Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Maxileen

#1
"Missing since Midnight" is an entry for the February 2005 MAGS with the topic "Hotel".

.

You can find "Missing since Midnight" at http://www.voigtmann-online.de/Arne/games/msm/msm.zip (about 4.5 mb)
Find out more about the game on its Games page.

MSM takes part in a more than 400 years old half-timbered house that the owner has made into a hotel. You are playing Tim Buktu, a private detective who just wanted to go for a holiday. But then someone is missing and you are asked to help searching for the missing person.

Features:
* eight characters, three of them are female
* eight rooms, including guest room, kitchen, reception, dining-room and parking lot
* 50 different animation phases
* more than 6000 words (40 kb of texts)

Since the game is very text-laden, so it will take about one to two hours to finish the game when not cancelling the dialogs.

I don't know how long I've been working on this game but it must have been more than 40 hours.
I started the game on February 6th and finished it just two minutes before midnight (CET) on February 25th.

UPDATE (March 2nd) V 1.05:
* some typos and other text mistakes corrected
* some new animation phases: Tim can tip over the bucket now, and Freds eats and looks at Mel and Tim during supper
* sentences for unhandled events like talking to an object/hotspot added
* German translation added
* some minor bugs corrected, now Tim can't go outside on Day 1 and the starting of the scene with the talking radio set has been changed, so that it can't be cancelled mistakenly that easy
* during all cut-scenes that can be cancelled by ESC or a right mouse click the status bar is switched off
* the Intro sequence has been a bit refurbished
WARNING: Because of the new animation phases older savegames won't work with the new version.

For the future I've planned to maybe make a voice pack (depending on how much time I've got).

----------------------------------
CREDITS:
STORY, DIALOGS, GRAPHICS, SCRIPTING:
Arne Voigtmann

SOUND EFFECTS:
www.flashkit.com

BETA TESTING:
Maximilian Baumgart

MUSIC:
»TURRICAN« Soundtrack by Chris Hülsbeck

BACH & SCHUMANN
played by Enore Zaffiri
www.leonet.it/art/zaffiri/

(C) 2005 by Arne Voigtmann

Created with using
»Adventure Game Studio«
by Chris Jones
www.adventuregamestudio.co.uk
#2
Hi.

I couldn't find anything about it, neither in the forums nor in the AGS help files.

In my game a cutscene starts when looking at a certain inventory item, and after it has finished the inventory window pops open again what doesn't look very good.

I know that InventoryScreen(); brings up the default inventory window, but is there any script function existing to close it again?
SMF spam blocked by CleanTalk