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Messages - lizzlebizzle

#1
AGS devs and friends!

The Object.Name property is currently read-only. It would be super-fun if we could change an object's name at runtime.

I know this feature has been requested and discussed in previous forum posts, both recently (https://www.adventuregamestudio.co.uk/forums/index.php?topic=38640.0) and not-so-recently (https://www.adventuregamestudio.co.uk/forums/index.php?topic=38640.0).

Just wanted to submit a feature request to show additional interest in this bad boy (as opposed to lurking the forums like I usually do). Thanks for considering. :D
#2
I was unable to find this previously reported on the forums. When coding, I've noticed that the dialog name is replicated across tabs when more than one conversation dialog is open.

Screenshot here: https://imgur.com/a/LgeWIKD
#3
In collaboration with the folks at MI World and Paolo "Giocherellone", I'm proud to present the Italian version of Britney's Escape!

Download the game here!

This game is an official MMM product, Episode 95. Bernard's being a jerk this time around, and he locked Britney in her room!! You have one job: help her escape, and maaaaybe exact her revenge on him.

Also, I will be making another adventure with Britney -- she's getting a very special pet! Stay tuned for more details.




#4
Hi, all,

I have version 2.1 of Britney's Escape available for download! If you have a moment, please play through and let me know if you find any bugs.

Thanks for your help.


liz
#5
Darth, sorry. I'll post specifically in the tech forum. :) (Let me see if I can figure out the bug on my own first...)

Gurok, I built with 3.3.0, but I don't think I built with Update 1. Let me see if that fixes it. Thanks so much for the tip.

I'll withhold the rest of this technical discussion for a separate post! :)
#6
Yeah, I should have mentioned that. Plays fine in windowed mode on Windows 8, but I had to set up compatibility for Windows 7 or lower for it to run full-screen. (Anyone have thoughts on this error? I scoured the forums, and usually this error is related to other in-game issues.)

Thank you so much, everyone, for your help! CaptainD, thank you for the compliment. :"> Enjoy.
#7
Britney's Escape: v2.0

After tragically losing the source code to my first game, Britney's Escape, I decided to remake it and add some extra fun.
I'm now looking for beta testers!






Development progress:
Story: 100%
Scripting: 100%
Graphics: 100%
Sound/Music: 100%

Expected completion date:
August 15, 2015

Known issues:
-Game will not work with Windows 8; run in compatibility mode for Windows 7 or lower
-Missing sound effects
-Missing graphical transition with hair
-Door during end cutscene does not open/close properly at times

Interested in helping me out? Download the beta here!

Development diary:
May 23, 2014: Post created -- seeking beta testers!
July 31, 2015: Post updated -- final stage of QA
#8
Okay. I like the light  rays in this version, but I don't like how the top of the water sort of looks like clouds. Or am I just staring at it too much?

I decided to animate the background with bubbles so it'll give an underwater feel, and then there's always the underwater module.



#9
This is all great advice. Thank you. I agree with what you all are saying. Now to get my hands to channel some actual ART....that'd be great. Maybe after some coffee in the morning. I'll fix up the light rays (darker, smaller, more of them), try to improve the foreground/background transition, and ditch the bubbles.
#10
Just posted the latest and greatest version. Font changed and other schtuff. Please let me know if there are other bugs (I ran through it, but it's 1:30 AM here, and Liz = sleepy). Thank you all!
#11
Thank you, sir! I am going to change the font in the next version. As well as that typo. (How ghastly! Typos bother me SO much!)

I might make it so
Spoiler
Britney says, "I have to open the window first!" or something before tying the sheet to the bed.
[close]

Also, if I can, I'll
Spoiler
change the label to "sheet" after you look at the bed, or something. Or make a mini-hotspot.
[close]

And I'll fix the drawer issue.

Thanks for playing the game! I appreciate it!
#12
...Uh...

Anyway, thanks for the advice. That module looks awesome. Here's my latest edit (it's still not GREAT).




I'll probably use that underwater module with this bg and see how it looks.

#13
Khris, please download the most recent version. The fatal error is one I unintentionally created in an updated version. I fixed the inventory cursor skews, and the lack of unhandled events two versions ago. :) Thanks for the heads up.
#14
Clown, thanks for the heads up! I changed a couple of things and didn't notice that one. Fixed the bug. Let me know if there are any other issues.


Edit: Fixed a couple other issues with the mirror and using inventory items on Britney.

Plans: Fix keyboard shortcuts, default action for door. I've heard the font is hard to read, so I'll probably change it.
#15
Critics' Lounge / Underwater background help.
Mon 27/06/2011 22:02:19
Hey, there, I'm attempting *sigh* to make an underwater background for my second game. I do. Not. Draw. Nor do I pretend to. I created this, uh, thing below using a photograph. I kind of like the brushed style, but I don't want any objects to stick out like a sore thumb. I would rather the style stay consistent -- one way or another -- than have some epic background at this point.  My last game was completely pixel art, and I want this one to have antialiasing and shtuff.

These aren't resized, but the game will be 320x200.

What's a good way to make it look like there is light coming through the water? Or bubbles/particles in the water? I'm a novice at photoshop, but learn quickly. Any constructive help is appreciated. Thanks for your time.


Here's the original photo:


And here's, uh, my thing:
#16
Thank you!!
#17
Here's my first game creation: It's a Maniac Mansion Mania-type game, with Britney as the protagonist! An exciting adventure into the badly-drawn life of a blonde. Short, one-room escape game. Thanks to the supportive people on the forums, and MMM for the starter pack.






Download here!


-Liz
#18
Aaaaand I just saw this thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37901.0

So I'll do away with #sectionstart and #sectionend all around.
#19
Thanks, guys. monkE3y, you've hit the nail on the head. I'm trying to get my code to be consistent and updated with the 3.2.1 version. A couple weeks ago, this was a mish-mash of object-oriented and non-object-oriented code (painful, I know). Uh, and I dunno why I didn't indent this. Probably tired. The rest has been indented. Done and done now.

Khris, thanks for the reminder. On the MMM website, they have mostly 2.72 starter packs. They have one for Wendy that's a 3.0.2....anyway, I decided to finish this (first) game with the current starter pack and then find another, or, better yet, do my own. :) Is there a resource for more updated MMM-style starter packs?

And also, I obviously have no idea what the #blahblahstart does. I inserted that for consistency, but if it's pointless, I'll take 'em out.

#20
Wait!! I figured it out! Oh, I'm so proud!

It was a stupid mistake. I confused my before fade-in and after fade-in scripts.

*rubs eyes* And with that, dear sirs, I'm off to bed. Thank you both!



Liz
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