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Messages - Marion

#1
Sorry ! I updated the download link.
#3
Hello ! I just tried too. I just select the two files, TROPfangame.zip.001 and TROPfangame.zip.002, then right click => 7Zip => Extract to..., and everything works fine. I hope you can play it soon and will enjoy it ♥
#4
Thank you :)

New download links from Google Drive, if you have troubles downloading the game from Mega or torrent : https://www.deviantart.com/marionpoinsot34/art/1181307924
#6
Thank you very much everyone ♥️♥️
#7
Thank you! I just needed a new passion! ♥
#8
https://www.adventuregamestudio.co.uk/play/game/2856-the-rings-of-power-the-pearl-of-light/#ratings-5


Welcome, wanderers!

Welcome to "The Pearl of Light", a "Lord of the Rings - The Rings of Power" fan-game (made only for fun - non official).

Made with AI.

A "Sims" - like, inspired by "Disney Dreamlight Valley", in Middle-Earth. It takes place in the very beginning of Season 2 of the TV show "The Lord of the Rings - The Rings of Power".

Meet your favourite characters, increase friendships (and more!), find resources and improve your home !

Will you succeed in preventing Morgoth's return with the help of your new friends?..




INSTRUCTIONS :


From left to right of the interface:

- Name of the element you are hovering over with your mouse. Click on it to interact with it, or use an object with it.

- Tool buttons (you'll need to unlock them as the game progresses): Click on a tool, then on the screen element you want to use it with.

- Inventory buttons: click to open inventories. They are sorted by type. You can collect items by clicking on them on the screen. You'll need tools or containers (bag, pot or bottle) to collect items.

- Arrows : Click on the visible arrows to walk to another place. To change region, click on the center button to access the map. On the map, you can choose another region to travel to, or close the map by cliking the button at the right-bottom corner.

- Your name and portrait. What you say during the game will appear at the top of your portrait.

You can use an item on yourself (for example, to eat food) by choosing an item from the inventory, then clicking with it on your portrait.

- Your energy level (don't forget to rest, eat and drink, or you'll die and lose the game!) and money (you'll earn money by selling items and completing some quests).

- The name of the person in front of you, and the level of relationship you have with them. Raise the relationship level to become friends!

- Talk button: click to talk to the person in front of you, and choose from the dialogue options what you want to say.

- Quest button: click to ask the person for a quest, or to talk about a quest in progress.

- Save, load and stop the game


When you're home, you can :

- Enter your house by clicking on the door

- Click on your bed to rest, or improve your home in exchange for money.

- Click on the kitchen (or the fireplace) to cook. You can click on "recipes" to look at the recipes you got. You can unlock new recipes by doing quests for people, or find them yourself by cooking with the ingredients you have.

- Click on the crafting workshop to craft objects. You can click on "instructions" to look at the instructions you got. You can unlock new instructions by doing quests for people, or find them yourself by crafting with the items you have.


****************


MANY THANKS TO MY BETA-TESTERS : Jaerlys, Vox, Belekoroz, Beth Webber
#9
It works ! THANK YOU !!  :-*  :-*  :-*  :-*
#10
Thank you very much, I'll try this right now !
#11
Here is the code from the error message, but it's not the only thing not working. It doesn't want to execute ANY of the GUI buttons (I have different error messages depending on which button I click), or anything included in the Repeteadly_execute, once I have loaded a previous game :


function bCharger_OnClick(GUIControl *control, MouseButton button)
{
 aClic.Play();
Wait(20);
gCrafting.Visible=false;
gCuisine.Visible=false;
gInventaire.Visible=false;
dCharger.Start();
}
}
#12
Advanced Technical Forum / Savegame problems ?
Thu 03/04/2025 08:14:47
Hi, I think I have a problem with my savegames. I don't know why, but when I test my game, everything works fine. I save, I load my game, and then nothing works anymore. It crashes when it tries to execute the Global Script's "repeatedly execute" commands and says there's no reference, or when I click anywhere in the GUI - then I get this message:


It's as if once a game is loaded, it no longer takes into account the global script...

I'm using AGS 4.00.00.15.

Thank you in advance ♥
#14
Great ! Thank you !! :)
#16
No, it's not the same problem. My previous question was about AGS always starting the dialog 0. In this problem, it doesn't start the dialog at all when it's coded from inside another dialog.
#17
Hello ! Sorry if this problem has been reported before.
It seems I can't start a dialog from another dialog.
When I start a dialog, all the options work fine, except the one that is supposed to start another dialog. When I choose this option, nothing happens.


// Dialog script file
@S  // Dialog startup entry point
return
@1
return
@2
 player.Neutre();
 cJoueur.Think("I will rest here for a little time.");
 player.Idle();
 FadeOut(5);
 aSave.Play();   Wait(40);  energie=energie+10;
 FadeIn(5);
 player.Joie();
 cJoueur.Think("I feel better.");
 player.Idle();
stop
@3
 dAmeliorerMaisonniveau2.Start();
stop
@4
stop


The @3 option doesn't start the dialog, it just makes the dialog stops.But the @2 works fine.
#18
Thank you very much !!
#19
Hello ! I got another problem, maybe it's another bug with AGS 4, I don't know...
Each time I try to launch a dialog, when clicking on an object, or a GUI button, or after a cinematic, instead of starting the dialog I entered, AGS keeps starting the dialog 0, the first one. I tried to delete it and make another one, change the folders, nothing works. It just doesn't want to start the dialog I want and stays stuck at dialog 0, whatever it is, whatever the condition.
How can I fix that ?

And what's more, the "stop" code doesn't work any more. When I select one option, it executes the correct code, but the dialog doesn't disappear even if the option ends with "stop". I have to shut down the game every time.
#20
It works !! I can continue my game !! I can't thank you enough !!!  \o/
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