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Messages - Sadistyk

#1
Hi. I don't know if this is a bug, but when a character is performing a blocking walk (with the method Walk), he seems to ignore the regions (the region walk-onto event).
#2
It would be nice to have a little more zoom to edit the rooms. I'm a little myopic and sometimes when I'm defining the walk-behind areas I have to be very precise and the current maximum zoom gives me a hard time to focus on the pixels.
#3
Critics' Lounge / Re: Beach background
Sat 07/08/2010 02:23:08
Thanks all for the critics  ;)
#4
Critics' Lounge / Re: Beach background
Tue 03/08/2010 17:53:18
I think I know what you mean about the hair of the palm trees. How about now??

#5
Simon The Sorcerer, as seen in the 1992 game's box casting a spell...


#6
Critics' Lounge / Re: Beach background
Sat 31/07/2010 18:32:33
What about now?? I think it's a little better than before.

#7
Critics' Lounge / Re: Beach background
Fri 30/07/2010 20:36:24
That temple-thingy it's supposed to be a colonial house, but yeah, it doesn't look like it. I have to re-draw it. And I'll try the sand again with a more yellow-like color.

Thanks both paolo and AtelierGames  ;)
#8
Critics' Lounge / Beach background
Fri 30/07/2010 17:37:56
Hello. I'm working on this beach background, but... does that look like sand to you??



Also, what do you think about the palm trees??
#9
Hello. I leave you here a little program I've made that uses the MIDI sequencer provided by the Java platform. This program takes a midi file and it plays it with a sequencer making the sounds more realistic than the sounds from the midi file. With this program you can turn this:

Banjo.mid: http://www.mediafire.com/download.php?goxofzo4vl80fvr

Into this:

Banjo.ogg: http://www.mediafire.com/download.php?1ur1o6rs31eiipd

The program cannot convert a midi file into a mp3 or ogg file on it's own. So, to use this you'll need another program, like Audacity, to capture the streaming audio from your computer.

I hope you can find a good use to it:
MIDILocura.jar: http://www.mediafire.com/download.php?blrcgn9933evm1p

The program it's made with Java, so you'll need to have installed the Java Virtual Machine wich you can download from Sun's web page.

---------------------------------------------------------------------------------------------------------------------------------------------------

Hola. Acá les dejo un programita que hice aprovechando el sequenciador MIDI que provee la plataforma Java. Lo que hace este programa es tomar un midi y reproducirlo con un sequenciador haciendo que los sonidos parezcan más reales que los sonidos midi. Con este programa podes pasar esto:

Banjo.mid: http://www.mediafire.com/download.php?goxofzo4vl80fvr

A esto:

Banjo.ogg: http://www.mediafire.com/download.php?1ur1o6rs31eiipd

El programa en sí no provee la capacidad para transformar el midi en un archivo ogg o mp3, así que hay que usarlo en conjunto con otro programa, como Audacity, que te permita capturar el sonido que se está reproduciendo en la computadora.

Espero que le puedan sacar provecho:
MIDILocura.jar: http://www.mediafire.com/download.php?blrcgn9933evm1p

El programa está hecho en Java, así que para usarlo vas a tener que bajarte la máquina virtual de la pagina de Sun.
#10
A 'Width' and 'Height' properties for the 'Graphic' member of the 'Object' object.
#11
I tried the Display function thing, and yes, it loops there.
#12
Hi. I've found something strange. I have a room script with these lines among others:

function room_AfterFadeIn()
{
  ...
  PlaySound(6);
  while (IsSoundPlaying()) Wait(1);
  ...
}

The thing is that if I disable the music and the sounds from the game setup, the game hungs up. It just stays there, animating things in the background.

Using AGS 3.2 RC 2
#13
Pablo:
We're using the old MIDIs from the games and also we've made new original ones.
And for the English translation, my idea is this: I'll translate it literally, and then I'll get together a small team of 2 or 3 native English speakers (and MI players) to make the necessary corrections.

Thanks to everyone
Gracias a todos
;)
#14
Well, thanks everyone  ;).

Peder Johnsen:
There'll be 4 acts, but the forth act will be much smaller than the other three, since it's the conclusion of the game.

Mr Flibble:
Well, yes. I posted my first Guybrush draft in the 'critics lounge' a long time ago:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30213.0

J. Man:
Here is a screenshot from the intro, bigger than the others: http://img132.imageshack.us/my.php?image=dibujowiy.png
#15
Monkey Island - Carnaval Vudú


Plot Outline

This is a sequel of The Secret of Monkey Island. These are the adventures of Guybrush Threepwood and his quest to stop a voodoo witch in his attemp to bring LeChuck back to life.

Act 1: The Search

The first act is where Guybrush starts the search of the voodoo witch. He is encouraged to do it by the voodoo lady in Melee, who tells him the importance and severeness of the situation. So, Guybrush and Elaine go to fulfill their mission.

In-game screenshots










Development progress:

The scripting is almost complete, but the programming and the graphics are going very slow. However, I feel very confident that it'll released by the end of the year (the first act). Although the game i'ts in spanish, I expect to make a full english translation.
#16
It would be useful (to me, at least) to be able to change the state of the custom properties at runtime, and to be able to change the text of a dialog option, also at runtime. Something like this:

dialog1.SetOptionText(1, "Hello world!");

;)
#17
Thanks man, IT WORKED!! Jaja ;D
#18
Hi. I've been getting this error:



Here's the dmp: CrashInfo.3.10.1050_1.dmp

I find this error odd because the line 1521 is just a character.Walk(...) line.

The game should do this:
I have a character and a timer. When the timer is expired, y run an animation (like an idle animation) and set the timer again. The extrange thing is that I use this logic in 4 characters, 2 of them causes this problem and the other 2 work fine, and the code is almost the same.

Here's one of the code's that don't work (character Barman):

in the Talk event:
Code: ags

function cBarman_Talk()
{
  player.StopMoving();
  Apagar();
  while (cBarman.Animating) Wait(1);
  SetTimer(1, 0);
  cBarman.Loop = 0;
  player.Walk(197, 133, eBlock, eWalkableAreas);  // LINE 1521
  player.FaceCharacter(cBarman, eBlock);
  cBarman.Say("{Qu< quieres, chico?");
  dBarman.Start();
}


The Room where the character is:

Code: ags

function room_Load()
{
  Aparecer_Cancion(0, 10, 5, 11);
  cBarman.Loop = 1;
  Mouse.Mode = eModeIr;
  SetTimer(1, 0);
  SetTimer(2, 0);
}
...
function room_RepExec()
{
  if (IsTimerExpired(1))
  {
    cBarman.Animate(1, 3, eOnce, eNoBlock, eForwards);
    SetTimer(1, 300);
  }
  ...
  if (GetGlobalInt(10) == 1)
  {
    SetGlobalInt(10, 0);
    cBarman.Loop = 1;
    Prender();
    Mouse.Mode = eModeIr;
    SetTimer(1, 300);
  }
}

function room_AfterFadeIn()
{
  if (player.PreviousRoom == 7)
    player.Loop = 0;
  Gui_Invisible(gNegro, 3, 10);
  SetTimer(1, 300); // TIMER FOR THE BARMAN
}


The character's dialog:
Code: ags

// Dialog script file
@S  // Dialog startup entry point
return
@1
barman: No te pareces en nada a un pirata, chico.
...
option-off-forever 1
return
@2
barman: Bueno, no hay mucho para elegir.
...
option-off-forever 2
option-on 3
option-on 4
return
@3
barman: {Tienes identificaci#n?
...
return
@4
barman: {Tienes identificaci#n?
...
return
@5
barman: Tengo una terrible comez#n en la pierna.
return
@6
barman: Hasta luego, chico.
set-globalint 10 1
stop


The character's view is the 23, loop 0 is the talking loop, and the loop 1 is the idle loop that I animate from the rep_exec of the room.
#19
Hi. Today I tried to open an old AGS game (an .agf file) and this showed up:



The second line says : " hexadecimal value 0X02, it's a non valid character. Line 4834, position 19"

I tried to open the game with AGS version 3.0.2 SP1.
#20
No, but I assigned the same view number to the "NormalView" and "SpeechView" properties of the same character. Later, I set the "SpeechView" to 0, but I still get the same error.
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