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Topics - Adorewood

#1
I want the cursor in a game I'm making to change into an arrow everytime it is passed over an edge of the room. This shall happen only over edges that, well, um, lead into other rooms. How do I do this? (I promise, this is the last time that I shall ask a question as stupid as this one :D)
#2
General Discussion / Bad Backgrounds
Sat 25/03/2006 21:37:01
SOMEBODY!! quick, post some images of really bad background artwork ;D!! See, we, newbies (more probably, in my case, n00b) need to compare our own graphics with horribly contrived ones, so that we can feel better about ourselves. (Basically I need to see whether my homemade backgrounds suck or not)  :)
#3
I'm not sure whether this is in the right forum or not, but here goes:
I want to set a character into an animation and KEEP him that way (i.e, the animation will continue looping unless I call on the script to do otherwise). How do I do this?
#4
I want my player character to exit a room (by walking off an edge) and then return after a few seconds. The game should be centered around the same room throughout the interaction. How can I do this?
I tried, well. doing the obvious:

// script for Room: Walk off right screen edge
    cFrank.ChangeRoom(100);
    cFrank.ChangeRoom(5);

(where room100 is a blank makeshift room, and room5 is the room to which the player character is supposed to return). But that returns the following error:

Error: NewRoom: Cannot run this command, since there is a NewRoom command already queued to run.

Now, I understand the error, but I can't think of much that I can do. Is there anyway to solve this problem? Can the character be made invisible for a certain amount of specified time?
#5
Okay, now this is a stupid question, but I couldnt quite prove equal to the task. (I admit it, I'm an unworthy hungry retard :'(). How do I define what happens when an inventory item is interacted with a hotspot, object or another inventory item?
#6
I have been building a game using AGS for sometime now. However, yesterday, I ran into a serious problem. I had downloaded a bunch of font files to use in my game. I tested them one by one. Suddenly, after I had chosen one of the fonts, AGS crashed. Now, when I reopen my game, it all works fine, but whenever I open up "Fonts", the game shows the following error:
(Exception 0x00000000 at EIP = 0x00000000, AGSEDIT v2.71.631, SIP=26)

What can I do? Is it possible to revert the fonts in my game to the default fonts without opening up the editor? Please help me.
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