Sorry to bump this, but I still haven't worked it out and it's been really bugging me D: Can anyone help?
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Show posts Menuif(!GetRoomProperty("Title Screen") && !IsGamePaused() && player.ActiveInventory == null)
function run_interface()
{
int locationType = GetLocationType(mouse.x, mouse.y);
if(!GetRoomProperty("Title Screen") && !IsGamePaused())
{
if(GetLocationType(mouse.x, mouse.y) == eLocationHotspot)
{
Hotspot *hotspotAtMouse = Hotspot.GetAtScreenXY(mouse.x, mouse.y);
int dir;
if(hotspotAtMouse.GetProperty("Exit"))
{
dir = hotspotAtMouse.GetProperty("Exit Direction");
mouse.Mode = eModeExit;
mouse.ChangeModeGraphic(eModeExit, 13+dir);
}
else
{
mouse.Mode = eModeInteract;
}
}
else if(locationType == eLocationCharacter) mouse.Mode = eModeTalkto;
else if(locationType == eLocationObject) mouse.Mode = eModePickup;
else if(locationType == eLocationNothing) mouse.Mode = eModeWalkto;
}
else
{
mouse.Mode = eModePointer;
}
//And some other stuff, not related to the cursor modes
}
function repeatedly_execute()
{
if(GetLocationType(mouse.x, mouse.y) == eLocationHotspot) mouse.Mode = eModeInteract;
else if(GetLocationType(mouse.x, mouse.y) == eLocationCharacter) mouse.Mode = eModeTalkto;
else if(GetLocationType(mouse.x, mouse.y) == eLocationObject) mouse.Mode = eModePickup;
else if(GetLocationType(mouse.x, mouse.y) == eLocationNothing)
{
mouse.Mode = eModeWalkto;
ObjectName.Visible = false;
}
if(GetLocationType(mouse.x, mouse.y) != eLocationNothing) ObjectName.Visible = true;
ObjectLabel.Text = Game.GetLocationName(mouse.x, mouse.y);
ObjectName.SetPosition(mouse.x, mouse.y);
}
Quote from: Da_Elf on Wed 07/03/2007 20:18:02
that was A4? isnt A4 a little larger than 8.5x11? the lines look a little thicker than i would have expected. ah well. a nice drawing pad size would be great i guess. but i guess the question is how big is your scanner? Ive been enjoying a wacom tablet recently but it sure doesnt beat pencil on paper
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