together for testing the animation and also playing around with light levels.

http://www.konador.com/aazor.zip
#6
Okay this is just a concept at the moment, I wonder if anyone has come up with it before?

I think the BBC TV Comedy Blackadder would make a great game. It's full of witty 1-liner humour, whilst having a dark twist to it.

The gameplay could be a mixture of 2 Lucas Arts classics:

Sam & Max: It would have 2 characters walking around together, Blackadder, who the player controls, and Baldrick, who would act like Max, being used (and abused) when needed. They make a great double-act on the show and Blackadder's cruelty to Baldrick would be great in a cartoony style game.

Day of the Tentacle: There are 4 series' of Blackadder on TV. A Medievil one, an Elizabethan one, a 19th century one, and a World War 1 one. In each he has both a different setting and a different role, while maintaining the same witty but dark character. If the player could swap which Blackadder they play at will, like in DoTT, it would be a great addition to the game. Of course this would involve quite a complex story design. Obviously, he can't use toilets to transfer items, but I'm sure some of the creative people here could come up with a better way.

Blackadder is always getting into trouble, and always finds some bizarre way of getting out of it, which I think would transfer wonderfully to the adventure game genre.

What do you all think about the idea?
#7
AGS Games in Production / Ben's Adventure Demo
Wed 14/07/2004 16:55:40
Hi all! This is my very first game. I only downloaded AGS 2 days ago. I've just completed making the demo version and I would love to know what you guys think. Is it worth me carrying on? I have a pretty good plot in my head, much better than what you get to see in the demo. unhandled_event will be used as soon as I figure out how to do it.

Thanks for any comments!

Download:
http://www.konador.com/bensadventure.zip

Screenshot:
#8
Hi. I've found it very difficult to get the walk-behind areas to join up with the background pixels they should be on. I always end up with the character walking behind a couple of pixels background, or in front of part of the outline of the object. I can't seem to find any way to zoom in to make drawing the hotspots easier so I was wondering if anyone had any useful tips and tricks?

Thanks.

(I'll post a demo of what I'm making soon 8))
#9
Hi. I have read the help files for unhandled event, but I am really new to this and I still don't understand how to script. I even tried copying the unhandled_event code from the demo game but it comes up with errors when I try to test game. I changed the character name from EGO to my character but still get an error. The code is completely meaningless to me, and I have no clue how to customise it. Is there a plugin which will let me do it in a similar way to programming in dialogues? Or is there someone out there who can explain it to me step by step? I'd like to have a rotation of 3 or 4 "I can't do that" type things, so that I don't have to program every single hotspot and item combination.

Thanks for any help you can give,
-Ben
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