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Topics - Monk

#1
hello,

got stuck on this one, i hope someone could educate me on this one.

i want to show a graphic/GUI everytime my character acquire an item or lost an item from the inventory, is it possible to do that?

ive tried creating a simple GUI and controlling it via guivisible true command but no dice, the guivisible false will kill it straight away!

looking forward to your answers,

thank you so much!
#2
Solved on the appropriate thread.

thank you.
#3
Hello friends,
I'm looking for help on this matter,

say i want to execute a script command in the middle of dialog, for example :

when the character is talking with NPC, in the middle i want to put "cEgo.FaceCharacter(NPC);" so the character can change where he's facing at that time.

i wonder if its possible, looking forward for your help.

thank you!  ;D
#4
DOWNLOAD THE WORKING DEMO!:

can be downloaded from here currently, 3MB full of love.. Right Here!


act now! and fire away your comments and supportive critiques!

UPDATE NOTES:

I am sorry for missing from the board for awhile, This game is being suspended for a quite time, and nowI'm so glad that this game finally able to be continued, some real life conditions make me unable to work on this pieces, with the moving, working, enslavement, ect,

never lose hope, for the project will live on! looking forward for your critiques and comments!

ABOUT THE PROJECT:

This game is going to be a free short/medium length game, This game is prologue for the main game later (i do wish to create an interesting series! :D), this one introduce you to the feel of the game, knowing the characters more. this one i hope could be a feedback for comments and critics that i hope will be useful when i work on the main big game. so far, good people here at the forums help me in scripting tutorials.. thanks guys! ALOT!

ABOUT THE GAME:

This game tells the story of one Hugo Greenback, a yet to be an experienced adventurer in the modern day. grandson of the famous adventurer,relic hunter,treasure scavenger, Sebastian Greenback that passed away about a year ago, this is the beginning of Hugo's hard times, being left behind with no jobs nor experiences. starting from scratch and make his first introduction to the world of treasures and relics hunting, can finally hugo set his steps in his late grandfather's trace? well, we find out soon in the end of the story.

PEOPLE WORKING ON THE GAME: (Currently)

Story & Scriptwriter : Monk & CaptainD

Puzzles : CaptainD

Game & Graphics : Monk

List Current Voice Talents :

kconan

(We still Need couple more for the Female Voice)

Music : Needed!

GAME SYSTEMS:

the game is running in the 640 x 480 resolution with true colors and full direct x support, the interface would be the ol' verbcoin implemented for AGS 3.0 by Elektroshokker.

SOME FEATURES FROM THE GAME :





screenshots from "apartment" and "coffee shop"

- Featuring the journal module by Akumayo (need to be fixed and revised)
- Easy to medium puzzles to solve
- Travel to the exotic countries! locations!
- and much more to explore.

Work In Progress :

Characters : 80% Done

Stories : 70% Done

Locations : 70 % Done (need more room details.. ;p)

Scriptings : 60% Done (one at a time baby... one at a time)

Sounds  : 90% (free sound clips make this one easy! yay!)

Grammars : 20% Me got bad English.. :( pweease help....

Musics  : none yet, interested to help me? please feel free to PM me for more info!

Voices : heck I'm bad at grammar. hehe, what will you think i sound like?... i need 4  people, or just one multivoiced man to do voice overs...

HELP REQUEST:

please PM me if you could help me developing the game, well this one maybe not a moneytree for you guys but i will be very grateful! and ya' names on the credits of course..  :D

LIST OF HELPING HAND NEEDED :

- Grammar Checker
- Story/Puzzle Advisor
- Scripting Advisor
- Voice Actors
- Music Makers

please kindly send me your PM if you interested in helping out finishing the game! any aspects are welcome!




finally i want to thank you to all people at the AGS community for helping me, support, and make me burning to keep my PC running and make games! more power to you guys!

Cheers'

- The Monk -
#5
Ive played the blackwell legacy demo,great game! One thing keep stuck in my mind,the map system.. It display maps and where to go by clicking some buttons..

Im using verbcoin gui,is there any way to create such map?ive tried,but when I'm disabling the verbcoin module,but i lost control of the mouse,i cant click any hotspots or objects there..

my question is, how dou you disable verb coin while the mouse function still active/functional.. ether left,right,or middle...

Please give me guidance through this problem..

Thank you very much in advance!
#6
hello there!  ;D

this here 2 unfinished screenshots from my work in progress game, im hoping you could suggest something to add or even criticize,

i left the room blank in purpose, so you can freely add this and thats with your suggestions...

I Thank you for your helps!





P.S :
terribly sorry for me broken english...!
#7
I'm using 3.0.2 sp 1, i wonder if theres any way to make the verbcoin gui appear only in a certain room?

ive made 4 rooms, 3 as intros, and 1 as player start... at room 1,2,3 i used the character visible "false" so the verb coin wont appear... then at room 4 the caracter visible "true"

the problem is, when i enter room 4 only the verbcoin and overhotspot gui that active, i cant right click to make the inventory appear...

p.s : this not an issue when i set all room charactet properties to "visible" but again, i need a couple of intros for the game

terribly sorry for my broken english... thank you..
#8
i am using this code to have my title (its an object) fading in... its working.. but now it also looping endless and make my title blinking... anyone please help me?

Code: ags
function room_Load()
{
object[0].Transparency = 100;
}
function room_RepExec()
{
int trans = 100;
while (trans > 0) {
trans--;
object[0].Transparency = trans;
Wait(1);
}
}
#9
just a trial... please try it and post me some comments about it..

THANKS!  ;)

please go to www.mindspinlabs.cjb.net to download it !
#10
This game is a story about a young rascal named Erik Parker, he's a young 8 years old stubborn, lazy, and hard headed kid. In this "School Days Out" episode, the story is about how to get Erik out from the school! Try to find a way and finish the game by helping Erik runaway!

Screenshots on website! Check the complete reviews at mindspin labs





post your comments guys! lemme know so i can fix something before releasing the demo or the finished one!
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