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Topics - Marion

#1
https://www.adventuregamestudio.co.uk/play/game/2856-the-rings-of-power-the-pearl-of-light/#ratings-5


Welcome, wanderers!

Welcome to "The Pearl of Light", a "Lord of the Rings - The Rings of Power" fan-game (made only for fun - non official).

Made with AI.

A "Sims" - like, inspired by "Disney Dreamlight Valley", in Middle-Earth. It takes place in the very beginning of Season 2 of the TV show "The Lord of the Rings - The Rings of Power".

Meet your favourite characters, increase friendships (and more!), find resources and improve your home !

Will you succeed in preventing Morgoth's return with the help of your new friends?..




INSTRUCTIONS :


From left to right of the interface:

- Name of the element you are hovering over with your mouse. Click on it to interact with it, or use an object with it.

- Tool buttons (you'll need to unlock them as the game progresses): Click on a tool, then on the screen element you want to use it with.

- Inventory buttons: click to open inventories. They are sorted by type. You can collect items by clicking on them on the screen. You'll need tools or containers (bag, pot or bottle) to collect items.

- Arrows : Click on the visible arrows to walk to another place. To change region, click on the center button to access the map. On the map, you can choose another region to travel to, or close the map by cliking the button at the right-bottom corner.

- Your name and portrait. What you say during the game will appear at the top of your portrait.

You can use an item on yourself (for example, to eat food) by choosing an item from the inventory, then clicking with it on your portrait.

- Your energy level (don't forget to rest, eat and drink, or you'll die and lose the game!) and money (you'll earn money by selling items and completing some quests).

- The name of the person in front of you, and the level of relationship you have with them. Raise the relationship level to become friends!

- Talk button: click to talk to the person in front of you, and choose from the dialogue options what you want to say.

- Quest button: click to ask the person for a quest, or to talk about a quest in progress.

- Save, load and stop the game


When you're home, you can :

- Enter your house by clicking on the door

- Click on your bed to rest, or improve your home in exchange for money.

- Click on the kitchen (or the fireplace) to cook. You can click on "recipes" to look at the recipes you got. You can unlock new recipes by doing quests for people, or find them yourself by cooking with the ingredients you have.

- Click on the crafting workshop to craft objects. You can click on "instructions" to look at the instructions you got. You can unlock new instructions by doing quests for people, or find them yourself by crafting with the items you have.


****************


MANY THANKS TO MY BETA-TESTERS : Jaerlys, Vox, Belekoroz, Beth Webber
#2
Advanced Technical Forum / Savegame problems ?
Thu 03/04/2025 08:14:47
Hi, I think I have a problem with my savegames. I don't know why, but when I test my game, everything works fine. I save, I load my game, and then nothing works anymore. It crashes when it tries to execute the Global Script's "repeatedly execute" commands and says there's no reference, or when I click anywhere in the GUI - then I get this message:


It's as if once a game is loaded, it no longer takes into account the global script...

I'm using AGS 4.00.00.15.

Thank you in advance ♥
#3
Hello ! I got another problem, maybe it's another bug with AGS 4, I don't know...
Each time I try to launch a dialog, when clicking on an object, or a GUI button, or after a cinematic, instead of starting the dialog I entered, AGS keeps starting the dialog 0, the first one. I tried to delete it and make another one, change the folders, nothing works. It just doesn't want to start the dialog I want and stays stuck at dialog 0, whatever it is, whatever the condition.
How can I fix that ?

And what's more, the "stop" code doesn't work any more. When I select one option, it executes the correct code, but the dialog doesn't disappear even if the option ends with "stop". I have to shut down the game every time.
#4
HELP !! I can't launch my game anymore! I got this error :



All I did since last time was adding some inventory items !
#5
Hello. I have a big problem with my current game. I can't import a new sprite without it crashing and cutting without saving. I know I have a lot of them (I'm up to more than 20,000) but I need them for this project... Here are the error messages I get when importing new sprites:


Error: Région bitmap déjà verrouillée.
Version: AGS 4.00.00.13

System.InvalidOperationException: Région bitmap déjà verrouillée.
   à System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
   à System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format)
   à CreateBlockFromBitmap(Bitmap bmp, RGB* imgpal, Int32* srcPalLen, Boolean fixColourDepth, Int32 destColorDepth, Boolean keepTransparency, Int32* originalColDepth)
   à CreateNativeBitmap(Bitmap bmp, Int32 destColorDepth, Int32 spriteImportMethod, Boolean remapColours, Boolean useRoomBackgroundColours, Boolean alphaChannel, Int32* out_flags)
   à AGS.Native.NativeMethods.SetSpriteFromBitmap(Int32 spriteSlot, Bitmap bmp, Int32 destColorDepth, Int32 spriteImportMethod, Boolean remapColours, Boolean useRoomBackgroundColours, Boolean alphaChannel)
   à AGS.Editor.NativeProxy.CreateSpriteFromBitmap(Bitmap bmp, SpriteImportColorDepth dstColorDepth, SpriteImportTransparency transparency, Boolean remapColours, Boolean useRoomBackgroundColours, Boolean alphaChannel)
   à AGS.Editor.Utils.SpriteTools.ImportNewSprite(SpriteFolder folder, Bitmap bmp, SpriteImportOptions options)
   à AGS.Editor.Utils.SpriteTools.ImportNewSprites(SpriteFolder folder, Bitmap bmp, SpriteImportOptions options, SpriteSheet spritesheet)
   à AGS.Editor.SpriteImportWindow.DoImport()
   à AGS.Editor.SpriteImportWindow.btnImportAll_Click(Object sender, EventArgs e)
   à System.Windows.Forms.Control.OnClick(EventArgs e)
   à System.Windows.Forms.Button.OnClick(EventArgs e)
   à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   à System.Windows.Forms.Control.WndProc(Message& m)
   à System.Windows.Forms.ButtonBase.WndProc(Message& m)
   à System.Windows.Forms.Button.WndProc(Message& m)
   à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

#6
General Discussion / My games on DeviantArt
Wed 29/01/2025 14:58:56
Hi everyone,
As I now assemble all on my creations on my DeviantArt accounts, all my games have been deleted from Itch.io and are now available at this URL : https://www.deviantart.com/marionpoinsot34/gallery/89233646/video-games
Thank you :)
#7
https://www.adventuregamestudio.co.uk/site/games/game/2761-star-trek-glorious-wolf

The remake of my previous Star Trek fangame "Glorious Wolf" is available :)

Martial arts champion Rudy lives on a toxic Earth.  Q takes her on an unexpected journey into the future, where she discovers what will become of humanity and the planet she thought was doomed. Why has Q chosen her? She'll have to find out during her space adventures in the Alpha Quadrant, aboard the USS Enterprise to Deep Space Nine!

Fight scenes can be skipped for those who just want to follow the story.


#8
Hi everyone ! I am pleased to present you the first episode of my remake of my previous fan-game "Star Trek": GLORIOUS WOLF. I have reworked the story and the graphics.

https://www.adventuregamestudio.co.uk/site/games/game/2736-star-trek-glorious-wolf/

Play as Rudy Cameron, a young high-school karate champion who catches Q's eye. He leads her to discover the utopian future of a humanity she thought was doomed.
- Mini-games (passable): fight your enemies using your martial arts skills!
- Interact with numerous characters and environments from the various "Star Trek" series!
The story is divided into several episodes that will be available as they progress, alternating with episodes from other games. Subscribe to make sure you don't miss a single release!

!! WARNING!!! Episodes contain or will contain:
- Coarse language
- Violence
- Erotic scenes (you will be given the option of choosing between a censored or uncensored version)
Characters and some backgrounds are created with "The Sims 4" for creative purposes only. This game is in no way affiliated with Electronic Arts.





#9
https://www.adventuregamestudio.co.uk/site/games/game/2734-dread-mac-farlane-v2-/

The first episode of my "Dread Mac Farlane" remake is available ! :)
Visual Novel / RPG / Point & click adventure game based on the universe of "Peter Pan" from James  Barrie.

Adaptation of my french comic book "Dread Mac Farlane". Remake of the first adaptations available on the "Old Games Compilations" page.

Help a young woman from the XVIIIth Caribbean, who grown up with Peter Pan and the Lost Boys, to become a pirate on Captain Hook galleon !

This game is divided into several short episodes, which will be available as they progress, alternating with episodes of other games to be discovered on my Itch page. Subscribe now so you don't miss a single episode!

This game uses characters created with "The Sims 4" for purely creative purposes, and is in no way affiliated with Electronic Arts.







#10
https://www.adventuregamestudio.co.uk/site/games/game/2715-shai-la-du-sith-episode-1


This game is a remake of my first game, Shai-la of the Sith, with new gameplay and a reworked story that takes into account the works released since then in the Star Wars universe.

Shai-la is a young girl who worked on the construction of the first Death Star during the Imperial era... until the Dark Lord of the Sith, Darth Vader, spotted her thanks to the Force he sensed in her. She becomes his apprentice and discovers her new life and her new powers.

*****

This is the very short first episode of the first chapter in the "Shai-la du Sith" series. Other episodes will follow, alternating with other game series. Subscribe to the channel so you don't miss a single episode! ♥

****

Programmed with Adventure Game Studio.
Characters created with The Sims 4 and ripped from the games "Star Wars: Force Arena" and "Star Wars: Galaxy of Heroes", posed with Akeytsu.
Music: Star Wars OST by John Williams and Michael Giaccino - Star Wars TIE Fighter OST.

This game uses characters created with "The Sims 4" for purely creative purposes, and is in no way affiliated to Electronic Arts.









#11
https://www.adventuregamestudio.co.uk/site/games/game/2712-tao-episode-1/


ENGLISH :This game is the sequel to "The Legend of Eikos" and "Chaëlle", two other adventures in the "Chronicles of Katura". It is recommended that you have played these games before playing "Tao".


Play as a young shapeshifting Elf on her quest for identity, across the dangerous Land of Otroi.


This is the first, very short, episode of the first chapter of the "Tao" series. Other episodes will be added as they become available, alternating with other game series. Subscribe to the channel so you don\'t miss a single episode! ♥

****
Programmed with Adventure Game Studio.
Characters created with The Sims 4, posed with Akeytsu.
Horses: The Sims 4
Other animals: Wildcraft
Scenery created with Dall-E 3.

This game uses characters and scenery created with "The Sims 4" for purely creative purposes, and is in no way affiliated with Electronic Arts.

******

FRANCAIS :Ce jeu est la suite de "La Légende d'Eikos" et "Chaëlle", deux autres aventures des "Chroniques de Katura". Il est recommandé d'avoir joué à ces jeux avant de jouer à "Tao".

Incarnez une jeune Elfe métamorphe dans sa quête d'identité, à travers la Terre d\'Otroi et ses dangers.


Il s'agit du premier épisode, très court, du premier chapitre de la série "Tao". Les autres épisodes arriveront au fur et à mesure, en alternance avec d'autres séries de jeux. Abonnez-vous à la chaîne pour ne rater aucun épisode ! ♥

****


Programmé avec Adventure Game Studio.
Personnages créés avec les Sims 4, posés avec Akeytsu.
Chevaux : Les Sims 4
Autres animaux : Wildcraft
Décors créés avec Dall-E 3.


Ce jeu utilise des personnages et certains décors créés avec le jeu "Les Sims 4" dans un but purement créatif, et n'est en aucun cas affilié à Electronic Arts.









#12
https://www.adventuregamestudio.co.uk/site/games/game/2691-katura-s-chronicles-the-legend-of-eikos/

Hi everyone :) I have finally made an English translation for my game "The Legend of Eikos" (RPG / Visual Novel made with AGS), so I'm adding it back on the AGS website !


ENGLISH:

This game uses characters and settings created with "The Sims 4" for purely creative purposes, and is in no way affiliated with Electronic Arts.

Game adapted from my "Chroniques de Katura" comic strip: "La Légende d'Eikos" (éditions Clair de Lune, illustrated by Vincenzo Riccardi, based on the Chroniques de Katura role-playing game).

Chapter 1: THE LORD OF THE WOLVES

Play as the young Elf Atenae and try to survive in a world in agony, where dangers abound. In each tableau, you'll have to choose between several actions, and keep an eye on your life gauge to prevent Thneskos from coming for your soul!

Chapter 2: AWAKENING IN THE NIGHT

The little Elf Atenae has decided to accept the invitation of the strange Lord Carnis on the Night World. He takes care of her in his grand castle, but the little girl is uncomfortable, unaccustomed to such luxury. She soon discovers what's going on behind the scenes in this dark land...


*************************

FRANCAIS :

Ce jeu utilise des personnages et certains décors créés avec le jeu "Les Sims 4" dans un but purement créatif, et n'est en aucun cas affilié à Electronic Arts.

Jeu adapté de ma bande dessinée des « Chroniques de Katura » : "La Légende d'Eikos" (éditions Clair de Lune, illustré par Vincenzo Riccardi, basé sur le jeu de rôles des Chroniques de Katura).

Chapitre 1 : "LE SEIGNEUR DES LOUPS"

Incarnez la jeune Elfe Atenae et tentez de survivre dans un monde à l'agonie où les dangers sont nombreux. A chaque tableau, vous aurez à choisir entre plusieurs actions, et surveiller votre jauge de vie pour éviter que Thneskos ne vienne chercher votre âme !

Chapitre 2 : "REVEIL DANS LA NUIT"

La petite Elfe Atenae a décidé d'accepter l'invitation de l'étrange Seigneur Carnis sur le Monde de la Nuit. Ce dernier prend soin d'elle dans son grand château, mais la petite fille est mal à l'aise, peu habituée à ce luxe. Elle va très rapidement se rendre compte de l'envers du décor, et découvrir ce qui se trame sur cette ténébreuse terre...

#13
*CANCELLED*
#14
https://www.adventuregamestudio.co.uk/site/games/game/2668-glorious-wolf-musical-comics/

Star Trek / Aliens fanfiction. This comics was made with love and respect for these two franchises, and is in no way affiliated with their respective owners.

Follow Rudy, a young school girl, orphan and martial art champion, who has drawn the attention of Q from "Star Trek". As he takes her on an unexpected journey into the future, she discovers what will happen to the humankind she thought doomed...

This is the musical comics adaptation of the Visual novel fangame based on Star Trek and Aliens universes : https://marionpoinsot.fr/video/mes-visual-novels/

Just click the button to advance in the story. Your reading will be automatically saved when you return to the menu. You can also choose directly a chapter from the menu.

Choose the language from the winsetup.exe file.

#15
Hi everyone ! I am trying the 3.99 version of Adventure Game Studio, it's great so far !
I remember in the previous versions, when you click on the middle wheel of the mouse when on the Room details, you could get the room coordinates, that were copied and then you could paste on the script when needed. It was very useful when you need precise coordinates in the script. But it seems this function has disappeared in the 3.99 version.
Is there any way we can still do that ? Copy the mouse coordinates directly from the Room view ? Or must I just remember or note the coordinates that appear in the Room view ?..
I hope I was clear, sorry for my bad english.
thank you in advance :)
#16
Hi everyone :)
I need to export all the backgrounds from one of my game. But as they are hundred of them, that will take some times to export them manually from the Room window in AGS.
Is there a way to automatize the process ? Or extract the picture files from the rooms .crm files, for example ?
Thank you for your help !
#17
"Glorious Wolf 2 - The Queens Gambit"
Star Trek / Aliens fan-game.
This game was made with love and respect for these two franchises, and is in no way affiliated with their respective owners.
Images made with extracts from movies and series, "The Sims 4" and various sources.
Music : soundtracks of the movies and series + Jean-Michel Jarre

https://marion-poinsot.itch.io/glorious-wolf

https://youtu.be/YZZKGw87hjk
#18
https://www.adventuregamestudio.co.uk/site/games/game/2622-captain-hook-and-the-lost-girl

You play as Captain Hook aboard your ship in Neverland. One day, something new happens : a young lady joins Peter Pan's band..

- Visual Novel inspired by "Peter Pan" by James Barrie and the comic book "Dread Mac Farlane" by Marion Poinsot
- Includes erotic scenes - mature content
- Three different endings depending on the choices you make during the game
- Made With Adventure Game Studio
- English / Français


#19
Completed Game Announcements / [deleted game]
Wed 17/03/2021 08:10:23
[deleted game]
#20
UPDATE : Fixed Walktrough => https://drive.google.com/file/d/1xwLTlEzB-tC0HXqoXymHRQIq8DkXCiqM/view?usp=sharing

https://www.adventuregamestudio.co.uk/site/games/game/2509-wendy-whedon-3-kasshinkston-express/

Here is the third and final chapter of Wendy's adventures !

Point & click adventure game, Visual Novel type.

Direct sequel of the games "Wendy Whedon - Mortensen Ranch" and "Wendy Whedon - Nature's Rejects" - Adaptation of chapter 3 of the western-fantasy novel "Wendy Whedon".

After her adventures of "Mortensen Ranch" and "Nature's Rejects", the young cowgirl Wendy is working with her friend the inventor Ubaldo on a prototype of a very powerful rifle, intended to equip a new luxury train whose launch is imminent. Being offered a place on board as a mercenary to protect the convoy, Wendy will have to face many dangers to bring the passengers to their destination...

- Characters created and animated with " The Sims 4 ".
- Sceneries from, among others, the games " Call of Juarez - Bound in Blood " and " Call of Juarez - Gunslinger ".
- Instructions and solution included!
- Third part of a saga in three chapters: "The Mortensen Ranch". "Nature's Rejects" and "The Kasshinkston Express".
- Based on characters and the universe of the Great Plain, created by Marion POINSOT
- Languages: French, English

Run Winsetup.exe to configure language and display.







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