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Messages - OllyRich

#1
Ok, found it. Thanks guys.
#2
Hello,

I would like to know how I can create an exe. file from my project. I mean just one exe. file with an icon that I can place on my desktop and execute.

Would be grateful for any help....
#3
Well I have taken over a project from someone else, who had already loaded up various characters in the character area. I don't want to change the scaling of the rooms, I just want to change the size of the character. The character should not be able to move (has a fuxed position) - so therefore I just need one size for him. The problem is that when I insert him in an area he is too big. Is there a way I can change the size of the character directly?

Cheers
#4
Hi,

Another question. Is there any command in ags for setting the size of a character. I have a group of pre-determined characters in my character group, and want to place them in new rooms. The problem is that even when I am using the room scaling property, my charaters are not of an appropiate size. Can I detemine the size within the ags environment?
#5
Thanks for the tip. I think its got something to with some the global variables as in if he is asked once, he cannot be asked again. Thanks.
#6
Yes, I am using the talk cursor. As I mentioned earlier, I am sometimes having success doing this but on other occasions a loading dial appears and my character is forced to leave teh room. Could this be down to any of the settings?
#7
Hi there,

Whilst testing my game I just realised that sometimes I am unable to start a dialog with one of my characters. For example there is a character guard for whom a dialog was developed by someone other than my self. I checked out the character though, under the interaction property>talk to charcter>run script a RunDialog(1) function has been called which does indeed implement a conversation.

I am sometimes able to hold this converation with the character simply by clicking on him, but other times a get a sand dial icon and the charcter automatically leaves the room. Does anyone have an idea why this is?

Cheers.
#8
Hi

I tried that with InnoSetup and am now able to install my program from disk to PC - so tkanks for the tip GarageGothic.
#9
OK thanks for that. This may sound stupid but I've never done this before. Do I have to create an exe. before copying to the disk or can should there already be a file that I can copy over?
#10
General Discussion / Copying ags game to disk
Mon 18/07/2005 14:18:23
Hi,

I have a developed a game that I would like to burn to a CD that can be installed from the disk to the PC. Could anyone give me a hint as to the best way of doing this?

Thanks,

Oliver
#11
Hello,

The following code should save a game position then load the
corresponding screenshot to the button  "currentPic" in the save dialog
"gMysaveguia". The problem is that it always load the previous saved screenshot
and not the current one. Does anybody have any ideas?
if (keycode==363){
   
     theSlot=150;
     
      SaveGameSlot(theSlot, "preview");
      Wait(200);
     
      buttonSprite3 = DynamicSprite.CreateFromSaveGame(150,80, 55);
      currentPic.NormalGraphic =  buttonSprite3.Graphic;
     
    showButtonImages();   //Vorbereitungsphase
    SetMouseCursor (6);
 
   gMysaveguia.Visible = true;
      

  }

Thanks
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