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Topics - Tenacious Stu

#1
Recruitment / Entrapment Testing
Wed 16/04/2014 12:32:00


Entrapment is a short Adventure Game created with Adventure Game Studio which features a gripping story with plot twist and a drama thriller theme.

We need people to test the game and look for bugs and give feedback on just about everything! These are the kind of things I would want you to look out for:


  • Spelling/Grammar
  • Audio Issues
  • Graphical Issues
  • UI Issues
  • What was your thought process during the game?
  • Did you feel immersed? If not, what broke your immersion?
  • How long did it take you to complete?
  • Did you complete the game?
  • Anything you liked/disliked about the games story/gameplay/artwork/etc
  • There's also a bug in WHAM's Let's Play which I've had trouble reproducing

I want people to be brutally honest!

The game is due for release soon, so hand in your applications quick!

Anyone interested please contact me via the email address found on our contact page here!

Thanks in advance to anyone who replies!
#2
Completed Game Announcements / Time Stone
Sat 09/11/2013 20:18:55



Time Stone is a short adventure game set in a fantasy world with a Sci Fi twist.

The Story

In a fantasy realm, Elle, a young Wizard's apprentice, arrives at the Professor's house house one day for her potions lesson, only to discover that the Professor is in terrible danger and an evil Warlock is looking for something that holds tremendous power. Will you be able to uncover the Professor's secret and rescue him from the evil clutches of the Warlock? Only time will tell.

Team
Time Stone was designed and created by Stuart Lilford.
Original Soundtrack by Mark Lovegrove

"It's rare for an adventure game to be this logical, concise and amusing at the same time. It's refreshing."

"download Time Stone, provided of course you'd enjoy spending one leisurely hour of pointing and clicking at pixelated objects and characters in a smart and humorous adventure."

Scared Square Games
#3
Recruitment / Time Stone
Sun 29/09/2013 15:45:39
Project: Time Stone



Time Stone is a short adventure game based in a fantasy setting. You play as Elle, who arrives for her potions lesson one day, only to find that her Professor is in some serious trouble!

We are all good for music now, but if you'd still like to test, get in touch!



Original Post for Musician:

Due to our current musician unable to participate, we are on the look out for someone to help out with music. The game currently needs 3 tracks. We are looking for a quick turnaround as we want the game finished and released by October end/November start. We will supply you with an audio reference document as well as a build which contains placeholder music to give a feel of what we are going for. If you think you can help. Please contact me and let me know your interest along with some samples of your work. The game will be free for all to play and so there will be no money involved.

Email me: stuart.lilford@scaredsquare.com



Original Post for testers:

We need people to test the game and look for bugs and give feedback on just about everything! These are the kind of things I would want you to look out for:

  • Spelling/Grammar
  • Audio Issues
  • Graphical Issues
  • UI Issues
  • What was your thought process during the game?
  • Did you feel immersed? If not, what broke your immersion?
  • How long did it take you to complete?
  • Did you complete the game?
  • Anything you liked/disliked about the games story/gameplay/artwork/etc
I want people to be brutally honest!

The game is due for release end of October, so hand in your applications quick!

Anyone interested please contact me via PM or post something in this thread, I'm easy (laugh) - but I do need your full email address to email you details of where to download a build from.

Thanks in advance to anyone who replies!
#4
Critics' Lounge / Entrapment - Deluxe?
Sun 15/09/2013 20:58:31

Hello All

You may or may not remember, but a couple of years ago, the AGS comunity got together to create the AGS Bake Sale, which was really successful and included 14 games (I think?) with all of the proceeds going to charity.

AGS Bake Sale Forum Topic
The Bake Sale on Rock Paper Shotgun

I was lucky enough to be one of the bakers who put their game forward for this noteworth cause with Entrapment. Now I've been allowed to re-post Entrapment so that people who didn't buy the bundle can play it, but I haven't until now. After playing the game, it could certainly do with a bit of a spruce up, which is why I am considering a deluxe version (still for free). But what should I do with the game to make it a deluxe version? If you like, have a play of the game:

Download and play the Original Entrapment Here
Original Entrapment WIP Topic

Or if you can't be bothered to play you can watch the trailer
Or you could watch Wham's Let's Play

And maybe suggest what you would like to see in a deluxe version. Here are just some ideas off the top of my head:

  • Voice acting
  • Much needed spell check
  • Additional puzzles
  • Improved graphics/animations
  • Developer commentary?
  • Better writing
  • OST included
  • Fix the bug Wham found in the Let's Play:tongue:
  • Make better in general
Or the alternative is to not bother creating a deluxe version at all. I mean, in my own opinion the game wasn't that great. Is it worth my time to improve it for a deluxe release or should I avoid any polish and just release as is?

Any comments on the game, whether I should create a deluxe version or not and if I should, what you would like to see would be appreciated. Thanks.
#5
Hello

The sequence I want to create involves the player character unable to walk around the screen and another character (the Warlock) is ranting a long speech at them. But, the player is able to interact/look at nearby hotspots while the other character is talking. If the player clicks on something, then the function will occur and afterwards the Warlock character will continue their speech where they left off (sometimes the function will include the Warlock deviating from his speech, as below). The Warlock will continue ranting until the player completes the interaction that will stop him.

I am using the Queued Speech Module and here is what I have so far:

Code: ags
function room_RepExec()
{
  if (Complete==true){ //Complete will become true when the player completes the correct interaction to stop the Warlock ranting
    The Warlock will stop ranting //The Warlock will stop ranting and the game will carry on.
}
else {
    cWarlock.SayQueued (" Sentance One.");
    cWarlock.SayQueued ("Sentance Two.");
    cWarlock.SayQueued ("Sentance Three."); //There will be more than this, but you get the idea.
}
}

function oObject1_Interact()
{
  QueuedSpeech.PauseQueue();
cWarlock.Say ("Stop doing things while I'm ranting at you.");
cWarlock.Say ("Now where was I?");
QueuedSpeech.UnPauseQueue(); //this should continue the Warlock's rant where he left off
}


I'm currently having a few issues:

1. When using QueuedSpeech.PauseQueue(); it pauses, but the text stays on screen. While it is paused, other characters will be talking and the dialog text overlaps, even when it is the Warlock speaking, so in the example above, when the player interacts with object1, the Warlock's own speech overlaps the sentence currently displayed from his rant.

2. The dialog text using cWarlock.SayQueued ("whatever."); will appear up and right to where the text should disaply. It does not display above the characters head as normal?

3. After a few minutes,  the Warlock will repeat sentence one over and over and will not say the rest of his rant? This happens whether the player interacts with stuff or not.

Thank you in advance for any help you can offer.
#6
UPDATE:

My Game has taken a different direction now and will no longer include a genie, but thanks for the help I thought your version looked awesome Anian ;) and yes, definitely with beard.

Now, the main character of my MAGS game is a heroine, that at the moment looks like this:

[imgzoom]http://i68.photobucket.com/albums/i40/Tenaciousstu/MAGSJULY13/Girl.png[/imgzoom]

I'm pretty pleased with it, but the parts I'm struggling with are the face and the skirt. Looking for some help, advice, critique? Thanks :D



Original Post:

[imgzoom]http://i68.photobucket.com/albums/i40/Tenaciousstu/MAGSJULY13/Genie-FirstDraft.png[/imgzoom]
[Click it - It's Zoomable!]

So for my MAGS game, my main character is a genie. What do you think to the colour/style of him? I was going for a slouched look, but I'm having difficulty with placing the shoulders/vest in the right places. I think the middle one looks okay, but could be improved. Also If anyone has got any tips on how to go about animating his trail? I think it would look good with a kind of squiggly effect. And finaly: Facial hair or no facial hair?

#7
I love AGS, and after making my first game, Entrapment, for the AGS Bake Sale last year, I have dabbled with a few projects, but ultimately have yet to finished one since. I think MAGS is a great way to work to a deadline, share progress with like-minded people and even get additional input into parts of your game.

My question is: How do you prepare for MAGS? Is there anyone who has competed in MAGS or similar game jam that has any helpful advice or tips on taking part in MAGS?

The reason I've chosen this Month is that I have a lot of free time coming up and wanted to make the most of it.
#8
Critics' Lounge / Toilets!
Sun 10/03/2013 12:06:27
Hi Guys

I'm a bit rusty when it comes to creating background art and I'm currently working on something using a mouse to draw pixels. I took a break for an hour and dusted off the old tablet and decided to have a go at painting something instead (I haven't got much experience using a tablet). It's nothing special, but I just wondered what opinions where of it. Here it is:



I drew the original image at 640x400 and then re-sized at the end. I'm thinking that after my current project, I will start to use my tablet as I feel like I've been working on my current BG for days and it's still unfinished. If I can create this in an hour, then with a little practice, I should be able to creat a fairly decent BG.

Thanks in advance for any comments :-D
#9
Hi everyone

I'm trying to get the unhandled event function to work properly, but everything I've tried just seems to have no effect in-game. I'm not getting any errors with my code, but whatever I seem to try, when I right click or left click on an object/character/hotspot that has no events scripted, none of the unhandled events seem to trigger and nothing happens.

Here's the code I've tried:

Code: AGS
function unhandled_event(int what, int type) {

   //  Unhandled Hotspot
   if (what == 1) {         // Hotspot      
      if (type==1) {         // 1    1   Look at hotspot
      }
      else if (type==2) {  //  1    2   Interact with hotspot
      }
      else if (type==3) {  //  1    3   Use inventory on hotspot
      }
      else  {                     //  Undefined
      }
   }
      
   //  Unhandled Object
   else if (what== 2) {   
      // 
      if (type==0) {         //  2    0   Look at object
         Display("It looks fine.");
      }
      else if (type==1) {  //  2    1   Interact with object
          Display ("You have more important things to worry about at the moment.");
      }
      else if (type==3) {  //  2    3   Use inventory on object
      }
      else  {                     //  Undefined
      }
   }

   //  Unhandled Character
   else if (what==3)  {  
   //
      if (type==0) {  //  3    0   Look at character
      cBoy.Say ("Looking good.");
      }
      else if (type==1) {  //  3    1   Interact with character
      cBoy.Say ("I don't want to interact with him/her.");
      }
      else if (type==3) {  //  3    3   Use inventory on character
      }
      else  {                     //  Undefined
      }
   }
      
   // Unhandled Inventory
   else if (what==5) {
     //
      if (type==0) {  //  5    0   Look at inventory
      }
      else if (type==1) {  //  5    1   Interact with inventory (currently not possible)
      }
      else if (type==3) {  //  5    3   Use an inventory item on another
      }
      else  {                     //  Undefined
      }     
   }

  // Unhandled Undefined
   else {
      // This isn't supposed to happen
   }
}


I also tried this:

Code: AGS

function unhandled_event(int what, int type) {

	if ((what==1)&&(type==1)) { //Look at Hotspot
		cBoy.Say ("Nice Hotspot.");
	}
	else if ((what==1)&&(type==2)) { //Interact with Hotspot
		cBoy.Say("I'm not touching that.");
	}
	else if ((what==1)&&(type==3)) { //Use Inventory on Hotspot
		cBoy.Say("I don't want to.");      
	} 
	else if ((what==2)&&(type==0)) { //Look at Object
		cBoy.Say("Nice Object.");
	} 
	else if ((what==2)&&(type==1)) { //Interact with Object
		cBoy.Say("I don't want that Object");
	} 
	else if ((what==2)&&(type==3)) { //Use Inventory on Object
		cBoy.Say("Those two objects won't work together.");      
	}
	else if ((what==3)&&(type==0)) { //Look at Character
		cBoy.Say("Looking good.");
	} 
	else if ((what==3)&&(type==1)) { //Interact with Character
		cBoy.Say("I don't want to touch them.");
	}
	else if ((what==3)&&(type==3)) { //Use Inventory on Character
		 cBoy.Say("I'm not giving my stuff away.");      
	}
}


I've also tried just having this:

Code: AGS
function unhandled_event (int what, int type) {

  if (what == 2) {  // object
    if (type == 0) {  // look at object
      cBoy.Say ("Wow, nice object.");
    }
  }
}


But whatever I seem to try nothing works. It's making me think that it may have something to do with the way I'm interacting with things on mouse click. My code for that is here:

Code: AGS
function on_mouse_click(MouseButton button) {
  CursorMode mode = eModeInteract;
  if ((button == eMouseRight) || (button == eMouseRightInv)) mode = eModeLookat;
  else if (player.ActiveInventory != null) mode = eModeUseinv;
  if ((button == eMouseLeftInv) || (button == eMouseRightInv))
  {
    InventoryItem *iat = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
    if (iat) {
      if (iat.IsInteractionAvailable(mode)) iat.RunInteraction(mode);
      else if ((button == eMouseLeftInv) && (player.ActiveInventory == null)) player.ActiveInventory = iat;
      else if ((button == eMouseRightInv) && (player.ActiveInventory != null)) player.ActiveInventory = null;
    }
  }
  else if (IsInteractionAvailable(mouse.x, mouse.y, mode)) ProcessClick(mouse.x, mouse.y, mode);
  else if ((button == eMouseLeft) && (player.ActiveInventory == null))
  {
    ProcessClick(mouse.x, mouse.y, eModeWalkto);
  }
  else if ((button == eMouseRight) && (player.ActiveInventory != null))
  {
    player.ActiveInventory = null;
  }
}


Or perhaps, there is some setting that I have wrong that won't let me use the unhandled event function?

I hope you guys can help me out. Thanks in advance  :smiley:
#10
General Discussion / Anyone here on LinkedIn?
Tue 24/01/2012 13:50:44
I just wondered if anyone on here used LinkedIn? and if so do you put your AGS work on your profile?

My Profile can be found here:

http://www.linkedin.com/profile/view?id=71116926rk=tab_pro
#11
Completed Game Announcements / Entrapment
Tue 24/01/2012 09:39:06
Presents


"My name is Sam Drake... and for the past few months, someone has been trying to frame me for murder."

Sam Drake keeps waking up in Hotel rooms with the bodies of dead girls in the room and the police never far away. He thinks that someone is secretly drugging him and then trying to get him framed for murder. He has had some lucky escapes, but this time, the killer has made it harder for him to get away.

Play as Sam Drake as he wakes up in the seedy Dent Hotel and help him discover the identity of his stalker/serial killer and escape from certain doom. The clock... is ticking.

Entrapment was originally available for the AGS Bake Sale, which helped to raise over $4000 for charity. Now it is available for you to play for FREE!

Screenshots:

The main character, Sam Drake, checks his mail (Exciting)


Sam Drake contemplating a grubby toilet


Game Features


  • Dramatic, Crime/Thriller story written by Stuart Lilford
  • Humor (including sarcasm)
  • Multiple Endings
  • Retro Art Style
  • Original Music by Brian Carnrike
  • Around 45 Minutes of gripping adventure gameplay

Entrapment was brought to you by:
Stuart Lilford (Tenacious Stu) - Design, Writing, Artwork, Animation, Direction
Brian Carnrike (Swordofkings128) - Music

"Disturbing modern day thrillers are truly rare and even more so when they are as blood-soaked as Entrapment, the latest short yet well-made release by Scared Square Games"

"Entrapment is a step in an interesting direction [and] should be commended for even attempting a high drama, psychological horror story in a tiny point and click game."

For more information on Entrapment or other Scared Square Games titles, please visit:
www.scaredsquare.com
All Entrapment related blog posts

Scared Square Games
#12
I have this code for an NPC pacing an area. I want it so that when he reaches location 1 or 2, he waits for a few seconds before walking again. I tried to do this using timers, but failed miserably.

Code: ags

function room_RepExec()
{

  if (!cDog.Moving) //only check if the NPC isn't moving
  {
    if (characterLocation==1)
    {
      cDog.Walk(111, 183, eNoBlock, eAnywhere);
      characterLocation=2;
    }
    else
    if (characterLocation==2)
    {
      cDog.Walk(13, 181, eNoBlock, eAnywhere);
      characterLocation=1;
    }
  }
}
#13
Hi

I am using keyboard movements in my game, walking left and right is fine, but when I move the character up they jump about 4 pixels upwards each time, which is too much as the characters have very small sprites. Is there a way to edit the module/somewhere in the script where I can change the speed of the movement of the character with the keyboard (arrow keys).

Thanks in advance guys.
#14
Hi guys

I've been working on the Lightbulb Games website recently (see website here). And I'm having a little trouble with this page which holds the Shockwave game 'Maze Defender'.

The page I'm talking about is HERE!

I use Wordpress as I know nothing about web design and html, so I placed this code in the page post for Maze Defender

Code: ags
Maze Defender

<object width="100%" height="100%" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="fullscreen" value="yes" /><param name="src" value="http://lightbulbgames.co.uk/Games/Maze_Defender.dcr" /><embed width="100%" height="100%" type="application/x-shockwave-flash" src="http://lightbulbgames.co.uk/Games/Maze_Defender.dcr" fullscreen="yes" /></object>

<strong>Controls</strong>

Right Arrow Key: Move Turret Clockwise
Left Arrow Key: Move Turret Anti-Clockwise

Spacebar: Shoot!

<em>Note: DO NOT shoot the Power Ups, they need to reach your base in order for them to activate.</em>

&nbsp;

For more information on Maze Defender, please read the blog post <a title="Maze Defender Blog Post" href="http://www.lightbulbgames.co.uk/?cat=4">here</a>.

&nbsp;


This seems to work fine in my version of Safari and Internet Explorer, however on some other computers it doesn't work in IE or crome.

I'll admit that I just copied and pasted what I though was correct and it seemed to work, but I recently found that in some cases it doesn't.

Can anyone help me to correct this issue?

Thanks in advance for any help.
#15
Critics' Lounge / Teen Character
Mon 28/11/2011 08:43:05
Looking for some views on this character sprite:





Area's I'm not happy with=

The face - for some reason, it doesn't seem right
The Shoes - I think I need to add more detail here
And something else I can't quite put my finger on?

Thanks in advance for any help  ;)
#16
Critics' Lounge / Website Feedback
Tue 18/10/2011 14:33:50
I would like some feedback on this website please:

I have NO knowledge or experience of html, so I think I have done pretty well.

http://www.lightbulbgames.co.uk

Thanks in advance  ;D
#17
Hi

It doesn't happen every time, but ocasionally I will get this error when selecting/using inventory items.

Null Pointer referenced - On Mouse Click


Code: ags
function on_mouse_click(MouseButton button)
{
  CursorMode mode = eModeInteract;
  if ((button == eMouseRight) || (button == eMouseRightInv)) mode = eModeLookat;
  else if (player.ActiveInventory != null) mode = eModeUseinv;
  if ((button == eMouseLeftInv) || (button == eMouseRightInv))
  {
    InventoryItem *iat = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
    if (iat.IsInteractionAvailable(mode)) iat.RunInteraction(mode);
    else if ((button == eMouseLeftInv) && (player.ActiveInventory == null)) player.ActiveInventory = iat;
    else if ((button == eMouseRightInv) && (player.ActiveInventory != null)) player.ActiveInventory = null;
  }
  else if (IsInteractionAvailable(mouse.x, mouse.y, mode)) ProcessClick(mouse.x, mouse.y, mode);
  else if ((button == eMouseLeft) && (player.ActiveInventory == null))
  {
    ProcessClick(mouse.x, mouse.y, eModeWalkto);
  }
  else if ((button == eMouseRight) && (player.ActiveInventory != null))
  {
    player.ActiveInventory = null;
  }
}


It says the line number the error is happening is 363 which is this one:

Code: ags
if (iat.IsInteractionAvailable(mode)) iat.RunInteraction(mode);


The code was written by someone else, so unfortunatley I don't fully understand it. But other than this happening on rare ocassions it works fine, but I would rather nip this in the bud.

Thanks in advance for any help :)
#18
In my script I have the usual cCharacter.Walk (x,y,etc), that is supposed to make to character stand in front of an object when the player clicks on it then an animation will start. However unless the player is right in front of the object it apears that the character will walk up to the correct y coordinate then completley ignore the x and start doing the animation. I have tried all sorts to stop this happening, I even tried putting in waypoints, but it just didn't work. It's like the character refuses to walk where I want him!

The way he has to walk is by walking up and then to the right to get to the object, but he walks up and then doesn't walk right?

Code: ags

cSam.Walk(228, 119, eBlock, eWalkableAreas);//SAM WALKS TO OBJECT
cSam.x=228; //THIS IS TO MAKE SURE HE IS IN FRONT OF OBJECT
cSam.y=119; 
Wait(10);
cSam.LockView(18); //ANIMATION
cSam.Animate(0, 10, eOnce, eBlock, eForwards);


With the code above, he just walks to the y location and then teleports the rest of the way. This has been doing my absolute nut in for ages >:(, I really hope someone can help me.

Thanks in advance for any replies. :)
#19
Presents


Not related to the film with Sean Connery

Sam Drake keeps waking up in Hotel rooms with the bodies of dead girls in the room and the police never far away. He thinks that someone is secretly drugging him and then trying to get him framed for murder. He has had some lucky escapes, but this time, the killer has made it harder for him to get away.

My first real game created with the wonderful Adventure Game Studio Game Engine features a gripping story with plot twists and a Drama Thriller theme. The game is short in length, but hopefully gripping dialog and story will make up for that.

Screenshots:
The main character, Sam Drake, checks his mail (Exciting)

Sam Drake contemplating a grubby toilet



- Story - 100%
- Graphics - 98%
- Puzzles - 100%
- Scripting - 100%
- Music/Sound - 100%

For more information on Entrapment or other Lightbulb Games titles, please visit:

www.lightbulbgames.co.uk

OR

You can follow us on Twitter: Lightbulb Games

You can also follow Stuart Lilford on Twitter: Stuart Lilford




Edit (09/20/2011): Can't believe I uploaded a screenshot with a spelling error, d'oh  :-[
Edit (09/23/2011): Music help found :)
Edit (02/10/2011): New look at game titles  8)
Edit (10/10/2011): TRAILER!  ;)
Edit (10/13/2011): Updated Game Progress :D
Edit (10/17/2011): Release Date Announced & Need Testers  :o
Edit (10/20/2011): Testers found :P
Edit (10/31/2011): Now part of the AGS Bake Sale  ;D
#20
The Challenge: Write a Short Story with a ‘Wild West’ theme

Cowboy hats, Indians, poker, saloons, trains, revolvers, horses, spurs, gold mines, undertakers, desert, cacti, whisky, buffalos, bank robberies, scalp collecting, sheriffs, showdowns, whore houses, Civil War vets, wagons, there are tons of stuff you could write about.

No rules, no word count, the only limitation is your imagination. You could create a hybrid using the genre, for example ‘underwater cowboys’ or Cowboys VS Pirates, just as long as you include the theme in some way.

Tabata has kindly offered to create some Trophies, so hopefully this will inspire you to write your stories:

First Place:


Second Place:


Third Place:



Big thanks to Tabata!

Submissions must be posted in the topic by Monday 27th June, after this voting will commence and in the event of a tie, I will cast a deciding vote.

Good Luck Everyone!

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