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Topics - Buckethead

#1
Hi all,

I'm working on an application to crop sprites according to the size of the biggest sprites, so the animation won't jump. It's an upgrade of an java app I did a while ago:
https://github.com/Sanderdl/SmartImageCrop

I'm redoing it because I want to add some new features and learn Electron in the process.

The designs are done in Figma which you can find here:
https://www.figma.com/file/QOjzmAWjVqKI4QSdOzDeMPWe/SmartSpriteCrop?node-id=0%3A1

If you want to edit the design in Figma yourself you can download it here:
https://github.com/Sanderdl/smart-sprite-crop/blob/master/design/SmartSpriteCrop.fig

Please let me know what you think.
#2
Hello,

I've been looking more and more into using Blender to create graphics for AGS games. To automate a couple of things I made a python script that rotates the camera around a character and renders animations for each side. Since more people on the forums use Blender I thought it would be nice to share the add-on. For now you can get it from Github:

https://github.com/Sanderdl/AGS_Tools

Please let me know if it is usefull and if there are any features you would like to see added.
#3
Hints & Tips / Devochka Quest
Sat 04/02/2017 10:36:25
I'm stuck, probably missing some vital stuff. Could anyone point me in the right direction?
Spoiler
I have collected some cheese from the bird. I also found some christmas decoration under the bed.
[close]
#4
Hello,

It has been a while since I was last on these forums. But I have just released my first game for Android and I'm trying hard to get it out there. If this is not ok to post here, please let me know.

Check it out on the Playstore:
https://play.google.com/store/apps/details?id=com.Sanderdlart.ED










Shop where you can buy visuals, powerups and bonuses:

Inventory where you can activate all the stuff you've bought/won:


An iOS version should be out later this year.

If you are interested I've also made a trailer and a Facebook page:

https://www.youtube.com/watch?v=vg_2xUQ7o-c

https://www.facebook.com/EternalDreamsgame

#5
Hello,

We are making a 2.5d side scroller for our final project. The project is going pretty well, except that we have no one in our team who can do music.
We really would like help with that. I'm not sure if it is frowned upon that this is a game not made with AGS, or is even an adventure game. If so, please
let me know, and we will figure something out ourself.

Project:
Dreams of Courage - 2d sidescroller platform game.

Details:
The game is about Marvyn. He's a student who has to change schools because he moves to another town with his parents. At his new school he gets bullied. In his dreams he tries to cope with the things that happened to him during the day. The levels all play in his dreams. All levels have a different theme, portraying an emotion.

Positions Available:
We need help with music as no in our team has the skills for it. We will need 4 different tunes. One for the menu, three for our levels.
The theme the levels have are:

- Happiness
- Fear
- Love

Here are some screenshots of our game:









Deadline:

Our deadline is in a couple weeks. The latest would probably 1st of May.

Comments:
I realize this is a lot to ask for and a short deadline. I also haven't been active on this forum much the last couple of years.
So in return I can contribute with 3d work if anyone needs it for their projects.

*****

Thanks in advance!
#6


Search them and finding:








Nicolas, a writer of two dective novels has ventured to the island of Gibbetfalls to get some rest from his usuall investigation work. However, peace is soon disrubted when a murder is commited in front of Nicolas' door. Nicolas is offered to help out on the investigation but as he progresses he finds himself having more and more compasion with the killer.  


  • Hidden object and adventure puzzles.
  • Simple left/right click interface.
  • Medium Lenght gameplay.
  • Many hidden things!
  • 800x600 Graphics.

graphics        70%
puzzles         75%
scripting        45%
music/sound  80%
Story             50%


Stay tuned for updates!
#7
Everyone who is familiar with hidden object games must know what I mean. The objects are hidden but when you click the hint button it shows the first object you are looking for. Usually by placing some kind of halo around where the object is.

I'm having trouble with making this and I've ran out of ideas on how to accomplish it.

the main problem is that every hidden object room has a different number of objects. Plus the hint button is on a GUI and the objects obviously don't work together with the global script.

I've tried using dynamic variables
Arrays And Custom properties.

But I'm running from one problem into another.

Some help please  :)
#8
Hi,

I've got a weird issue here!

I can't for the love of god figure out why one of my GUI's keeps showing up in room 3.

I even tried putting gObjects.Viseble = false; in repeatedly_execute_always but that just makes the menu go away on occasion and then turns right on again.

The menu is not there all the time though. It only gets turned on after I leave room 5 (going to room 3);

I could use a little help please!

EDIT: I just tested on the problem also seems to happen when I let the player go to room 2 instead of room3. So It seems the problem lays somewhere in room 5 but I just can't get my head around what it could be.

Thanks in advance!
#9
Beginners' Technical Questions / slider puzzle
Sun 25/07/2010 19:04:14
I want to make a simple slider puzzle with 9 tiles. 8 are filled, 1 is open.

This is the code I've got so far. I copied it from a thread from around 2005. It runs but doesn't seem to work properly.
I can't really figure it out. The titles go all over the place, even outside the "box" some times.

Code: ags

int button_pressed=0;
Object *ob;
Hotspot *hot;



function Checksolved() 
{
Display("moved");
}




function oclip1_click() 
{
//script for Object 0: Any click on object
object[0].Move(object[0].X + 78,  object[0].Y,  7, eBlock, eWalkableAreas);
}

 

function room_RepExec()
{
  
// script for Room: Repeatedly execute
  
  if (mouse.IsButtonDown(eMouseLeft)) {
    if (button_pressed==0) {
      button_pressed = 1;
      ob = Object.GetAtScreenXY(mouse.x, mouse.y);
    }
  } 
  else {
    button_pressed=0;
    if (ob != null) {
      ob.Baseline = 0; 
      if (Object.GetAtScreenXY(ob.X + 78, ob.Y) == null && GetWalkableAreaAt(ob.X+78, ob.Y) != 0) {
ob.Move(ob.X+78, ob.Y, 5, eBlock);
Checksolved();
}
else if (Object.GetAtScreenXY(ob.X - 78, ob.Y) == null  && GetWalkableAreaAt(ob.X-78, ob.Y) != 0) {
ob.Move(ob.X-78, ob.Y, 5, eBlock);
Checksolved();
}
else if (Object.GetAtScreenXY(ob.X, ob.Y-78) == null  && GetWalkableAreaAt(ob.X, ob.Y-78) != 0) {
 ob.Move(ob.X, ob.Y-78, 5, eBlock);
Checksolved();
}
else if (Object.GetAtScreenXY(ob.X, ob.Y+78) == null  && GetWalkableAreaAt(ob.X, ob.Y+78) != 0) {
ob.Move(ob.X, ob.Y+78, 5, eBlock);
 Checksolved();
}
ob = null;
    }
  }
}



Could someone have a look and see what's wrong?
#10
Hi,

I'm trying to make a gamma slider in AGS 2.7 but it doesn't seem to recognize 'System'  :(

Code: ags

if (System.SupportsGammaControl = true) {
    SystemGamma == sldGamma.Value
}
else
{
    sldGamma.Enabled = false;
}
#11
Critics' Lounge / background practice
Mon 27/10/2008 10:15:33
In my ever on going quest of finding a background style I like and can maintain I decided to "remake"  this background from King's Quest 3 vga:



In the end I decided not to completely follow it, so here's the result:



An in game screenshot:



And finally, a version with some smoke:




What do you think of the style? Is it too pixely? Would you rather see a higher resolution? Or do you think it's all fine like this?

Also any critics and comments are welcome.
#12
Hello,

I'm going to need a fresh new portfolio site soon. But I'm pretty hopeless with making sites myself. So I was hoping someone could make it for me. So here's is what I would like:



I would like the site banner to be an image and the email a text I can change.
I would like 8 thumbnails.

You can give yourself gredit where it says "gredit". Then if possible I would like a login system where I can change the site content.

Then if you click the 2nd or the last button I want this page to show:



At this page I just want to add some images and some text. I also would like to have buttons on the top and the buttom to scroll between pages.

Dont worry about the graphics I will take care of that  :)

I hope I'm not too demanding here.

Thanks in advance!

#13
Critics' Lounge / Another 3D background
Mon 22/09/2008 09:06:02
Hi there. It's me again with another 3d background for you to critic. I'm still practicing trying to get everything right while working with 3d.




And here is a version with character. She looks a bit blurry because she is scaled down in Photoshop. She is not a final character or anything. Just an attempt to make a character that fits with the background.





So what do you think? Does the background look good with 320x240 resolution and 256 colours? And does the character fit?
#14
It's your birthday, hooray!

You unwrap your lovely present. But what is it? You decide



The shape must be recognizable. But you can delete those weird thingys if you like.
You can scale/rotate/pan but not change the shape too much.

have fun!
#15
Your name is Alex. Some time ago you took a job that seemed like a dream.
But it was a scam and soon you find yourself deep into the underworld.
You are being blackmaled by a criminal named Ryan. He wants you to
steal an artifact from a mansion that appears long abandoned.
But the mansion is not so empty as you expected....

A project started mainly for testing but grew into a small horror game.







Game page
Online manual

#16
Critics' Lounge / My new Backgrounds :D
Sun 22/06/2008 19:37:39

I've been practicing modeling. And making BG's in 3d and then make them look pixely:





These were just for practice. The bedroom has the same composition as the bedroom in BJ 4.
the second bg follows a concepts for a game I had in mind.
#17





I'm planning on modeling the tall man. He has this funky pose so that I can modeling and later animate him more easily. I still need to make a side view but I want to make sure the front is all correct.

Don't pay too much attention to his weapon. It didn't really came out right in the drawing but I don't need that to model it anyway.

Critics are welcome.  :)
#18
Hints & Tips / Shoot!
Wed 14/05/2008 17:00:12
Shoot!

Spoiler
I can't figure out how to open the air vent for the alien. I have a torn piece of paper but I cant find the rest of the symbols I'm suppose to press.
[close]

A bit embarrasing...   :-[ But help please
#19
General Discussion / When I'm 64 (movie)
Wed 07/05/2008 16:58:01
I was wondering if anyone here has seen this movie and what you think about it.

It was highly recommended by a gay friend of mine. So I bought it and watched it today. I thought it was bloody brilliant. So beautifull, very well acted and very believable.

I'm especially curious about the opinion of straight people on this movie.

Here's the IMDB page of the movie:

http://www.imdb.com/title/tt0402714/

#20
General Discussion / Selling my 3d work?
Mon 31/03/2008 16:01:38
hey,

I've ran across a few sites and I've been thinking about selling my 3d work online. My work is not amazing but I guess it's worth a try. The problem is all the sites that offer this seem to be based in the US. I can still sell my work on these site but then I will have to fill in alot of forms or pay alot of taxes.

So I was wondering if anyone here knows a service where you can sell 3d work that is based a little close to home. I live in the Netherlands. But such site based somewhere in Europe will do too.

Thanks in advance!  :)
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