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Messages - Adorewood

#1
The Rumpus Room / Re: Best ROCK song ever!
Fri 07/04/2006 22:23:47
Quote from: Helm on Fri 07/04/2006 22:15:40
Please reconsider posting if that is the absolute height of prospective amusement we are to enjoy from your future posts.

I'll comply with your demands.
#2
The Rumpus Room / Re: Best ROCK song ever!
Fri 07/04/2006 20:10:56
You do realize I was trying to be funny? Wait, WAIT! I wasn't trying to be funny after all. I was just deciphering the bourgeois esoteric thoughts that roam in each dented pride of the lone unbreeding soul.
I'll blame marijuana again for the last sentence. That's one thing I learned in school. If you can't do something, then BLAME, BLAME AND BLAME HAPPILY EVER AFTER.
#3
The Rumpus Room / Re: Best ROCK song ever!
Fri 07/04/2006 17:41:33
Best Rock Song?

Do I need to answer that?

The BEST rock song EVER is SO obviously:
"Let the reason be love" by Boyzone.

I thought they said marijuana would do my brain good. Oh well..
SING ALONG EVERYBODY!

DONT LOVE ME FOR FUNNN, GURLLLLLL,
LEMME BE THE ONE, GURRRRLLLLL,
LOVE ME FOR A REASON:
LET THE REASON BE LUUUVVVVVVVVVVVVVVVVVVV..

It brings tears to my eyes.. :'(
#4
HOLOCAUST BAD! HITLER BAD! JOKE BAD! YOU BAD! BAD! BBBBBAAAADDDD!!!!!!!

Now, children, did you know? 2 + 5 = 3

(These is my desperate attempt at being funny)
#5
I want the cursor in a game I'm making to change into an arrow everytime it is passed over an edge of the room. This shall happen only over edges that, well, um, lead into other rooms. How do I do this? (I promise, this is the last time that I shall ask a question as stupid as this one :D)
#6
General Discussion / Bad Backgrounds
Sat 25/03/2006 21:37:01
SOMEBODY!! quick, post some images of really bad background artwork ;D!! See, we, newbies (more probably, in my case, n00b) need to compare our own graphics with horribly contrived ones, so that we can feel better about ourselves. (Basically I need to see whether my homemade backgrounds suck or not)  :)
#7
Er, problem solved. And yes, this does belong in the Beginner's Tech forum. Sorry for that.
I'm basically trying to learn AGS without any consultations of the FAQ or tutorials. Well, so much for that :P. I guess I'll have to read the FAQ.
#8
I'm not sure whether this is in the right forum or not, but here goes:
I want to set a character into an animation and KEEP him that way (i.e, the animation will continue looping unless I call on the script to do otherwise). How do I do this?
#9
Thanks guys. Once again you have solved my problem. And once again I feel stupid.
Thanks.
#10
I want my player character to exit a room (by walking off an edge) and then return after a few seconds. The game should be centered around the same room throughout the interaction. How can I do this?
I tried, well. doing the obvious:

// script for Room: Walk off right screen edge
    cFrank.ChangeRoom(100);
    cFrank.ChangeRoom(5);

(where room100 is a blank makeshift room, and room5 is the room to which the player character is supposed to return). But that returns the following error:

Error: NewRoom: Cannot run this command, since there is a NewRoom command already queued to run.

Now, I understand the error, but I can't think of much that I can do. Is there anyway to solve this problem? Can the character be made invisible for a certain amount of specified time?
#11
It amazes me that the mods have been kind enough to not lock me yet. Especially after that question.
By the way, well, obviously, my problem has been solved.
#12
Okay, now this is a stupid question, but I couldnt quite prove equal to the task. (I admit it, I'm an unworthy hungry retard :'(). How do I define what happens when an inventory item is interacted with a hotspot, object or another inventory item?
#13
I tried that. And well, I'm still asking for help :)

Edit:

oh wait, it worked!!!!!!!!!! hurray!!!!!!!!! I LOVE YOU!!!!!!!!
Oh sweet gamer of the AGS times,
I was stupid not to heed your chimes,
And, oh, your lone intelligent rhymes
The last line doesnt rhyme and i dont care..

Thanks again, mate.
#14
I have been building a game using AGS for sometime now. However, yesterday, I ran into a serious problem. I had downloaded a bunch of font files to use in my game. I tested them one by one. Suddenly, after I had chosen one of the fonts, AGS crashed. Now, when I reopen my game, it all works fine, but whenever I open up "Fonts", the game shows the following error:
(Exception 0x00000000 at EIP = 0x00000000, AGSEDIT v2.71.631, SIP=26)

What can I do? Is it possible to revert the fonts in my game to the default fonts without opening up the editor? Please help me.
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