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Topics - OllyRich

#1
Hello,

I would like to know how I can create an exe. file from my project. I mean just one exe. file with an icon that I can place on my desktop and execute.

Would be grateful for any help....
#2
Hi,

Another question. Is there any command in ags for setting the size of a character. I have a group of pre-determined characters in my character group, and want to place them in new rooms. The problem is that even when I am using the room scaling property, my charaters are not of an appropiate size. Can I detemine the size within the ags environment?
#3
Hi there,

Whilst testing my game I just realised that sometimes I am unable to start a dialog with one of my characters. For example there is a character guard for whom a dialog was developed by someone other than my self. I checked out the character though, under the interaction property>talk to charcter>run script a RunDialog(1) function has been called which does indeed implement a conversation.

I am sometimes able to hold this converation with the character simply by clicking on him, but other times a get a sand dial icon and the charcter automatically leaves the room. Does anyone have an idea why this is?

Cheers.
#4
General Discussion / Copying ags game to disk
Mon 18/07/2005 14:18:23
Hi,

I have a developed a game that I would like to burn to a CD that can be installed from the disk to the PC. Could anyone give me a hint as to the best way of doing this?

Thanks,

Oliver
#5
Hello,

The following code should save a game position then load the
corresponding screenshot to the button  "currentPic" in the save dialog
"gMysaveguia". The problem is that it always load the previous saved screenshot
and not the current one. Does anybody have any ideas?
if (keycode==363){
   
     theSlot=150;
     
      SaveGameSlot(theSlot, "preview");
      Wait(200);
     
      buttonSprite3 = DynamicSprite.CreateFromSaveGame(150,80, 55);
      currentPic.NormalGraphic =  buttonSprite3.Graphic;
     
    showButtonImages();   //Vorbereitungsphase
    SetMouseCursor (6);
 
   gMysaveguia.Visible = true;
      

  }

Thanks
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