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Messages - Konador

#1
Hints & Tips / Re: Aazor
Sun 10/07/2005 12:00:45
Thanks for letting me know, the bug is now fixed :)
#2
Thanks a lot for pointing that out. I'm still unsure what the problem was but I was able to fix it :)
#3
Quote from: Rui "Brisby" Pires on Sat 09/07/2005 15:54:10
Whoops...

---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.61.747)

(Global script line 388)
Error: SetActiveInventory: player doesn't have any of that inventory

---------------------------
OK   
---------------------------

I tried to use the stick on the sand castle. Mind you, I'm sure this is a problem with the template you used - I've seen it before.

You know what? I'm loving it. Great choice of music, great and smooth animations... And you know? The beginning was so nice I'm actually kinda sorry I have to make him do evil stuff. Ah well.

I've only seen the beginning, as you can probably tell... but by all means, do make a series!

EDIT - Whoops! You left debug mode on! ;)

EDIT 2 - Aw, it's so short. You know you could have entered this in the One Room One Week competition?

Anyway, I'm really looking forward to another episode! Just make it longer, aye?

Oops! I've turned debug mode off now. I wasn't able to replicate this error though, strange! What is the One Room One Week competition? I'm not really a regular here in the forums :) I'll definately try and make the next one longer.

Wretched, I tried doing what you said but it still seemed to work alright for me, although I have had that problem in the past. I have no idea what causes it though, it seems very rare and random. If you have any ideas as to why then I'd be very grateful to hear :)
#4
Hi, I've just finished my second short game, and am planning to make a series with the character if people think it's good enough :)

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=580
#5
Hints & Tips / Re: Sam and Max hit the Road
Tue 24/08/2004 23:21:34
Glad it worked... been a while since I played so was just a guess, hehe :)
#6
Hints & Tips / Re: Sam and Max hit the Road
Tue 24/08/2004 18:03:48
Press escape?
#7
Like I said in my original post, I based the idea on DoTT :P
#8
Hints & Tips / Re: Locked out
Tue 27/07/2004 22:03:07
Spoiler
Follow the path down from the back garden
[close]
#9
Hints & Tips / Re: Locked out
Tue 27/07/2004 20:21:12
Spoiler
Have you gone round to the side of the house? There is a side entrance to the back garden.
[close]
#10
Thanks, the character animation works now, but the object is still not moving.
#11
Thanks for the suggestion. I just tried it and got the same problem. The text displays, and the ObjectOn works, but the MoveObject and character actions seem to be getting skipped?
#12
Quote from: Rd27 on Tue 27/07/2004 14:36:30
1. How can I made so, that when a mouse pointer goes over a hotspot, there would be a "message" that tell's what is it? Like look at car. Like in the demo game. Hope you understand this question.

In the status bar GUI, add a label. Make the label say @OVERHOTSPOT@. That should be fine.

Quote from: Rd27 on Tue 27/07/2004 14:36:30
2. Where can I download sierra-style GUIS? I tried to use the same GUI that is in demogame. But I was not able to get it work perfectly. It works guite fine, but few things don't work in it.

Isnt the demo game GUI the default AGS GUI? When I made my first game I didn't do anything about setting up the GUI and it was the same as the demo game one I think.
#13
Can you be more specific as to what the problem is?

What are you doing?
What does the error say?
#14
Code: ags
#sectionstart object4_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function object4_a() {
Ã,  // script for object4: Ext.modes object
if (UsedMode(PULL))
{
Display("I'll just move this over a little bit");
Wait(30);
SetCharacterView(AZ, 16);
AnimateCharacter(AZ, 2, 7, 0);
MoveObject(4, 374, 128, 3);
ReleaseCharacterView(AZ);
ObjectOn (8);Ã,  
}
else Unhandled(); 
}
#sectionend object4_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE


No errors come up when compiling, but the character doesn't perform the animations I've put in, and the object doesn't move. What could be the reason for this?
#15
Thanks :)

I did read the manual but I still couldnt find it, but now I know why I couldnt find it. I had created the variable using the AGS interface, so I needed to use SetGraphicVariable, which I didnt know. It explains why searching for variable in the manual didn't help at all :P I've done it now tho, and my game's coming along nicely :)
#16
Ah thanks for the correction! :) What is the code for changing a variable? I can't find it in the help file.
#17
I have written a dialog, but after one specific line in the conversation I want to set the global variable "clue given" to "1".

I have got "run-script 1" in the dialog to call this from the global script:

function dialog_request (int 1) {
    ???
  }

But what do I type in the dialogue_request to change the variables?
#18
Hehe, no, that was just a blank screen I used to test the end of the cutscene :)
#19
You could try making each "layer" a character, and have the script set up to move all the characters from "point a" to "point b", with your main player character static in the middle but playing the walk animation. The background "characters/layers" would have to be quite a lot wider than 320px, depending on how long you want to make them move for. THis would only work if you were doing it for a cutscene though.

There's probably a more efficient way of doing it but this is what first popped into my head.

edit: such as the plugin menazerus mentioned, lol
#20
Hints & Tips / Re: Locked out
Sun 25/07/2004 20:59:17
luutje:
Spoiler
Now that you've turned off the power to the house, getting rid of any noisy distractions, try seeing if you can get anyone to let you in.
[close]

afinch:
Spoiler
Look at the status bar at the top of the screen. It will let you know when your mouse is over something different to the table.
[close]
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