Hey forum peeps. For my reboot of Dark Lake, I've implemented a completely custom interface based around the Broken Sword model (ie intelligent cursors). This is all well and good, with liberal use of the rep_ex function, but now I've run into problems with a custom inventory.
When I select an inventory object, the cursor doesn't change to the object in question. Handle Inventory Clicks in Script it set to False, which was the first thing I checked. I looked through the basic game template to see how Inventories are handled, but couldn't find anything useful. I also figured it was something to do with my rep_ex, which repeatedly checks what the cursor is over, and changes to the appropriate mode. I tried (player.ActiveInventory == null) before checking whether to change cursor mode, but no joy.
Can anyone help?
When I select an inventory object, the cursor doesn't change to the object in question. Handle Inventory Clicks in Script it set to False, which was the first thing I checked. I looked through the basic game template to see how Inventories are handled, but couldn't find anything useful. I also figured it was something to do with my rep_ex, which repeatedly checks what the cursor is over, and changes to the appropriate mode. I tried (player.ActiveInventory == null) before checking whether to change cursor mode, but no joy.
Can anyone help?