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Topics - Coolio

#1
Animation Competition!
December 21 to January 1
Rules:
-A sprite is supplied for competitors to animate according to a given theme.
-The host of the competition decides on the winner.
-The winner must host the next competition.
-Each competition lasts for 11 days.
This round's theme is:
Emoticons!
And here's the sprite:
We all know those little faces that give emotion to text messages. Well I want to see some!
I want you to animate the sprite to in some way display an emotion (or even a range of emotions). You are allowed to animate it in any way as long as you feel that it in some way conforms to the theme. For example, instead of showing it simply frowning you could have it bludgeoning another smiley with some sort of blunt object! Or you could do something slightly less violent ::). You get the idea.
The sprite might seem somewhat limiting as to its animatability (is that a word?), but I hope this won't be a constraint to your creativity. You are also allowed to add things such as hands, eyebrows or props etc.
Now get animating!

Edit: It turns out that December 32 doesn't actually exist. ::) I don't know how I missed that lol.
#2
Hi everyone :D! I have recently created this little alien sprite and would like some opinions on it.

       
2x

It actually started out as two different sprites (one had the head, one had the body), but for some reason I decided to merge them and am quite happy with the result. This was mainly done for practice, but I quite like the sprite so I might end up making a game out of it.
So anyway. Opinions? Improvements? I'm trying to improve my pixeling so that one day I might actually make a game that looks half decent. I've already learnt so much from just browsing around these forums, but there's nothing better than getting first-hand crits.
Thanks, :)

Edit: Added side and back views.
#3
Is it possible to keep the current cursor mode when the cursor is moved over a gui so that if, for example, the cursor mode was set to 1 it would stay set to 1 (does it change the cursor mode or just the graphic?) when the cursor was moved over a gui.
Its a simple problem, but I was just wondering if what I said is possible or whether it is coded into the AGS engine.
Thanks :)
#4
Sorry if the topic name is a bit hard to understand, but it was all I could think of to explain my problem.
Basically, I want to be able to name (or number) an object so that it is the same as the object returned by Object.GetAtScreenXY(x,y).
I have tried simply using
Code: ags
object[Object.GetAtScreenXY(x,y)]

But it says that there is a parse error after '['. Obviously you cannot convert the return of Object.GetAtScreenXY(x,y) to an integer.
I also tried using the return of Object.GetAtScreenXY(x,y) to evaluate a variable but obviously that didn't work either.
Can someone please help me. I have never done coding before so I don't really know what I'm doing but I hope that I have at least explained my problem adequately.
Thanks
#5
How would I make it so that I can move an object with the arrow keys and then only return to normal gameplay when the enter key is pressed.
What I want is:
1)place object in room with mouse click (I can do that)
2)be able to move object with arrow keys
3)only return to 'normal' gameplay once enter is pressed

The problem I have is that I can't get it to stay on step 2 until step 3 is fulfilled.
I can get the object to move once in a single direction if I am holding the arrow key down BEFORE I place the object in the room, but I want to be able to move it freely in any direction once it has been placed.
Can this be done.
#6
Critics' Lounge / My first character sprite
Sun 24/09/2006 04:35:08
I thought It was about time that I tried my hand at actually drawing a character, and this was the result.

Ã,  Ã, 

2x

I'm probably least happy with the side views, but I've basically gone as far as my limited (read non-existent) knowledge of pixeling will take me. I'd like to hear what you all think and how I can improve it.
Comments and paintovers are of course welcome.

Thanks in advance :)

latest edit:

#7
Completed Game Announcements / Chicken
Wed 30/08/2006 07:54:48
I have just finished this new, incredibly immersive and amazing game!!!
Find it here.
Screenshot:



Description:

THIS IS THE GREATEST AGS GAME EVER CREATED!!!!!!!!
By which I mean it's crap.
But it's entertaining crap, and isn't that all that really matters?
The answer is no.
Play at your own perril!
mwuhuhuhuhuhu

Note that this game is a joke game that I completed in about 10 minutes so don't expect too much.
#8
I can't seem to set the item height for my inventory items.
I have read the section in the manual on this topic, but I can't get it to work.
Also the manual says to use "int InvWindow.ItemHeight;",
but then goes on to use the example
"invMain.ItemWidth = 50;
invMain.ItemHeight = 30;"
I have tried playing around with the script (putting the command under game_start), but can't get it to work.
Can someone please tell me EXACTLY what to write and where to write it. :)
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