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Messages - Coolio

#1
And so the deadline comes on another animation competition. I'd first like to congratulate everyone on their entries. There are a lot of nice animations here, and you've all managed to express the theme in your own way. Firstly I'll say a few words on each.

Baron: You have a truly wonderful animation here. It is smooth, expressive and well thought out. The idea is also very creative and fits the theme well.
R4L: Another nice entry. Although a few more in-between frames wouldn't have gone astray, you have once again captured the theme in your own way. My only question would be why the emoticon doesn't look an awful lot like the original sprite, but this could just be because of limitations posed by your software.
theatrx: I don't totally understand what is happening in this entry, but it is nevertheless well animated. The animation is smooth, and well implemented.
neelhound: Although the limitations of your animation program are evident, you still have a nice entry with a good idea behind it. I would also like to congratulate you on your comitment to keep trying and improving with your animations. I hope we will see more from you in the future.
Mr Flibble: A very expressive animation. The shifty eye movements and shape of the mouth are both very well done and convey the emotions perfectly. Once again however, a few more in-between frames would have helped a lot in smoothing out the motion.


And now for the awards!
Third place and the bronze emoticon go to: theatrx!
Second place and the silver emoticon go to: MR Flibble!
And finally, first place and the gold emoticon go to: Baron!


Once again, thankyou everyone for entering. Now its over to Baron to start the next round!
#2
Well it's about 20 hours till this competition closes so if there are any last minute entries then get them in here! I can however extend the deadline if anyone needs more time. We've gotten a lot of nice entries so far and will hopefully get some more.
#3
Great first entry! Keep 'em coming.
#4
Animation Competition!
December 21 to January 1
Rules:
-A sprite is supplied for competitors to animate according to a given theme.
-The host of the competition decides on the winner.
-The winner must host the next competition.
-Each competition lasts for 11 days.
This round's theme is:
Emoticons!
And here's the sprite:
We all know those little faces that give emotion to text messages. Well I want to see some!
I want you to animate the sprite to in some way display an emotion (or even a range of emotions). You are allowed to animate it in any way as long as you feel that it in some way conforms to the theme. For example, instead of showing it simply frowning you could have it bludgeoning another smiley with some sort of blunt object! Or you could do something slightly less violent ::). You get the idea.
The sprite might seem somewhat limiting as to its animatability (is that a word?), but I hope this won't be a constraint to your creativity. You are also allowed to add things such as hands, eyebrows or props etc.
Now get animating!

Edit: It turns out that December 32 doesn't actually exist. ::) I don't know how I missed that lol.
#5
Hurray! :D
*does happy dance*

I'll start the next round as soon as I come up with a topic.
#6
Ninja inchworms, ATTAAAACK!!! ;D

#7
Critics' Lounge / Re: New backgrounds
Fri 08/12/2006 03:47:24
Quote from: thewalrus on Fri 08/12/2006 02:09:45
The T.V. is way to big! Look how small the paintings and cabinet look in comparison to the T.V......

That's also the first thing I noticed. I understand if the tv is really supposed to be a big tv but the other objects are still out of proportion IMO.
Here's a quick paintover to give you some ideas:



As well as changing the size of the tv and closet I also changed a few other things:
- fixed perspective on the table/tv
- made top-left corner of carpet match corner of wall
- removed black line along right hand side of carpet
- removed white lines on the tv (I don't know what they were, but they just didn't look right IMO)
I didn't reduce the size of the tv too much after reading your last post, but I think it still looks better now (even if it might still be a little bit out of proportion).
Hopefully I've at least given you some ideas.
#8
Wow I came second! ;D Thanks Tocsik, and congratulations to SpacePirateCaine and everyone who entered. :D
#9
lol, nice sprite Rubacant.
I had some spare time so I whipped up some side and back views. I'm still trying to decide what to do with the back of the head and eyes. At the moment he can look sort of blind, but just filling the eyes with the darker color doesn't seem to work either. Any ideas?
#10
Phew, its finally done! ;D



I have too much time on my hands... or not enough.
Enjoy!
#11
Hi everyone :D! I have recently created this little alien sprite and would like some opinions on it.

       
2x

It actually started out as two different sprites (one had the head, one had the body), but for some reason I decided to merge them and am quite happy with the result. This was mainly done for practice, but I quite like the sprite so I might end up making a game out of it.
So anyway. Opinions? Improvements? I'm trying to improve my pixeling so that one day I might actually make a game that looks half decent. I've already learnt so much from just browsing around these forums, but there's nothing better than getting first-hand crits.
Thanks, :)

Edit: Added side and back views.
#12
Just two minor things that I noticed for the second back hall view (the turned around one).
-There are no skirting boards on the side walls.
-There is no 'corner line' on the left hand corner.
Other than that, looking great. Keep up the good work. :)
#13
The Rumpus Room / Re: The MSPaint game
Fri 10/11/2006 02:13:07
Watch how hard I try ;)

TADA!!!



I also failed...

Next: And then God said, 'let there be nerds.'
          or
          ExoTek attempting to draw a flying around fat guy.
#14
Thanks that's exactly what I wanted to know. I wasn't going to have the gui popup in the end anyway, but I just hadn't gotten around to fixing up the guis and stuff yet. Thanks for the info. :)
#15
Is it possible to keep the current cursor mode when the cursor is moved over a gui so that if, for example, the cursor mode was set to 1 it would stay set to 1 (does it change the cursor mode or just the graphic?) when the cursor was moved over a gui.
Its a simple problem, but I was just wondering if what I said is possible or whether it is coded into the AGS engine.
Thanks :)
#16
Quote from: gypsysnail on Mon 16/10/2006 02:15:31
Unless the interaction means for the co ordinates of the next room and not the current room?

Exactly. The coordinates you set in the interaction specify where the character will appear in the room that he is going to.

Quote from: gypsysnail on Mon 16/10/2006 02:15:31
I had pointed my mouse over the right edge of room 1 to get the co ordinates so the character will leave to the right to go into room 4.... and the co ordinates were those

In the imortal words of Jamie Hyneman Adam Savage "well there's your problem". Use the coordinates from where you want the character to appear in the room that he is going to. So, with your above example, instead of using coordinates from the right of room 1, you should be using coordinates from the left of room 4.
#18
Sorry if the topic name is a bit hard to understand, but it was all I could think of to explain my problem.
Basically, I want to be able to name (or number) an object so that it is the same as the object returned by Object.GetAtScreenXY(x,y).
I have tried simply using
Code: ags
object[Object.GetAtScreenXY(x,y)]

But it says that there is a parse error after '['. Obviously you cannot convert the return of Object.GetAtScreenXY(x,y) to an integer.
I also tried using the return of Object.GetAtScreenXY(x,y) to evaluate a variable but obviously that didn't work either.
Can someone please help me. I have never done coding before so I don't really know what I'm doing but I hope that I have at least explained my problem adequately.
Thanks
#19
Ago75 that looks incredible :o!
#20
I'm actually signed up for the URU beta test and am going to sign up with the full release. I'm glad someone told me this.
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