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Topics - lizzlebizzle

#1
AGS devs and friends!

The Object.Name property is currently read-only. It would be super-fun if we could change an object's name at runtime.

I know this feature has been requested and discussed in previous forum posts, both recently (https://www.adventuregamestudio.co.uk/forums/index.php?topic=38640.0) and not-so-recently (https://www.adventuregamestudio.co.uk/forums/index.php?topic=38640.0).

Just wanted to submit a feature request to show additional interest in this bad boy (as opposed to lurking the forums like I usually do). Thanks for considering. :D
#2
I was unable to find this previously reported on the forums. When coding, I've noticed that the dialog name is replicated across tabs when more than one conversation dialog is open.

Screenshot here: https://imgur.com/a/LgeWIKD
#3
In collaboration with the folks at MI World and Paolo "Giocherellone", I'm proud to present the Italian version of Britney's Escape!

Download the game here!

This game is an official MMM product, Episode 95. Bernard's being a jerk this time around, and he locked Britney in her room!! You have one job: help her escape, and maaaaybe exact her revenge on him.

Also, I will be making another adventure with Britney -- she's getting a very special pet! Stay tuned for more details.




#4
Britney's Escape: v2.0

After tragically losing the source code to my first game, Britney's Escape, I decided to remake it and add some extra fun.
I'm now looking for beta testers!






Development progress:
Story: 100%
Scripting: 100%
Graphics: 100%
Sound/Music: 100%

Expected completion date:
August 15, 2015

Known issues:
-Game will not work with Windows 8; run in compatibility mode for Windows 7 or lower
-Missing sound effects
-Missing graphical transition with hair
-Door during end cutscene does not open/close properly at times

Interested in helping me out? Download the beta here!

Development diary:
May 23, 2014: Post created -- seeking beta testers!
July 31, 2015: Post updated -- final stage of QA
#5
Critics' Lounge / Underwater background help.
Mon 27/06/2011 22:02:19
Hey, there, I'm attempting *sigh* to make an underwater background for my second game. I do. Not. Draw. Nor do I pretend to. I created this, uh, thing below using a photograph. I kind of like the brushed style, but I don't want any objects to stick out like a sore thumb. I would rather the style stay consistent -- one way or another -- than have some epic background at this point.  My last game was completely pixel art, and I want this one to have antialiasing and shtuff.

These aren't resized, but the game will be 320x200.

What's a good way to make it look like there is light coming through the water? Or bubbles/particles in the water? I'm a novice at photoshop, but learn quickly. Any constructive help is appreciated. Thanks for your time.


Here's the original photo:


And here's, uh, my thing:
#6
Here's my first game creation: It's a Maniac Mansion Mania-type game, with Britney as the protagonist! An exciting adventure into the badly-drawn life of a blonde. Short, one-room escape game. Thanks to the supportive people on the forums, and MMM for the starter pack.






Download here!


-Liz
#7
So, here's a weird question. I've scoured the forums on this one, but it's buried under a number of threads, or it's not out there yet.

I'm designing my game using one of the Maniac Mansion Mania starter packs, and I'm almost finished. I'm working on my intro/outro cutscenes, and I've noticed that after I introduced an NPC character to the start of the game (who disappears soon after), the start screen pops up briefly, and then it goes back to the room my player is in.

When I say "start screen", I'm talking about that classic Maniac Mansion screen in the beginning of the game where you press "Start" and it takes you to the game.

Anywho, is there any idea what might cause this? It happens at the end of the cutscene in room 1. It's only started happening since I introduced an NPC. The NPC's start room is Room 1. Player character's start room is Start Screen. Need more details?

Thanks for the help; sorry for the noobishness. :D


Liz
#8
Why, hello.

So, I'm working on a Maniac Mansion Mania-type game, just a simple room escape game for my first attempt at figuring out AGS. I know the basics of C++.

Still trying to understand how the global script and room scripts interact with one another. Are room scripts "nested" in the global script? Or do they kind of run parallel and the room calls things from the global script? Vague question, I know.

Right now, I'm trying to have my character try to open a door, and then say, "Ugh, it's locked." But the second time she tries to open the door, and thereafter, she says something different. I tried declaring a local bool variable and initializing to false (then changing to true after she tries to open the door), but it's not workin'.

Does this bool variable need to be a global variable (like in the global script)? And if so, why? I really appreciate the help, and pardon the newbieness for a couple years. :)



lizzle


Snippet o' code:

Code: ags


  else if (UsedAction (A_OPEN))
  {
    bool hasTried = false;
    if (!hasTried)
    {
      Display ("Ugh. It's locked.");
      FaceDirection (GetPlayerCharacter (),  DIR_DOWN);
      Display ("And there's no doormat to hide a key under.");
      hasTried = true;
    }
    else if (hasTried)
    {
      Display ("BERNARD!!! You little twit! Let me out of here!");
      Display ("...");
      Display ("Guess he's long gone by now.");
    }
  }

#9
So, I'm playing MMM: Ep. 53 where Klaus strikes back. I'm stuck.

How do I get the rat in the classroom?
#10
Hiya, I've been lurking around the forums and slowly learning more about game creation. Probably the hardest part for me would be the graphic design aspect. I'm workin' on it, though.

Is anyone out there left-handed? Do you use your mouse or a tablet? I'm having a hard time learning fine control with my right hand on my mouse, and I sketch with my left. I'm thinking of just buying an optical ambidextrous mouse and seeing if I have more control that way. Maybe this is completely silly. Just wondering. :) Thanks.

lizzle
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