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Messages - Doctor Oakroot

#1
General Discussion / Re: Board games
Wed 26/09/2007 19:30:33
I like chess and go. Scrabble is popular in my family, but I always lose - my brother was state Scrabble champion one year and my mother has been in the finals... I don't have time to get that good.
#2
If you're using the default Sierra-style GUIs etc., you probably have reasonable argument that you *are* making a Sierra parody.

While Sierra was a US company (although Vivendi is not), that doesn't prevent their copyrights being valid in other countries accoding to those country's laws... but overall, it's a non-issue.
#3
Quote from: Pumaman on Tue 25/09/2007 23:39:55
This does make me wonder whether perhaps AGS should automatically rebuild all room files whenever you change a script header...


I vote for that. I almost got in trouble with that making my last game... could easily have overlooked it and just happened to see the Rebuild all Rooms link and thought "I bet I need to do that".

On modern computers, rebuilding all the rooms goes pretty fast.
#4
Actually, buying a legal copy of SQ4 would not solve any copyright issues about Sierra IP in AGS... but probably still a good idea just for the game.

If Chris put uncleared Sierra IP in AGS, any infringement is on him... and as soon as Vivendi gets around to calling him on it, he may have to remove it. You're not responsible for it. Period.

Just don't use Roger or those fonts in your game and you're absolutely legal... or wait till you get a cease and desist letter from Vivendi (that's coded as while(true){Wait(1);} ) and then fix it, lol.
#5
That would certainly work if handled correctly (you would  have to actually queue music after using Radiant's code to set the repeat flag to know that repeating music was playing... and avoid clearing the flag without following it with a PlayMusic).

In my particular case, I know that if the player reaches certain rooms with music 207 still playing, I need to just start playing something else... I just added code to do that to the several rooms where the problem could occur.
#6
That's true. What about an ability to turn off checking like with loop checking?
#7
I have a similar problem on some of my computers. The ones with the problem are all running XP without SP2. My newer computers run full screen with no problems.
#8
I've had some trouble in my games where a PlayMusicQueued executes with repeating music already playing... this causes the run-time to crash. Obviously you would never do this intentionally. It's happened in my games when the player does something unexplected but possible.

I can (and have) protect my script from it, but it would be nice if the AGS run-time would handle this more gracefully... by either treating it as PlayMusic or ignoring it. Either solution should be fairly easy to implement.

BTW, is there a way to detect whether repeating music is playing?
#9
Some players on another site found some bugs. They've been fixed and a new version (same name and site) are available.

The bugs:

Spoiler

1. Going back out through the gate too quickly after getting into the yard casued a fatal music queuing error.

2. Trying to go back out through the gate after the gate re-locks caused the game to hang.
[close]

The game can be completed without ever doing the things that cause the bugs, so it's not actually necessary to re-download if you're already playing.
#10
Ah, I never tried changing to the current view. That's a pretty good solution.

I like the Say solution too.
#11
For me, a great story and game play/puzzles that make sense in the context of the story. I started out on over-the-table RPGs and pre-commercial text based games, so nice graphics are a nice add on, but not essential to me.

On the con side... game play that requires illogical actions, i.e., makes no sense in the story context, graphics that are so bad that I'd rather it be a text game.

That's about it.
#12
The character is playing a guitar until the guitar music ends (the guitar music is played once with repeating background music queued after it).

Sounds like the Walk/StopMoving or the idleview thing would also work, but nothing as direct as StopAnimating.

I need to read up on controlling the idle view.

Thanks for some good ideas.
#13
Yeah, I tried that... no effect. I'm guessing StopMoving stops Walk... but in this case the character is standing in one place but animated.
#14
Is there a direct way to stop a repeating animation for a character? Apparently StopAnimating only works for objects.

I found that changing the view stops the animation, but I was trying to stop the animation while staying in the same view. I ended up changing the view to a different view and then immediately changing it back - that worked but seems clumsy.

Just changing the Loop caused the animation to continue in the new Loop (which was very funny to watch, but not what I was after, lol)
#15
Isn't png lossy too? IAC, the banner is a modified screen shot from the closing credits of the game - it's not such high quality to start with.
#16
Quote from: Akatosh on Wed 19/09/2007 15:13:16
Please, for heaven's sake, redo that banner and save it as a .png file! The ".jpeg-stain" makes me want to tear out my eyes. Even more than usually.

What's a jpeg-stain? Do all browsers support png now? I try not to do things that aren't pretty universally  supported on my websites.
#17
Quote from: Ozzie on Wed 19/09/2007 15:10:20
Ehm, the pixel hunting at the gate with those colored, eh bells? is annoying.

Well, it's bigger than 1x1, but I agree it's annoying. I thought about making the hand cursor smaller so it's easier to see whether you're in the right place. Or maybe I should use hotspots? I may play with it some more.

Thanks.
#18
I like the style and what I've seen of the story - just a few rooms into it so far.
#19
Quest for the Blue Potato

Bekah (main char) is off to meet her friend Doctor Oakroot for lunch, but finds him slumped over his desk with a poison dart in his neck. Following a note Doc wrote just before losing consciousness, she sets out to find a blue potato - to use to draw out the poison - in an underworld adventure involving time travel, talking plants and animals, and even a linguistically challenged flying pig.

Come check it out. Click here

#20
How about just adding a program that copies the right file to speech.vox and then calls the game program?
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