I've had some trouble in my games where a PlayMusicQueued executes with repeating music already playing... this causes the run-time to crash. Obviously you would never do this intentionally. It's happened in my games when the player does something unexplected but possible.
I can (and have) protect my script from it, but it would be nice if the AGS run-time would handle this more gracefully... by either treating it as PlayMusic or ignoring it. Either solution should be fairly easy to implement.
BTW, is there a way to detect whether repeating music is playing?
I can (and have) protect my script from it, but it would be nice if the AGS run-time would handle this more gracefully... by either treating it as PlayMusic or ignoring it. Either solution should be fairly easy to implement.
BTW, is there a way to detect whether repeating music is playing?