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Messages - FlyRider

#1
Critics' Lounge / Re: Office break room...
Tue 13/12/2005 12:44:24
I noticed something weird about the chairs. I Isn't too much of the top surface visible in comparison the other objects? Feels like they're leaning towards the observer.
Otherwise, cool scene!
#2
Ok, I'm really sorry for that, but I searched for it and did't find it. And since I'm pretty new to these forums I do not always know where to look manually. But thanks anyway  :)
#3
Are there any plans for supporting sprite compression in later versions then?
#4
I have a question. What if you want a pop-up menu whith "talk to, use, look at" etc to appear when clicking on something? And depending on what choice you make there, the player talks to, interacts with or looks at the thing.

What additional code is required for that?
#5
Ok, thanks, I will test that, but is there a way to make the game do that itself?
#6
I'm doing that, and when testing the game I noticed that the music skipped while changing room. I tried running the game in 16-bit mode and found that the skipping was gone. Speed was also increased. I want to have the ability to use alpha transparency though.

Isn't there another way around?
#7
Are there things that work in 32-bit but don't work in 16-bit?
#8
Thanks,  monkey_05_06, for reminding me about the brackets! Somehow, I'd managed to put the command between the last bracket and #define sectionend game_start. But now it works fine! I shure will recheck the bracket thing in the future...
#9
I put "cEgo.z= -20;" in the gamestart section but all I get is Unexpected 'cEgo'

When I tried "character[EGO].z= -20" I got something like '[' already defined.

What is wrong?


RickJ: Even if I crop it, it ends up a little to high because of the animation.
#10
I've made a walking loop for my character. Now I realise that I need to higher the point where the character should meet the ground. Right now it's kind of floating above the ground and that's not whwt I want. Is it the "z property (player)" I should change then? And if that's the case, why do I get an error when I write?:

EGO.z= -20
#11
Thanks, worked well.
#12
Ok, sorry, I did't know what keywords to use. ;)

So is this what I'm gonna do?:

if (object[(Object.GetAtScreenXY(mouse.x,mouse.y)].GetProperty(1)

SetCursorMode(MODE_LOOK)
#13
I've seen that command, but how do I make that function get the property value of the object that is under the mouse pointer?
#14
I want the cursor to change mode when it moves over an object, depending on what property value the object has.

For example: If the cursor moves over "object 1"  that has the value of "property 1" set to "0" nothing should happen. But If it moves over "object 2" that has "property 1" set to "1" the cursor mode should change to MODE_LOOK. I've been searching for a function like GetLocationProperty or something but it doesn't appear to exist. There must be another way around!
#15
Critics' Lounge / Re: First game sprites
Mon 31/10/2005 23:20:37
First of all, thanks for all comments. I agree that the window's perspective is kind of weird, will correct that. By the way, is there any way to make a reflection or a shadow of the character while he is moving around?
#16
Critics' Lounge / Re: First game sprites
Mon 31/10/2005 14:22:57
Aha! Now I get it! I thought that you meant the right wall. No, that's not the top of the wall, rather some kind of rounded edge.
#17
Critics' Lounge / Re: First game sprites
Mon 31/10/2005 14:02:27
Ok, thanks. But I don't understand what you mean with "the wall should not be visible with that perspective". The wall sure has to continue up to the top of the screen... or? We are aware of the emptiness in the scene. Later, we will add som objects, like crates, barrels and maybe a trashcan.

About the rain: Any advice how can we make it look less shiny? Add some noise?

#18
Critics' Lounge / Re: Tutorials
Mon 31/10/2005 13:10:15
Andail, your "Create an installation program for your game"-link does not work... :( :( http://www.xoing.com/member/bobjonesiscool14/tutorials/install.html
#19
Critics' Lounge / First game sprites
Mon 31/10/2005 12:59:20
Me and my buddy have started making a new game. It's gonna be in 800 x 600. Here's the first bg and the main character. The bg will be animated with rain falling down.

What do you think?



#20
Ok, so where in the script should I put the command?
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