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Topics - FlyRider

#1
I've made a walking loop for my character. Now I realise that I need to higher the point where the character should meet the ground. Right now it's kind of floating above the ground and that's not whwt I want. Is it the "z property (player)" I should change then? And if that's the case, why do I get an error when I write?:

EGO.z= -20
#2
I want the cursor to change mode when it moves over an object, depending on what property value the object has.

For example: If the cursor moves over "object 1"  that has the value of "property 1" set to "0" nothing should happen. But If it moves over "object 2" that has "property 1" set to "1" the cursor mode should change to MODE_LOOK. I've been searching for a function like GetLocationProperty or something but it doesn't appear to exist. There must be another way around!
#3
Critics' Lounge / First game sprites
Mon 31/10/2005 12:59:20
Me and my buddy have started making a new game. It's gonna be in 800 x 600. Here's the first bg and the main character. The bg will be animated with rain falling down.

What do you think?



#4
I want to use swedish characters like "å,ä,ö" in my game. What should I do to make the game understand them and display them?
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